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d_a_npc_zelda equivalent (#2528)
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@@ -25,7 +25,7 @@ struct dPath {
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/* 0x8 */ dPnt* m_points;
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};
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inline BOOL dPath_ChkClose(dPath* i_path) { return i_path->m_closed & 1; }
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inline BOOL dPath_ChkClose(const dPath* i_path) { return i_path->m_closed & 1; }
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dPath* dPath_GetRoomPath(int path_index, int room_no);
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dPath* dPath_GetNextRoomPath(dPath const* i_path, int room_no);
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