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Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
* Remove NDEBUG_DEFINED fakematch, clean up getName temps * Fix ifdef * Fix bad JSystem pch ifdef breaking decomp.me * Remove Acch Chk fakematches * Private Acch fields * Fix some clangd errors in headers * Add UNUSED macro for matching debug parameters * Enable clangd unused-parameter warning * Remove extern from initializers Probably added by dol2asm? * Fix process profile definitions * Remove leftover dol2asm address comments * Remove some unnecessary double casts * Enable some more clangd warnings * Fix missing usages of fopAcM_ct * Fix wrong enum usage * Fix more fakematches
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@@ -121,9 +121,8 @@ void dBgS_Acch::Set(fopAc_ac_c* i_actor, int i_tbl_size, dBgS_AcchCir* i_acchcir
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}
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void dBgS_Acch::GroundCheckInit(dBgS& i_bgs) {
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UNUSED(i_bgs);
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if (!(m_flags & 2)) {
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i_bgs; // necessary to match
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m_ground_h = -G_CM3D_F_INF;
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m_gnd.SetExtChk(*this);
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field_0xb4 = ChkGroundHit();
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