d_a_alink work / lv4digsand done / e_s1 matched (#2224)

* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation
This commit is contained in:
TakaRikka
2024-10-24 20:47:02 -07:00
committed by GitHub
parent 5650c7fe08
commit 8a0802554e
31 changed files with 4739 additions and 2737 deletions
+14 -8
View File
@@ -674,6 +674,7 @@ public:
FTANM_UNK_7B = 0x7B,
FTANM_UNK_7C = 0x7C,
FTANM_UNK_8A = 0x8A,
FTANM_UNK_8B = 0x8B,
FTANM_UNK_8D = 0x8D,
FTANM_UNK_8E = 0x8E,
FTANM_UNK_8F = 0x8F,
@@ -682,6 +683,7 @@ public:
FTANM_UNK_95 = 0x95,
FTANM_UNK_96 = 0x96,
FTANM_UNK_97 = 0x97,
FTANM_UNK_99 = 0x99,
FTANM_UNK_9A = 0x9A,
FTANM_UNK_9B = 0x9B,
FTANM_UNK_9C = 0x9C,
@@ -1309,7 +1311,7 @@ public:
/* 800A39B8 */ void handBgCheck();
/* 800A3C8C */ JKRHeap* setItemHeap();
/* 800A3CE4 */ void setIdxMask(u16*, u16*);
/* 800A3D0C */ void* getAnimeResource(daPy_anmHeap_c*, u16, u32);
/* 800A3D0C */ J3DAnmTransform* getAnimeResource(daPy_anmHeap_c*, u16, u32);
/* 800A3D7C */ J3DModel* initModel(J3DModelData*, u32, u32);
/* 800A3E30 */ J3DModel* initModel(u16, u32);
/* 800A3E98 */ J3DModel* initModelEnv(u16, u32);
@@ -2001,7 +2003,7 @@ public:
/* 800E7460 */ int procPickUp();
/* 800E75EC */ int procPickPutInit(int);
/* 800E76E0 */ int procPickPut();
/* 800E7894 */ void checkSetChainPullAnime(s16);
/* 800E7894 */ BOOL checkSetChainPullAnime(s16);
/* 800E794C */ s16 getChainStickAngleY(s16) const;
/* 800E7994 */ u8 checkChainEmphasys();
/* 800E79F8 */ BOOL searchFmChainPos();
@@ -2361,8 +2363,8 @@ public:
/* 80102B1C */ int checkSwimAction(int);
/* 80103058 */ int checkSwimUpAction();
/* 801032C8 */ void swimOutAfter(int);
/* 80103398 */ bool checkSwimFall();
/* 801033CC */ void checkSwimOutAction();
/* 80103398 */ BOOL checkSwimFall();
/* 801033CC */ int checkSwimOutAction();
/* 80103698 */ void setSwimMoveAnime();
/* 80103EE0 */ bool checkSwimButtonAccept();
/* 80103F08 */ bool checkUpSwimButtonAccept();
@@ -2743,12 +2745,12 @@ public:
/* 80128F5C */ void setWolfAtnMoveDirection();
/* 80129114 */ void setBlendWolfAtnMoveAnime(f32);
/* 8012933C */ void setBlendWolfAtnBackMoveAnime(f32);
/* 8012948C */ void setDoubleAnimeWolf(f32, f32, f32, daAlink_c::daAlink_WANM,
/* 8012948C */ int setDoubleAnimeWolf(f32, f32, f32, daAlink_c::daAlink_WANM,
daAlink_c::daAlink_WANM, int, f32);
/* 80129678 */ void setSingleAnimeWolfBase(daAlink_c::daAlink_WANM);
/* 801296A8 */ void setSingleAnimeWolfBaseMorf(daAlink_c::daAlink_WANM, f32);
/* 801296D8 */ void setSingleAnimeWolfBaseSpeed(daAlink_c::daAlink_WANM, f32, f32);
/* 80129704 */ void setSingleAnimeWolf(daAlink_c::daAlink_WANM, f32, f32, s16, f32);
