mirror of
https://github.com/zeldaret/tp
synced 2026-07-03 04:53:19 -04:00
d_a_e_ge OK and linked (#2707)
* match one func and remove old comments * d_a_e_ge matching and linked * format files * some docs * try pal and jpn too * remove comments * merge upstream
This commit is contained in:
@@ -1353,7 +1353,6 @@ void daAlink_c::setHighModelFaceBtk(u16 i_anmID) {
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/* 80119134-801191C4 113A74 0090+00 1/1 0/0 0/0 .text
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* setDemoBrk__9daAlink_cFPP15J3DAnmTevRegKeyP8J3DModelUs */
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// NONMATCHING - extra mr
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void daAlink_c::setDemoBrk(J3DAnmTevRegKey** param_0, J3DModel* param_1, u16 i_anmID) {
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J3DAnmTevRegKey* brk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectIDRes(
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dStage_roomControl_c::getDemoArcName(), i_anmID));
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+1266
-910
File diff suppressed because it is too large
Load Diff
+39
-39
@@ -38,15 +38,15 @@ enum daE_HZ_Action {
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/* 0 */ ACTION_WAIT,
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/* 1 */ ACTION_HIDE,
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/* 2 */ ACTION_ATTACK,
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/* 3 */ ACTION_EXECUTE_AWAY,
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/* 4 */ ACTION_EXECUTE_WIND,
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/* 5 */ ACTION_EXECUTE_DAMAGE,
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/* 6 */ ACTION_EXECUTE_DEATH,
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/* 7 */ ACTION_EXECUTE_CHANCE,
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/* 8 */ ACTION_EXECUTE_WIND_CHANCE,
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/* 9 */ ACTION_EXECUTE_WIND_WALK,
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/* 10 */ ACTION_EXECUTE_WATER_DEATH,
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/* 11 */ ACTION_EXECUTE_DEATH_WAIT
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/* 3 */ ACTION_AWAY,
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/* 4 */ ACTION_WIND,
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/* 5 */ ACTION_DAMAGE,
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/* 6 */ ACTION_DEATH,
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/* 7 */ ACTION_CHANCE,
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/* 8 */ ACTION_WIND_CHANCE,
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/* 9 */ ACTION_WIND_WALK,
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/* 10 */ ACTION_WATER_DEATH,
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/* 11 */ ACTION_DEATH_WAIT
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};
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/* 806EA60C-806EA690 0000EC 0084+00 1/1 0/0 0/0 .text __ct__12daE_HZ_HIO_cFv */
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@@ -300,7 +300,7 @@ bool daE_HZ_c::isWait() {
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return true;
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}
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if (mAction == ACTION_EXECUTE_DEATH_WAIT && mMode == ACTION_EXECUTE_WIND) {
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if (mAction == ACTION_DEATH_WAIT && mMode == ACTION_WIND) {
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return true;
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}
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return false;
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@@ -308,7 +308,7 @@ bool daE_HZ_c::isWait() {
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/* 806EB13C-806EB2E8 000C1C 01AC+00 1/1 0/0 0/0 .text checkFall__8daE_HZ_cFv */
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void daE_HZ_c::checkFall() {
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if (mAction == ACTION_EXECUTE_DEATH_WAIT || mAction == ACTION_EXECUTE_WATER_DEATH) {
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if (mAction == ACTION_DEATH_WAIT || mAction == ACTION_WATER_DEATH) {
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return;
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}
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if (mObjAcch.ChkGroundHit()) {
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@@ -1005,7 +1005,7 @@ void daE_HZ_c::executeWind() {
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cLib_chaseAngleS(&field_0x6b2, 0, 0x100);
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if (field_0x6b2 == 0) {
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if (mpMorfSO->isStop()) {
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setActionMode(ACTION_EXECUTE_CHANCE);
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setActionMode(ACTION_CHANCE);
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return;
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}
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}
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@@ -1041,7 +1041,7 @@ void daE_HZ_c::executeChance() {
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}
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if (mPiyoriTimer == 0) {
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setTgSetBit(0);
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setActionMode(ACTION_EXECUTE_AWAY);
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setActionMode(ACTION_AWAY);
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}
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break;
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}
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@@ -1053,7 +1053,7 @@ void daE_HZ_c::initRollDamage() {
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shape_angle.z = 0;
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shape_angle.x = 0;
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if (mAction == ACTION_EXECUTE_DEATH) {
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if (mAction == ACTION_DEATH) {
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if (field_0x6cc == 0) {
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speedF = 20.0f;
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field_0x6b6 = 0x1000;
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@@ -1131,19 +1131,19 @@ void daE_HZ_c::executeDamage() {
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mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
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}
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if (doRollDamage()) {
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setActionMode(ACTION_EXECUTE_CHANCE);
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setActionMode(ACTION_CHANCE);
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return;
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}
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if (mPiyoriTimer == 0 && !speedF) {
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speedF = 0.0f;
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setTgSetBit(0);
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setActionMode(ACTION_EXECUTE_AWAY);
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setActionMode(ACTION_AWAY);
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}
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return;
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case 2:
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if (doRollDamage()) {
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setActionMode(ACTION_EXECUTE_AWAY);
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setActionMode(ACTION_AWAY);
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mMode = 1;
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}
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break;
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@@ -1287,7 +1287,7 @@ void daE_HZ_c::executeWindChance() {
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if (mPiyoriTimer != 0) {
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mPiyoriTimer += 20;
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}
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setActionMode(ACTION_EXECUTE_CHANCE);
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setActionMode(ACTION_CHANCE);
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}
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}
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}
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@@ -1310,7 +1310,7 @@ void daE_HZ_c::executeWindWalk() {
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mSound.startCreatureSound(Z2SE_EN_HZ_WALK, 0, -1);
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}
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if (mpMorfSO->isStop()) {
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setActionMode(ACTION_EXECUTE_AWAY);
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setActionMode(ACTION_AWAY);
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initBackWalk();
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}
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break;
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@@ -1437,12 +1437,12 @@ void daE_HZ_c::damage_check() {
