mirror of https://github.com/zeldaret/tp
Move cBgS_GrpPassChk and cBgS_PolyPassChk to separate headers (#2861)
This is supported by RTTI ordering which only makes sense if these classes are in separate headers from the dBgS_* classes.
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@ -3,16 +3,11 @@
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#include "dolphin/mtx.h"
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#include "f_pc/f_pc_base.h"
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#include "SSystem/SComponent/c_bg_s_grp_pass_chk.h"
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#include "SSystem/SComponent/c_bg_s_poly_pass_chk.h"
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struct cBgD_Vtx_t : public Vec {};
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class cBgS_GrpPassChk {
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public:
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virtual ~cBgS_GrpPassChk() {}
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};
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class cBgS_PolyPassChk;
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class cBgS_Chk {
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public:
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/* 0x0 */ cBgS_PolyPassChk* mPolyPassChk;
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@ -0,0 +1,9 @@
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#ifndef C_BG_S_GRP_PASS_CHK_H
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#define C_BG_S_GRP_PASS_CHK_H
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class cBgS_GrpPassChk {
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public:
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virtual ~cBgS_GrpPassChk() {}
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};
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#endif /* C_BG_S_GRP_PASS_CHK_H */
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@ -0,0 +1,9 @@
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#ifndef C_BG_S_POLY_PASS_CHK_H
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#define C_BG_S_POLY_PASS_CHK_H
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class cBgS_PolyPassChk {
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public:
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virtual ~cBgS_PolyPassChk() {}
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};
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#endif /* C_BG_S_POLY_PASS_CHK_H */
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@ -1,11 +1,8 @@
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#ifndef D_BG_D_BG_S_POLY_PASS_CHK_H
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#define D_BG_D_BG_S_POLY_PASS_CHK_H
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#include "SSystem/SComponent/c_bg_s_poly_pass_chk.h"
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class cBgS_PolyPassChk {
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public:
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virtual ~cBgS_PolyPassChk() {}
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};
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class dBgS_PolyPassChk : public cBgS_PolyPassChk {
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public:
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@ -4,6 +4,7 @@
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#include "JSystem/JUtility/JUTAssert.h"
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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#include "d/d_bg_plc.h"
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#include "d/d_bg_s_sph_chk.h"
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#include "d/d_bg_w_base.h"
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class cBgS_GrpPassChk;
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@ -12,16 +12,21 @@
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// Fixes weak function ordering
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#include "cmath.h" // IWYU pragma: export
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#include "string.h" // IWYU pragma: export
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#include "d/d_com_inf_game.h" // IWYU pragma: export
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#include "d/d_bg_s_sph_chk.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTGamePad.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_m3d_g_pla.h" // IWYU pragma: export
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#include "SSystem/SComponent/c_bg_s_chk.h" // IWYU pragma: export
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#include "f_op/f_op_actor.h" // IWYU pragma: export
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#include "d/d_bg_s_poly_pass_chk.h" // IWYU pragma: export
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#include "d/d_bg_s_chk.h" // IWYU pragma: export
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#include "d/d_bg_w.h" // IWYU pragma: export
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#include "d/d_com_inf_game.h" // IWYU pragma: export
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#include "m_Do/m_Do_graphic.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DOrthoGraph.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DPane.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DPictureEx.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DScreen.h" // IWYU pragma: export
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#include "JSystem/J2DGraph/J2DTextBoxEx.h" // IWYU pragma: export
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTFont.h" // IWYU pragma: export
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#include "JSystem/JUtility/JUTReport.h" // IWYU pragma: export
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@ -16,6 +16,7 @@
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#include "d/actor/d_a_tag_mhint.h"
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#include "d/actor/d_a_tag_mstop.h"
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#include "d/actor/d_a_tag_mwait.h"
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#include "d/d_bg_s_sph_chk.h"
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#include "d/d_com_inf_actor.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_debug_viewer.h"
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