/* 80129704 */ int setSingleAnimeWolf(daAlink_c::daAlink_WANM, f32, f32, s16, f32);
/* 80129848 */ void setSingleAnimeWolfParam(daAlink_c::daAlink_WANM, daAlinkHIO_anm_c const*);
/* 8012987C */ int checkWolfLandAction(int);
/* 80129958 */ BOOL checkMidnaUseAbility() const;
@@ -2758,7 +2760,7 @@ public:
/* 8012A02C */ BOOL wolfSideBgCheck(s16);
/* 8012A228 */ BOOL checkWolfAttackReverse(int);
/* 8012A330 */ int checkWolfBarrierHitReverse();
/* 8012A41C */ bool checkWolfBarrierWallHit(cBgS_PolyInfo&);
/* 8012A41C */ BOOL checkWolfBarrierWallHit(cBgS_PolyInfo&);
/* 8012A498 */ void wolfBgCheck();
/* 8012ACCC */ void changeWolfBlendRate(int);
/* 8012AD1C */ void setWolfFootMatrix();
@@ -3572,7 +3574,7 @@ public:
/* 0x02154 */ J3DAnmTexPattern* field_0x2154;
/* 0x02158 */ J3DAnmTextureSRTKey* mpFaceBtk;
/* 0x0215C */ daPy_frameCtrl_c* field_0x215c;
/* 0x02160 */ s8* field_0x2160;
/* 0x02160 */ u16* field_0x2160;
/* 0x02164 */ mDoExt_bckAnm field_0x2164;
/* 0x02180 */ daAlink_matAnm_c* field_0x2180[2];
/* 0x02188 */ dEyeHL_c mEyeHL1;
@@ -3750,16 +3752,20 @@ public:
union {
s16 field_0x300a;
s16 mBoardSwordChargeTime;
s16 mDigActorName;
} /* 0x0300A */ mProcVar1;
union {
s16 field_0x300c;
s16 mPuzzleAimAngle;
s16 mDigType;
} /* 0x0300C */ mProcVar2;
union {
s16 field_0x300e;
s16 mDigChangeArea;
} /* 0x0300E */ mProcVar3;
union {
s16 field_0x3010;
s16 mDigExitID;
} /* 0x03010 */ mProcVar4;
union {
s16 field_0x3012;
+85 -10
View File
@@ -1,6 +1,20 @@
#ifndef D_A_E_S1_H
#define D_A_E_S1_H
#include "f_op/f_op_actor_mng.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/d_jnt_col.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
struct dPath;
struct s1_ke_s {
/* 0x000 */ cXyz field_0x0[16];
/* 0x0C0 */ cXyz field_0xc0[16];
/* 0x180 */ cXyz field_0x180;
};
/**
* @ingroup actors-enemies
@@ -11,22 +25,83 @@
*
*/
class e_s1_class : public fopEn_enemy_c {
private:
/* 0x5ac */ u8 field_0x5ac[0x3084 - 0x5ac];
public:
/* 0x05AC */ request_of_phase_process_class mPhase;
/* 0x05B4 */ u8 mRoofSpawn;
/* 0x05B5 */ u8 mPrm1;
/* 0x05B6 */ u8 mGroupID;
/* 0x05B7 */ u8 mSwBit;
/* 0x05B8 */ u8 field_0x5B8[0x05BC - 0x05B8];
/* 0x05BC */ dPath* mpPath;
/* 0x05C0 */ s8 mCurrentPathPointNo;
/* 0x05C1 */ s8 mPathDirection;
/* 0x05C4 */ cXyz mPathTargetPos;
/* 0x05D0 */ s16 mTargetAngle;
/* 0x05D4 */ mDoExt_McaMorfSO* mpMorf;
/* 0x05D8 */ int mAnm;
/* 0x05DC */ u8 field_0x5DC[0x05E0 - 0x05DC];
/* 0x05E0 */ Z2CreatureEnemy mSound;
/* 0x0684 */ dJntCol_c mJntCol;
/* 0x0694 */ s16 mCounter;
/* 0x0696 */ s16 mAction;
/* 0x0698 */ s16 mMode;
/* 0x069A */ s8 mDrawShadow;
/* 0x069C */ u32 mShadowKey;
/* 0x06A0 */ s16 mTimers[4];
