d_menu_save / pane_class / rename some data (#205)

* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc
This commit is contained in:
TakaRikka
2022-07-04 12:21:57 -07:00
committed by GitHub
parent b68cfbc0e6
commit 929c5cfa5a
572 changed files with 4756 additions and 8007 deletions
+2 -7
View File
@@ -4,17 +4,12 @@
//
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_main.h"
#include "SSystem/SComponent/c_lib.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "f_ap/f_ap_game.h"
//
// External References:
//
extern "C" extern s8 data_80450580;
//
// Declarations:
//
@@ -31,7 +26,7 @@ void mDoCPd_c::create() {
JUTGamePad* pad = new JUTGamePad(JUTGamePad::Port_1);
m_gamePad[0] = pad;
if (data_80450580 != 0) {
if (mDoMain::developmentMode != 0) {
m_gamePad[1] = new JUTGamePad(JUTGamePad::Port_2);
m_gamePad[2] = new JUTGamePad(JUTGamePad::Port_3);
m_gamePad[3] = new JUTGamePad(JUTGamePad::Port_4);