fully split / more work on d_com_inf_game (#81)

* split d_com_inf_game

* fix func name

* start some dcomifg funcs

* fix

* clang-format

* change dComIfGs_setWarpItemData back to inline asm for now

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
TakaRikka
2021-01-10 06:00:45 -08:00
committed by GitHub
parent 2d1d72e1c9
commit 8cf6641bd4
195 changed files with 7912 additions and 6930 deletions
+1 -1
View File
@@ -89,7 +89,7 @@ void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
if (pFunc2 != NULL) {
pFunc2();
}
dComIfG_play_c_NS_drawSimpleModel(&g_dComIfG_gameInfo.getPlay());
g_dComIfG_gameInfo.getPlay().drawSimpleModel();
} else if (lbl_80450D38 == 0) {
dLib_time_c::stopTime();
Z2SoundMgr_NS_pauseAllGameSound(lbl_80450B60, true);