/* 0x06A8 */ s16 mHitInvincibilityTimer;
/* 0x06AA */ s16 field_0x6aa;
/* 0x06AC */ f32 field_0x6ac;
/* 0x06B0 */ s16 field_0x6b0;
/* 0x06B2 */ s16 field_0x6b2;
/* 0x06B4 */ u8 field_0x6B4[0x06B6 - 0x06B4];
/* 0x06B6 */ s16 field_0x6b6;
/* 0x06B8 */ s8 mIsSlowAttack;
/* 0x06B9 */ s8 field_0x6b9;
/* 0x06BA */ s8 field_0x6ba;
/* 0x06BB */ s8 field_0x6bb;
/* 0x06BC */ dBgS_AcchCir mAcchCir;
/* 0x06FC */ dBgS_ObjAcch mAcch;
/* 0x08D4 */ dCcD_Stts mCcStts;
/* 0x0910 */ dCcD_Sph mCcSph[3];
/* 0x0CB8 */ dCcD_Sph mCcAtSph;
/* 0x0DF0 */ dCcU_AtInfo mAtInfo;
/* 0x0E14 */ s1_ke_s mKe[22];
/* 0x301C */ mDoExt_3DlineMat0_c mLineMat;
/* 0x3038 */ s16 mDemoMode;
/* 0x303A */ s16 mDemoTimer;
/* 0x303C */ cXyz mDemoCamEye;
/* 0x3048 */ cXyz mDemoCamCenter;
/* 0x3054 */ f32 field_0x3054;
/* 0x3058 */ f32 field_0x3058;
/* 0x305C */ f32 mDemoCamBank;
/* 0x3060 */ f32 field_0x3060;
/* 0x3064 */ f32 mSearchRange;
/* 0x3068 */ f32 field_0x3068;
/* 0x306C */ s8 field_0x306c;
/* 0x306D */ u8 field_0x306D[0x307C - 0x306D];
/* 0x307C */ u32 mBodyEffEmtrID;
/* 0x3080 */ u8 mInitHIO;
};
STATIC_ASSERT(sizeof(e_s1_class) == 0x3084);
class daE_S1_HIO_c {
public:
/* 8077AB8C */ daE_S1_HIO_c();
/* 80780840 */ ~daE_S1_HIO_c();
/* 80780840 */ virtual ~daE_S1_HIO_c() {}
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 mBaseSize;
/* 0x0C */ f32 mMoveSpeed;
/* 0x10 */ u8 field_0x10[0x14 - 0x10];
/* 0x14 */ f32 mDashSpeed;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ s16 mFallSEWaitTime;
/* 0x1E */ s16 mAllDeadWaitTime;
/* 0x20 */ f32 mReactionDist;
/* 0x24 */ f32 mReactionAngle;
/* 0x28 */ s16 mReactionTime;
/* 0x2A */ u8 mInvincible;
};
struct s1_ke_s {
/* 807803F4 */ ~s1_ke_s();
/* 80780470 */ s1_ke_s();
};
#endif /* D_A_E_S1_H */
+6
View File
@@ -32,6 +32,7 @@ public:
FLG0_UNK_8000000 = 0x8000000,
FLG0_NPC_NEAR = 0x100000,
FLG0_NPC_FAR = 0x40000,
FLG0_UNK_20000 = 0x20000,
FLG0_NO_INPUT = 0x4000,
FLG0_NO_DRAW = 0x2000,
FLG0_UNK_400 = 0x400,
@@ -118,6 +119,11 @@ public:
BOOL checkWolfNoPos() const { return checkStateFlg0(FLG0_UNK_800); }
int checkMetamorphoseEnable() { return (this->*mpFunc)(); }
int checkShadowModelDrawDemoForce() const { return checkStateFlg1(FLG1_SHADOW_MODEL_DRAW_DEMO_FORCE); }
void setForceNeckAimPos(const cXyz& i_pos) {
onStateFlg0(FLG0_UNK_20000);
field_0x9c4 = i_pos;
}
void onTagWaitPosWarp(const cXyz* param_0) {
field_0x9ac = *param_0;
+5 -1
View File
@@ -83,8 +83,12 @@ public:
static void* mCutNameList[5];
static u8 mCutList[60];
bool chkSFight() { return field_0x166b == 1; }
private:
/* 0x568 */ u8 field_0x568[0x1674 - 0x568];
/* 0x0568 */ u8 field_0x568[0x166B - 0x568];
