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SComponent c_list / c_node (#5)
* SComponent c_list / c_node * SComponent: c_tree * SComponent: start c_phase * SComponent: c_tag * SComponent: c_counter * f_pc_line / f_pc_line_tag the beginnings of the framework process system * f_pc_method_tag * SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter * f_pc_draw_priority * f_pc_method_iter * f_pc_profile Also add (untested) base header classes for f_pc_base * f_pc_searcher * f_pc_create_tag * f_pc_creator * f_pc_layer skeleton * f_pc_method * f_pc_line_iter * f_pc_leaf somewhat * f_pc_delete_tag * f_pc_create_req * Fix a few non-matchings * c_phase: slight additional notes * c_node: more matching * fix build * c_node: One more matching * f_pc_line_iter: Matching * f_pc_create_req: a bit more * f_pc_load, f_pc_deletor partial * f_pc_executor partial * f: minor cleanups * f_pc_executor Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -1 +1,42 @@
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// ok
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#include "SComponent/c_phase.h"
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#include "f/f_pc/f_pc_load.h"
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extern "C" {
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extern int cDyl_IsLinked(short procName);
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extern int cDyl_Unlink(short procName);
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extern int cDyl_LinkASync(short procName);
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bool fpcLd_Use(u16 procName)
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{
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if (fpcLd_IsLoaded(procName) == true && fpcLd_Load(procName) == cPhs_COMPLEATE_e)
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return true;
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return false;
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}
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int fpcLd_IsLoaded(u16 procName)
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{
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return cDyl_IsLinked(procName);
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}
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void fpcLd_Free(u16 procName)
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{
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cDyl_Unlink(procName);
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}
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int fpcLd_Load(u16 procName)
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{
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int phase = cDyl_LinkASync(procName);
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switch (phase) {
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case cPhs_COMPLEATE_e:
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return cPhs_COMPLEATE_e;
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case 0:
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return 0;
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default:
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return cPhs_ERROR_e;
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}
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}
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};
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