From 889609ea821ea8a5088ed290a902ade3f3f14a2d Mon Sep 17 00:00:00 2001 From: Luzagar Date: Wed, 25 Mar 2026 11:47:02 +0100 Subject: [PATCH] add debug message --- src/d/actor/d_a_e_ws.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/src/d/actor/d_a_e_ws.cpp b/src/d/actor/d_a_e_ws.cpp index 41af05c34a..9f09b45e87 100644 --- a/src/d/actor/d_a_e_ws.cpp +++ b/src/d/actor/d_a_e_ws.cpp @@ -32,6 +32,20 @@ public: /* 0x24 */ u8 debug_ON; }; +#if DEBUG +void daE_WS_HIO_c::genMessage(JORMContext* ctx) { + ctx->genLabel("スタルウォーーーーーーーール", 0x80000001); + ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f); + ctx->genSlider("サーチ角度", &search_angle, 0.0f, 30000.0f); + ctx->genSlider("攻撃速度", &attack_speed, 0.0f, 100.0f); + ctx->genSlider("移動範囲", &move_range, 0.0f, 1000.0f); + ctx->genSlider("サーチ範囲", &search_range, 0.0f, 1000.0f); + ctx->genSlider("サーチY上下範囲", &search_y_range, 0.0f, 1000.0f); + ctx->genSlider("地面までの距離", &dist_to_ground, 0.0f, 1000.0f); + ctx->genCheckBox("デバック表示", &debug_ON, 0x1); +} +#endif + namespace { static dCcD_SrcSph cc_ws_src = { { @@ -256,7 +270,7 @@ void daE_WS_c::executeWait() { case 2: speedF = 0.0f; mReturnHome = 0; - mTargetAngle = shape_angle.y + cM_rndFX(32768.0f); + mTargetAngle = shape_angle.y + cM_rndFX(32768.0f); // random turn up to ±180° if (playerCheck == PLAYER_NEAR) { mStepAngle = 0x200;