/* 0x166B */ u8 field_0x166b;
/* 0x166C */ u8 field_0x166c[0x1674 - 0x166C];
};
STATIC_ASSERT(sizeof(daNpc_Moi_c) == 0x1674);
+1
View File
@@ -73,6 +73,7 @@ public:
void setEventWolf() { mFlags |= 0x80; }
void setEvent() { mFlags |= 0x8; }
void setAway() { mFlags |= 2; }
void setAttack() { mFlags |= 1; }
void setHawkPath(u8 i_pathNo) {
if (i_pathNo != 0xFF) {
+3
View File
@@ -18,6 +18,9 @@ public:
/* 80BDC7D8 */ int execute();
/* 80BDCB0C */ int draw();
void onDigStart() { field_0x568 = 1; }
s16 getSceneNum() const { return field_0x56c; }
private:
/* 0x568 */ u8 field_0x568;
/* 0x569 */ u8 field_0x569;
+2
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@@ -32,6 +32,8 @@ public:
u8 getSceneNum() { return (fopAcM_GetParam(this) >> 0xC) & 0xFF; }
int getItemNum() { return getSceneNum(); }
u8 getType() const { return mType; }
void onDigFlg() { mDigFlg = true; }
};
STATIC_ASSERT(sizeof(daObjDigpl_c) == 0x5C0);
+2 -2
View File
@@ -47,8 +47,8 @@ public:
/* 80BDD2B8 */ virtual int Delete();
u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
void startDig() { mAction = ACTION_DIG_e; }
void endDig() { mAction = ACTION_END_e; }
void startDig() { mMode = ACTION_DIG_e; }
void endDig() { mMode = ACTION_END_e; }
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
+25 -9
View File
@@ -2,6 +2,9 @@
#define D_A_OBJ_LV4DIGSAND_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
@@ -11,14 +14,11 @@
* @details
*
*/
class daObjL4DigSand_c : public fopAc_ac_c {
class daObjL4DigSand_c : public dBgS_MoveBgActor {
public:
/* 80C66B18 */ void initBaseMtx();
/* 80C66B54 */ void setBaseMtx();
/* 80C66BC8 */ void Create();
/* 80C66C24 */ void CreateHeap();
/* 80C66C94 */ void create1st();
/* 80C66D40 */ void Execute(f32 (**)[3][4]);
/* 80C66C94 */ int create1st();
/* 80C66DD0 */ void action();
/* 80C66E74 */ void mode_init_wait();
/* 80C66E80 */ void mode_wait();
@@ -26,11 +26,27 @@ public:
/* 80C66FFC */ void mode_dig();
/* 80C670AC */ void mode_init_end();
/* 80C67100 */ void mode_end();
/* 80C67104 */ void Draw();
/* 80C671A8 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x944 - 0x568];
/* 80C66C24 */ virtual int CreateHeap();
/* 80C66BC8 */ virtual int Create();
/* 80C66D40 */ virtual int Execute(f32 (**)[3][4]);
/* 80C67104 */ virtual int Draw();
/* 80C671A8 */ virtual int Delete();
u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
void startDig() { field_0x941 = 1; }
void endDig() { field_0x941 = 2; }
/* 0x5A0 */ request_of_phase_process_class mPhase;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ dBgS_ObjAcch mAcch;
/* 0x784 */ dBgS_AcchCir mAcchCir;