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if (mAction != 1 || mMode < 4) {
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if (mSpheres[0].ChkTgHit() && mSpheres[0].GetTgHitObj()->ChkAtType(AT_TYPE_BOOMERANG)) {
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mSpheres[0].ClrTgHit();
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if (mAction == ACTION_EXECUTE_CHANCE) {
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setActionMode(ACTION_EXECUTE_WIND_CHANCE);
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} else if (mAction == ACTION_EXECUTE_AWAY) {
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setActionMode(ACTION_EXECUTE_WIND_WALK);
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if (mAction == ACTION_CHANCE) {
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setActionMode(ACTION_WIND_CHANCE);
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} else if (mAction == ACTION_AWAY) {
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setActionMode(ACTION_WIND_WALK);
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} else {
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setActionMode(ACTION_EXECUTE_WIND);
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setActionMode(ACTION_WIND);
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}
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setTgSetBit(0);
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mDamageDeathTimer = 10;
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@@ -1509,17 +1509,17 @@ void daE_HZ_c::damage_check() {
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if (bVar) {
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field_0x6cc = 1;
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}
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if (mAction == ACTION_EXECUTE_AWAY) {
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if (mAction == ACTION_AWAY) {
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field_0x6cc += 2;
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}
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setActionMode(ACTION_EXECUTE_DEATH);
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setActionMode(ACTION_DEATH);
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return;
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}
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if (mAction == ACTION_EXECUTE_AWAY) {
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if (mAction == ACTION_AWAY) {
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if (bVar) {
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field_0x6cc = 1;
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setActionMode(ACTION_EXECUTE_DAMAGE);
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setActionMode(ACTION_DAMAGE);
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return;
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}
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s16 angle = cLib_targetAngleY(&mSpheres[1].GetCoCP(), &player_pos) -
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@@ -1571,7 +1571,7 @@ void daE_HZ_c::damage_check() {
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field_0x6cc = 2;
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}
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}
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setActionMode(ACTION_EXECUTE_DAMAGE);
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setActionMode(ACTION_DAMAGE);
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return;
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}
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}
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@@ -1611,7 +1611,7 @@ void daE_HZ_c::action() {
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damage_check();
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if (mAction != 10 && checkWaterSurface()) {
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setActionMode(ACTION_EXECUTE_WATER_DEATH);
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setActionMode(ACTION_WATER_DEATH);
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}
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attention_info.flags = 4;
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@@ -1631,41 +1631,41 @@ void daE_HZ_c::action() {
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executeAttack();
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break;
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case ACTION_EXECUTE_AWAY:
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case ACTION_AWAY:
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executeAway();
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break;
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case ACTION_EXECUTE_WIND:
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case ACTION_WIND:
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executeWind();
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break;
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case ACTION_EXECUTE_DAMAGE:
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case ACTION_DAMAGE:
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executeDamage();
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break;
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case ACTION_EXECUTE_DEATH:
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case ACTION_DEATH:
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attention_info.flags = 0;
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executeDeath();
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break;
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case ACTION_EXECUTE_CHANCE:
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case ACTION_CHANCE:
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executeChance();
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break;
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case ACTION_EXECUTE_WIND_CHANCE:
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case ACTION_WIND_CHANCE:
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executeWindChance();
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break;
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case ACTION_EXECUTE_WIND_WALK:
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case ACTION_WIND_WALK:
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executeWindWalk();
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break;
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case ACTION_EXECUTE_WATER_DEATH:
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case ACTION_WATER_DEATH:
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attention_info.flags = 0;
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executeWaterDeath();
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break;
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case ACTION_EXECUTE_DEATH_WAIT:
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case ACTION_DEATH_WAIT:
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attention_info.flags = 0;
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executeDeathWait();
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break;
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@@ -1370,7 +1370,6 @@ dScnKy_env_light_c::dScnKy_env_light_c() {
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/* 8019F4FC-8019F780 199E3C 0284+00 1/1 0/0 0/0 .text setDaytime__18dScnKy_env_light_cFv
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*/
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// NONMATCHING - getTimePass doing s8 check instead of int check
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void dScnKy_env_light_c::setDaytime() {
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mDate = dComIfGs_getDate();
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daytime = dComIfGs_getTime();
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@@ -2594,6 +2594,7 @@ void dMenu_Collect3D_c::setupItem3D(Mtx param_0) {
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/* 801B7660-801B774C 1B1FA0 00EC+00 1/1 0/0 0/0 .text toItem3Dpos__17dMenu_Collect3D_cFfffP4cXyz
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*/
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// NONMATCHING
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// This is mostly matching like this using O2 but still regalloc (f29/f31). The main issue is the use of dVar12
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#pragma push
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#pragma optimization_level 2
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@@ -750,7 +750,6 @@ static cull_sphere l_cullSizeSphere[] = {
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};
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/* 8001ACEC-8001B058 01562C 036C+00 0/0 1/1 1/1 .text fopAcM_cullingCheck__FPC10fopAc_ac_c */
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// NONMATCHING some stack / extra instructions regarding mDoLib_clipper::clip
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s32 fopAcM_cullingCheck(fopAc_ac_c const* i_actor) {
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MtxP mtx_p;
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if (fopAcM_GetMtx(i_actor) == NULL) {
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