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d_a_bg debug work + matching for retail (#2890)
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@@ -2,6 +2,24 @@
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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int dBgp_c::registBg(fopAc_ac_c* i_actor) {
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// NONMATCHING
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return 0;
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}
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void dBgp_c::draw(fopAc_ac_c* i_actor) {
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// NONMATCHING
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}
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int dBgp_c::execute(bool param_0) {
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// NONMATCHING
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return 0;
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}
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void dBgp_c::releaseBg() {
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// NONMATCHING
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}
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static void dummy() {
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((J3DAnmTextureSRTKey*)0)->getUpdateMaterialID(0);
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((J3DAnmTextureSRTKey*)0)->getUpdateMaterialNum();
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