d_menu_save / pane_class / rename some data (#205)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc
This commit is contained in:
TakaRikka
2022-07-04 12:21:57 -07:00
committed by GitHub
parent b68cfbc0e6
commit 929c5cfa5a
572 changed files with 4756 additions and 8007 deletions
+4 -3
View File
@@ -26,8 +26,7 @@ enum {
};
}
extern bool struct_80451500;
extern bool struct_80451501; // sResetOccured
extern bool sResetSwitchPushing__Q210JUTGamePad13C3ButtonReset;
struct JUTGamePadRecordBase {
virtual void unk0() {}
@@ -75,7 +74,7 @@ public:
PADSetAnalogMode(mode);
}
static void clearResetOccurred() { struct_80451501 = false; }
static void clearResetOccurred() { C3ButtonReset::sResetOccurred = false; }
static void setResetCallback(callbackFn callback, void* param_0) {
C3ButtonReset::sCallback = callback;
@@ -165,6 +164,8 @@ public:
static void* sCallbackArg;
static OSTime sThreshold;
static s32 sResetOccurredPort;
static bool sResetOccurred;
static bool sResetSwitchPushing;
/* 0x0 */ bool mReset;
}; // Size: 0x4