mirror of
https://github.com/zeldaret/tp
synced 2026-08-29 17:12:33 -04:00
Remove fake matches, fix false equivalencies, and other small matches (#2837)
* Debug matches and remove fake matches * Fix false equivalencies, regallocs, and vtable orders * Fix PAL splits
This commit is contained in:
+26
-11
@@ -311,7 +311,6 @@ void daE_WS_c::executeWait() {
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}
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/* 807E4AB8-807E4E68 001198 03B0+00 1/1 0/0 0/0 .text executeAttack__8daE_WS_cFv */
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// NONMATCHING
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void daE_WS_c::executeAttack() {
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cXyz player_pos;
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mDoMtx_stack_c::copy(daPy_getLinkPlayerActorClass()->getModelJointMtx(0));
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@@ -326,13 +325,15 @@ void daE_WS_c::executeAttack() {
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case 1:
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setFootSound();
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if (!checkAttackEnd()) {
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if (cLib_chaseAngleS(&shape_angle.y, calcTargetAngle(current.pos, player_pos), 0x300)) {
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mMode = 2;
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setBck(10, 2, 3.0f, 1.0f);
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mSound.startCreatureVoice(Z2SE_EN_WS_V_YOKOKU, -1);
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mMoveWaitTimer = 10;
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}
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if (checkAttackEnd()) {
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return;
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}
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if (cLib_chaseAngleS(&shape_angle.y, calcTargetAngle(current.pos, player_pos), 0x300)) {
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mMode = 2;
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setBck(10, 2, 3.0f, 1.0f);
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mSound.startCreatureVoice(Z2SE_EN_WS_V_YOKOKU, -1);
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mMoveWaitTimer = 10;
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}
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break;
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case 2:
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@@ -347,11 +348,24 @@ void daE_WS_c::executeAttack() {
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}
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break;
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case 3:
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case 3: {
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setFootSound();
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cLib_chaseAngleS(&shape_angle.y, calcTargetAngle(current.pos, player_pos), 0x400);
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if (checkBeforeBg(shape_angle.y) || (mCcSph.ChkAtHit() && fopAcM_GetName(dCc_GetAc(mCcSph.GetAtHitObj()->GetAc())) == PROC_ALINK) || !checkInSearchRange(current.pos, field_0x65c)) {
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BOOL r28 = false;
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if (checkBeforeBg(shape_angle.y)) {
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r28 = true;
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}
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if (mCcSph.ChkAtHit()) {
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cCcD_Obj* r27 = mCcSph.GetAtHitObj();
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if (fopAcM_GetName(dCc_GetAc(r27->GetAc())) == PROC_ALINK) {
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r28 = true;
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}
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}
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if (!checkInSearchRange(current.pos, field_0x65c)) {
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r28 = true;
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}
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if (r28) {
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mMode = 4;
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speedF = 0.0f;
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setBck(4, 0, 3.0f, 1.0f);
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@@ -362,6 +376,7 @@ void daE_WS_c::executeAttack() {
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return;
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}
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break;
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}
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case 4:
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if (mpModelMorf->checkFrame(7.5f)) {
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mSound.startCreatureVoice(Z2SE_EN_WS_V_ATTACK, -1);
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@@ -370,7 +385,7 @@ void daE_WS_c::executeAttack() {
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if (mpModelMorf->isStop()) {
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setActionMode(ACTION_WAIT_e);
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}
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break;
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/* fallthrough */
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}
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current.angle.y = shape_angle.y;
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