d_menu_save / pane_class / rename some data (#205)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc
This commit is contained in:
TakaRikka
2022-07-04 12:21:57 -07:00
committed by GitHub
parent b68cfbc0e6
commit 929c5cfa5a
572 changed files with 4756 additions and 8007 deletions
+2 -2
View File
@@ -61,8 +61,8 @@ void dMdl_c::draw() {
mpModelData->getMaterialNodePointer(mMaterialId)->loadSharedDL();
shape->loadPreDrawSetting();
GXColor amb_color = {mpTevstr->field_0x348.r, mpTevstr->field_0x348.g, mpTevstr->field_0x348.b,
mpTevstr->field_0x348.a};
GXColor amb_color = {mpTevstr->mColorC0.r, mpTevstr->mColorC0.g, mpTevstr->mColorC0.b,
mpTevstr->mColorC0.a};
GXSetChanAmbColor(GX_COLOR0A0, amb_color);
GXSetChanMatColor(GX_COLOR0A0, g_whiteColor);
dKy_setLight_nowroom_actor(mpTevstr);