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fully split / more work on d_com_inf_game (#81)
* split d_com_inf_game * fix func name * start some dcomifg funcs * fix * clang-format * change dComIfGs_setWarpItemData back to inline asm for now Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -327,7 +327,7 @@ void daAlink_c_NS_checkEnemyGroup(void);
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int checkAttentionPosAngle__9daAlink_cFP4cXyz(cXyz*);
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void daAlink_c_NS_getDemoLookActor(void);
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void daAlink_c_NS_checkDemoMoveMode(void);
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bool isTransformLV__21dSv_player_status_b_cCFi(int);
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BOOL isTransformLV__21dSv_player_status_b_cCFi(int);
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void dKy_darkworld_check(void);
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void daAlink_c_NS_checkAttentionState(void);
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void daAlink_c_NS_checkUnderMove0BckNoArcWolf(void);
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