f_pc_draw_priority: Type fix

This commit is contained in:
Jasper St. Pierre
2022-12-30 16:05:46 -08:00
parent b45b95c3be
commit 98b84ea0fa
6 changed files with 8 additions and 9 deletions
+1 -1
View File
@@ -340,7 +340,7 @@ static int fopAc_Create(void* actor) {
int ret = fpcMtd_Create((process_method_class*)ac->mSubMtd, ac);
if (ret == 4) {
s16 priority = fpcLf_GetPriority(ac);
s32 priority = fpcLf_GetPriority(ac);
fopDwTg_ToDrawQ(&ac->mDwTg, priority);
} else if (ret == 5) {
fopAcM_OnCondition(ac, 0x10);
+3 -4
View File
@@ -70,10 +70,9 @@ static int fopCam_Create(void* i_actorP) {
}
int ret = fpcMtd_Create(&camera->mpMtd->mBase, camera);
if (ret == 4) {
s16 prior = fpcLf_GetPriority(camera);
fopDwTg_ToDrawQ(&camera->mCreateTag, prior);
if (ret == cPhs_COMPLEATE_e) {
s32 priority = fpcLf_GetPriority(camera);
fopDwTg_ToDrawQ(&camera->mCreateTag, priority);
}
return ret;