/* 0x7C4 */ dCcD_Stts mCcStts;
/* 0x800 */ dCcD_Cyl mCcCyl;
/* 0x93C */ f32 mGroundY;
/* 0x940 */ u8 mMode;
/* 0x941 */ u8 field_0x941;
/* 0x942 */ u8 mTimer;
};
STATIC_ASSERT(sizeof(daObjL4DigSand_c) == 0x944);
+19 -1
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@@ -53,7 +53,6 @@ public:
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
/* 80CD5B84 */ void chkGoal();
/* 801312C8 */ void setWolfHowling();
/* 80CD5B7C */ s32 getBackboneJointNo();
/* 80CD5B74 */ s32 getHeadJointNo();
@@ -72,6 +71,17 @@ public:
/* 80CD05D0 */ void drawGhost();
/* 80CD06BC */ bool afterSetMotionAnm(int, int, f32, int);
void setWolfHowling() {
if (field_0x10c8 != 0) {
fopAc_ac_c* actor_p = field_0x10e4.getActorP();
JUT_ASSERT(0x1A3, 0 != actor_p);
((daObj_Sekizoa_c*)actor_p)->setWolfHowling();
} else {
field_0x1173 = 1;
}
}
u8 getType() {
int prm = fopAcM_GetParam(this) >> 0x1C;
@@ -116,6 +126,14 @@ public:
static void* mCutNameList[9];
static u8 mCutList[108];
/* 0x0E40 */ u8 field_0xe40[0x10C8 - 0xE40];
/* 0x10C8 */ u8 field_0x10c8;
/* 0x10C9 */ u8 field_0x10c9[0x10E4 - 0x10C9];
/* 0x10E4 */ daNpcT_ActorMngr_c field_0x10e4;
/* 0x10EC */ u8 field_0x10ec[0x1173 - 0x10ec];
/* 0x1173 */ u8 field_0x1173;
/* 0x1174 */ u8 field_0x1174[0x1180 - 0x1174];
};
#endif /* D_A_OBJ_SEKIZOA_H */
+9
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@@ -387,6 +387,7 @@ public:
ERFLG1_UNK_20000000 = 0x20000000,
ERFLG1_UNK_10000000 = 0x10000000,
ERFLG1_UNK_4000000 = 0x4000000,
ERFLG1_UNK_2000000 = 0x2000000,
ERFLG1_UNK_1000000 = 0x1000000,
ERFLG1_UNK_200000 = 0x200000,
ERFLG1_UNK_100000 = 0x100000,
@@ -420,12 +421,14 @@ public:
};
enum daPy_RFLG0 {
RFLG0_WOLF_BARK = 0x80000000,
RFLG0_UNK_40000000 = 0x40000000,
RFLG0_UNK_20000000 = 0x20000000,
RFLG0_UNK_10000000 = 0x10000000,
RFLG0_UNK_8000000 = 0x8000000,
RFLG0_UNK_4000000 = 0x4000000,
RFLG0_GRAB_PUT_START = 0x400000,
RFLG0_WOLF_GROWL = 0x200000,
RFLG0_UNK_80000 = 0x80000,
RFLG0_UNK_40000 = 0x40000,
RFLG0_UNK_20000 = 0x20000,
@@ -869,6 +872,10 @@ public:
u32 checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_UNK_80000); }
u32 checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
BOOL checkWolfGrowl() const { return checkResetFlg0(RFLG0_WOLF_GROWL); }
BOOL checkWolfThreat() const { return checkWolfGrowl(); }
BOOL checkWolfBark() const { return checkResetFlg0(RFLG0_WOLF_BARK); }
void onPlayerNoDraw() { onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
void offPlayerNoDraw() { offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
void onPushPullKeep() { onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
@@ -879,6 +886,8 @@ public:
void onForceGameOver() { onNoResetFlg2(FLG2_FORCE_GAMEOVER); }
void onForceWolfChange() { onEndResetFlg0(ERFLG0_UNK_2); }
void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_UNK_10000000); }
void onNsScream() { onEndResetFlg1(ERFLG1_UNK_1); }
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_UNK_1 | ERFLG1_UNK_2)); }
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
u32 checkWolfDashAutoJump() const { return checkNoResetFlg2(FLG2_WOLF_DASH_AUTO_JUMP); }
+8 -4
View File
@@ -21,10 +21,14 @@ public:
}
}
f32 getLandArea() const { return mLandArea; }
void onNextCheckFlg() { mNextCheckFlg = true; }
s16 getNotSlideFlg() const { return shape_angle.z; }
/* 0x568 */ s8 field_0x568;
/* 0x568 */ s8 field_0x569;
/* 0x568 */ u8 field_0x56a;
/* 0x568 */ u8 field_0x56b;
/* 0x569 */ s8 field_0x569;
/* 0x56A */ u8 field_0x56a;
/* 0x56B */ u8 mNextCheckFlg;
/* 0x56C */ u8 field_0x56c[4];
/* 0x570 */ u8 field_0x570;
/* 0x571 */ u8 field_0x571;
@@ -34,7 +38,7 @@ public:
/* 0x574 */ u16 field_0x576;
/* 0x578 */ dMsgFlow_c mMsgFlow;
/* 0x5C4 */ dPath* field_0x5c4;
/* 0x5C8 */ f32 field_0x5c8;
/* 0x5C8 */ f32 mLandArea;
};
#endif /* D_A_TAG_WLJUMP_H */
+4
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@@ -391,6 +391,10 @@ public:
i_info->field_0x1e = param_1;
}
void EventFlag(int i_flag) {
mEventData.field_0x24 = i_flag;
}
static engine_fn engine_tbl[];
/* 0x000 */ camera_class* field_0x0;
+3
View File
@@ -271,12 +271,14 @@ public:
void onWolfDownPullEndFlg() { mFlags |= 0x20; }
void onWolfNoLock() { mFlags |= 0x200; }
void onDownFlg() { mFlags |= 1; }
void onHeadLockFlg() { mFlags |= 0x80; }
void offWolfBiteDamage() { mFlags &= ~0x40; }
void offCutDownHitFlg() { mFlags &= ~0x2; }
void offWolfDownPullFlg() { mFlags &= ~0x10; }
void offDownFlg() { mFlags &= ~0x17; }
void offWolfNoLock() { mFlags &= ~0x200; }
void offHeadLockFlg() { mFlags &= ~0x80; }
void setMidnaBindMode(u8 i_bindMode) { mMidnaBindMode = i_bindMode; }
void setMidnaBindID(u8 i_idx, u32 i_bindID) { mMidnaBindID[i_idx] = i_bindID; }
@@ -285,6 +287,7 @@ public:
void setThrowModeThrowRight() { mThrowMode |= 0x10; }
void setThrowModeThrowLeft() { mThrowMode |= 8; }
void setDownPos(const cXyz* i_pos) { mDownPos = *i_pos; }
void setHeadLockPos(const cXyz* i_pos) { mHeadLockPos = *i_pos; }
/* 0x568 */ cXyz mDownPos;
/* 0x574 */ cXyz mHeadLockPos;
+86
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@@ -0,0 +1,86 @@
#ifndef F_OP_ACTOR_ENEMY_H_
#define F_OP_ACTOR_ENEMY_H_
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/actor/d_a_midna.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
// NONMATCHING ?
