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SComponent c_list / c_node (#5)
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
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#ifndef SCOMPONENT_C_LIST_H
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#define SCOMPONENT_C_LIST_H
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#include "SComponent/c_node.h"
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struct node_list_class {
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node_class *mpHead;
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node_class *mpTail;
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int mSize;
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};
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extern "C" {
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void cLs_Init(node_list_class *pList);
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int cLs_SingleCut(node_class *pNode);
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int cLs_Addition(node_list_class *pList, node_class *pNode);
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int cLs_Insert(node_list_class *pList, int idx, node_class *pNode);
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node_class * cLs_GetFirst(node_list_class *pList);
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void cLs_Create(node_list_class *pList);
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};
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#endif
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