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SComponent c_list / c_node (#5)
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -1 +1,24 @@
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// ok
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struct counter_class {
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int mCounter0;
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int mCounter1;
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int mTimer;
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};
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// g_Counter
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extern counter_class lbl_80430CD8;
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extern "C" {
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void cCt_Counter(int resetCounter1)
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{
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if (resetCounter1 == 1) {
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lbl_80430CD8.mCounter1 = 0;
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} else {
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lbl_80430CD8.mCounter1++;
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}
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lbl_80430CD8.mCounter0++;
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}
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};
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