Split and decompile parts of JUTGamePad (#33)

* JUTGamePad.o: elaborate classes, split

* JUTGamePad::CButton: decompile functions:
- clear()
- clear(JUTGamePad*)
- setRepeat()

* elaborate PAD* types in new header

* decompile getNumBit()

* elaborate JUTGamePad fields

* move retyped externs from variables.h to JUTGamePad.h

* elaborate JUTGamePadLongPress

* JUTGamePad: decompile functions

- initList()
- init()
- clear()
- assign()
- checkResetCallback()
- checkResetSwitch()
- clearForReset()
- recalibrate()

JUTGamePad: decompile

* JUTGamePad::CStick::clear(): decompile

* JUTGamePad::CRumble: decompile functions

- startMotor()
- stopMotor()
- triggerPatternedRumble()
- startPatternedRumble()
- stopPatternedRumbleAtThePeriod()
- setEnabled()

* JUTGamePadLongPress::checkCallback(): decompile

* nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad

* JSUList<T>: allow access to JSUPtrList functions

* functions.h: clear out some func decls that are no longer used

* add notes in JUTGamePad.cpp

* clang-format + add back extern funcs

* fix some more extern labels

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
Erin Moon
2020-12-29 19:22:18 -06:00
committed by GitHub
parent 2dddd746a6
commit 992cf48c7f
26 changed files with 1644 additions and 1555 deletions
+38
View File
@@ -0,0 +1,38 @@
#ifndef __PAD_H__
#define __PAD_H__
typedef enum PADMask {
PAD_CHAN3_BIT = (1 << 28),
PAD_CHAN2_BIT = (1 << 29),
PAD_CHAN1_BIT = (1 << 30),
PAD_CHAN0_BIT = (1 << 31),
__PAD_MASK_FORCE_ENUM_U32 = 0xffffffff,
} PADMask;
typedef struct PADStatus {
u16 button;
s8 stick_x;
s8 stick_y;
s8 substick_x;
s8 substick_y;
u8 trigger_left;
u8 trigger_right;
u8 analog_a;
u8 analog_b;
s8 error;
} PADStatus;
extern "C" {
u32 PADInit(void);
void PADSetAnalogMode(u32 mode);
void PADSetSpec(int spec);
s32 PADReset(PADMask mask);
void PADClampCircle(PADStatus* status);
void PADClamp(PADStatus* status);
u32 PADRead(PADStatus* status);
void PADControlMotor(s32 channel, u32 command);
s32 PADRecalibrate(PADMask mask);
}
#endif