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fully split / more work on d_com_inf_game (#81)
* split d_com_inf_game * fix func name * start some dcomifg funcs * fix * clang-format * change dComIfGs_setWarpItemData back to inline asm for now Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -89,7 +89,7 @@ void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
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if (pFunc2 != NULL) {
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pFunc2();
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}
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dComIfG_play_c_NS_drawSimpleModel(&g_dComIfG_gameInfo.getPlay());
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g_dComIfG_gameInfo.getPlay().drawSimpleModel();
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} else if (lbl_80450D38 == 0) {
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dLib_time_c::stopTime();
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Z2SoundMgr_NS_pauseAllGameSound(lbl_80450B60, true);
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