fully split / more work on d_com_inf_game (#81)

* split d_com_inf_game

* fix func name

* start some dcomifg funcs

* fix

* clang-format

* change dComIfGs_setWarpItemData back to inline asm for now

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
TakaRikka
2021-01-10 06:00:45 -08:00
committed by GitHub
parent 2d1d72e1c9
commit 8cf6641bd4
195 changed files with 7912 additions and 6930 deletions
+1 -1
View File
@@ -327,7 +327,7 @@ void daAlink_c_NS_checkEnemyGroup(void);
int checkAttentionPosAngle__9daAlink_cFP4cXyz(cXyz*);
void daAlink_c_NS_getDemoLookActor(void);
void daAlink_c_NS_checkDemoMoveMode(void);
bool isTransformLV__21dSv_player_status_b_cCFi(int);
BOOL isTransformLV__21dSv_player_status_b_cCFi(int);
void dKy_darkworld_check(void);
void daAlink_c_NS_checkAttentionState(void);
void daAlink_c_NS_checkUnderMove0BckNoArcWolf(void);