mirror of https://github.com/zeldaret/tp
Update objdiff, fix data progress tracking (#2875)
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@ -189,7 +189,7 @@ if not config.non_matching:
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config.binutils_tag = "2.42-1"
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config.compilers_tag = "20251118"
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config.dtk_tag = "v1.7.1"
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config.objdiff_tag = "v3.4.1"
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config.objdiff_tag = "v3.4.4"
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config.sjiswrap_tag = "v1.2.2"
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config.wibo_tag = "1.0.0-beta.5"
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@ -905,7 +905,7 @@ static void e_yk_path_fly(e_yk_class* i_this) {
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}
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// fallthrough
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case 2:
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case 2: {
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i_this->mActionPhase = 3;
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dPnt* point = i_this->mpPath->m_points;
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@ -916,6 +916,7 @@ static void e_yk_path_fly(e_yk_class* i_this) {
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i_this->mPathPntPos.y = point->m_position.y + cM_rndFX(150.0f);
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i_this->mPathPntPos.z = point->m_position.z + cM_rndFX(150.0f);
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break;
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}
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case 3:
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cXyz pos = i_this->mPathPntPos - i_this->current.pos;
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@ -1563,7 +1564,7 @@ static int daE_YK_Create(fopAc_ac_c* i_this) {
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yk->mWallCollisionCircle.SetWall(50.0f,50.0f);
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yk->mCreature.init(&yk->current.pos,&yk->eyePos,3,1);
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yk->mCreature.setEnemyName("E_yk\0\0");
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yk->mCreature.setEnemyName("E_yk");
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yk->mAtColliderInfo.mpSound = &yk->mCreature;
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yk->mAtColliderInfo.mPowerType = 1;
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