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https://github.com/zeldaret/tp
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format / asm
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@@ -1,9 +1,9 @@
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#ifndef D_MSG_D_MSG_FLOW_H
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#define D_MSG_D_MSG_FLOW_H
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#include "d/msg/d_msg_class.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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#include "d/msg/d_msg_class.h"
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// all mesg_flow_node structs members might be wrong
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struct mesg_flow_node {
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@@ -17,7 +17,7 @@ struct mesg_flow_node_branch {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 field_0x1;
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/* 0x02 */ u16 msg_index;
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/* 0x04 */ u16 params[2];
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/* 0x04 */ u16 params[2];
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};
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struct mesg_flow_node_event {
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@@ -2,11 +2,11 @@
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#define D_MSG_D_MSG_OBJECT_H
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#include "JSystem/J2DGraph/J2DTextbox.h"
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#include "JSystem/JMessage/control.h"
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#include "JSystem/JMessage/processor.h"
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#include "JSystem/JMessage/resource.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/msg/d_msg_class.h"
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#include "JSystem/JMessage/control.h"
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#include "JSystem/JMessage/resource.h"
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#include "JSystem/JMessage/processor.h"
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#include "dolphin/types.h"
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class COutFont_c;
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