static int setMidnaBindEffect(fopEn_enemy_c* i_actorP, Z2CreatureEnemy* i_creatureP, cXyz* i_effPos,
cXyz* i_effSize) {
static GXColor e_prim[] = {
{0xFF, 0x78, 0x00, 0x00},
{0xFF, 0x64, 0x78, 0x00},
};
static GXColor e_env[] = {
{0x5A, 0x2D, 0x2D, 0x00},
{0x3C, 0x1E, 0x1E, 0x00},
};
daPy_py_c* player = daPy_getPlayerActorClass();
fopAc_ac_c* a_this = (fopAc_ac_c*)i_actorP;
if (player->getMidnaActor() && player->checkWolfLock(a_this)) {
cXyz sp48;
BOOL darkworld_check;
if (dKy_darkworld_check()) {
darkworld_check = 1;
} else {
darkworld_check = 0;
}
if (i_actorP->getMidnaBindMode() == 0) {
i_actorP->setMidnaBindMode(1);
csXyz sp68;
MTXCopy(player->getMidnaActor()->getMtxHairTop(), mDoMtx_stack_c::get());
cXyz sp54(nREG_F(8) + 100.0f, nREG_F(9), nREG_F(10));
mDoMtx_stack_c::multVec(&sp54, &sp48);
cXyz sp60 = sp48 - *i_effPos;
sp68.y = cM_atan2s(sp60.x, sp60.z);
sp68.x = -cM_atan2s(sp60.y, JMAFastSqrt(sp60.x * sp60.x + sp60.z * sp60.z));
sp68.z = 0;
s32 room_no = fopAcM_GetRoomNo(a_this);
JPABaseEmitter* emitter = dComIfGp_particle_set(
0x29B, i_effPos, &a_this->tevStr, &sp68, i_effSize, 0xFF, NULL, room_no,
&e_prim[darkworld_check], &e_env[darkworld_check], NULL);
if (emitter != NULL) {
emitter->setGlobalParticleHeightScale((JREG_F(7) + 0.01f) * sp60.abs());
}
room_no = fopAcM_GetRoomNo(a_this);
dComIfGp_particle_set(0x29C, i_effPos, &a_this->tevStr, &a_this->shape_angle, i_effSize,
0xFF, NULL, room_no, &e_prim[darkworld_check],
&e_env[darkworld_check], NULL);
i_creatureP->startCreatureSound(Z2SE_MIDNA_BIND_LOCK_ON, 0, -1);
}
for (int i = 0; i < 3; i++) {
static u16 eff_id[] = {0x29D, 0x29E, 0x29F};
u32* bind_id = i_actorP->getMidnaBindID(i);
*bind_id = dComIfGp_particle_set(*bind_id, eff_id[i], i_effPos, &a_this->tevStr,
&a_this->shape_angle, i_effSize, 0xFF, NULL,
fopAcM_GetRoomNo(a_this), &e_prim[darkworld_check],
&e_env[darkworld_check], NULL);
}
i_creatureP->startCreatureSound(Z2SE_MIDNA_BIND_LOCK_SUS, 0, -1);
return 1;
}
i_actorP->setMidnaBindMode(0);
return 0;
}
#endif
+2 -73
View File
@@ -116,6 +116,7 @@ public:
static bool getTriPla(cM3dGPla* i_plane) { return dComIfG_Bgsp().GetTriPla(mGndCheck, i_plane); }
static int getRoomId() { return dComIfG_Bgsp().GetRoomId(mGndCheck); }
static int getPolyColor() { return dComIfG_Bgsp().GetPolyColor(mGndCheck); }
static int getPolyAtt0() { return dComIfG_Bgsp().GetPolyAtt0(mGndCheck); }
static dBgS_ObjGndChk* getGroundCheck() { return &mGndCheck; }
static f32 getGroundY() { return mGroundY; }
};
@@ -607,7 +608,7 @@ s32 fopAcM_createWarpHole(const cXyz*, const csXyz*, int, u8, u8, u8);
fopAc_ac_c* fopAcM_myRoomSearchEnemy(s8 roomNo);
s32 fopAcM_createDisappear(const fopAc_ac_c*, const cXyz*, u8, u8, u8);
s32 fopAcM_createDisappear(const fopAc_ac_c* i_actor, const cXyz* i_pos, u8 i_size, u8 i_type, u8 i_enemyID);
void fopAcM_setCarryNow(fopAc_ac_c*, int);
void fopAcM_cancelCarryNow(fopAc_ac_c*);
s32 fopAcM_otoCheck(const fopAc_ac_c*, f32);
