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Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
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@@ -158,7 +158,6 @@ static int daE_YK_Draw(e_yk_class* i_this) {
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* Used by the Shadow Keese's wind state to determine if it should be affected
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* by a charged boomerang's wind effect.
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*/
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/* 80804B38-80804BB0 0003F8 0078+00 1/1 0/0 0/0 .text shot_b_sub__FPvPv */
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static void* shot_b_sub(void* i_actor, void* param_1) {
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_BOOMERANG &&
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!dComIfGp_checkPlayerStatus0(0,0x80000) &&
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@@ -1558,7 +1557,7 @@ static actor_method_class l_daE_YK_Method = {
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(process_method_func)daE_YK_Draw,
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};
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extern actor_process_profile_definition g_profile_E_YK = {
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actor_process_profile_definition g_profile_E_YK = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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