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f_pc_draw_priority: Type fix
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@@ -340,7 +340,7 @@ static int fopAc_Create(void* actor) {
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int ret = fpcMtd_Create((process_method_class*)ac->mSubMtd, ac);
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if (ret == 4) {
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s16 priority = fpcLf_GetPriority(ac);
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s32 priority = fpcLf_GetPriority(ac);
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fopDwTg_ToDrawQ(&ac->mDwTg, priority);
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} else if (ret == 5) {
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fopAcM_OnCondition(ac, 0x10);
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