@@ -728,76 +729,4 @@ inline bool fopAcM_CheckFoodStatus(const fopAc_ac_c* actor, fopAcM_FOOD status)
return actor->field_0x567 == status;
}
/* static inline int setMidnaBindEffect(fopEn_enemy_c* i_actorP, Z2CreatureEnemy* i_creatureP, cXyz* param_2,
cXyz* param_3) {
static GXColor e_prim[] = {
{0xFF, 0x78, 0x00, 0x00},
{0xFF, 0x64, 0x78, 0x00},
};
static GXColor e_env[] = {
{0x5A, 0x2D, 0x2D, 0x00},
{0x3C, 0x1E, 0x1E, 0x00},
};
daPy_py_c* player = daPy_getPlayerActorClass();
fopAc_ac_c* a_this = (fopAc_ac_c*)i_actorP;
if (player->getMidnaActor() && player->checkWolfLock(a_this)) {
cXyz sp48;
BOOL darkworld_check;
if (dKy_darkworld_check()) {
darkworld_check = 1;
} else {
darkworld_check = 0;
}
if (i_actorP->getMidnaBindMode() == 0) {
i_actorP->setMidnaBindMode(1);
csXyz sp68;
MTXCopy(player->getMidnaActor()->getMtxHairTop(), mDoMtx_stack_c::get());
cXyz sp54(nREG_F(8) + 100.0f, nREG_F(9), nREG_F(10));
mDoMtx_stack_c::multVec(&sp54, &sp48);
cXyz sp60 = sp48 - *param_2;
sp68.y = cM_atan2s(sp60.x, sp60.z);
sp68.x = -cM_atan2s(sp60.y, JMAFastSqrt(sp60.x * sp60.x + sp60.z * sp60.z));
sp68.z = 0;
JPABaseEmitter* emitter = dComIfGp_particle_set(
0x29B, param_2, &a_this->tevStr, &sp68, param_3, 0xFF, NULL, fopAcM_GetRoomNo(a_this),
&e_prim[darkworld_check], &e_env[darkworld_check], NULL);
if (emitter != NULL) {
emitter->setGlobalParticleHeightScale((JREG_F(7) + 0.01f) * sp60.abs());
}
dComIfGp_particle_set(0x29C, param_2, &a_this->tevStr, &a_this->shape_angle,
param_3, 0xFF, NULL, fopAcM_GetRoomNo(a_this), &e_prim[darkworld_check],
&e_env[darkworld_check], NULL);
i_creatureP->startCreatureSound(Z2SE_MIDNA_BIND_LOCK_ON, 0, -1);
}
for (int i = 0; i < 3; i++) {
static u16 eff_id[] = {0x29D, 0x29E, 0x29F};
u32* bind_id = i_actorP->getMidnaBindID(i);
*bind_id = dComIfGp_particle_set(*bind_id, eff_id[i], param_2, &a_this->tevStr,
&a_this->shape_angle, param_3, 0xFF, NULL, fopAcM_GetRoomNo(a_this),
&e_prim[darkworld_check], &e_env[darkworld_check], NULL);
}
i_creatureP->startCreatureSound(Z2SE_MIDNA_BIND_LOCK_SUS, 0, -1);
return 1;
}
i_actorP->setMidnaBindMode(0);
return 0;
} */
#endif
+15
View File
@@ -43,4 +43,19 @@ inline BOOL checkEqual(s32 a, s32 b) {
// hack to make strings with no references compile properly
#define DEAD_STRING(s) OSReport(s)
#define UNK_BSS(name) \
static u8 lit_##name[1 + 3 /* padding */];
#define UNK_REL_DATA \
static u8 cNullVec__6Z2Calc[12] = { \
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, \
}; \
static u32 lit_1787[1 + 4 /* padding */] = { \
0x02000201, \
0x40080000, \
0x00000000, \
0x3FE00000, \
0x00000000, \
};
#endif
+1
View File
@@ -420,6 +420,7 @@ public:
u16 getOldFrameStartJoint() { return mOldFrameStartJoint; }
u16 getOldFrameEndJoint() { return mOldFrameEndJoint; }
Quaternion* getOldFrameQuaternion(int i_no) { return &mOldFrameQuaternion[i_no]; }
f32 getOldFrameMorfCounter() { return mOldFrameMorfCounter; }
private:
/* 0x00 */ bool mOldFrameFlg;