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d_a_obj_bkdoor OK (#2082)
* bkdoor decomp OK * Cleanup and document pass * Updating progress after merge conflict --------- Co-authored-by: GinNoOokami <noreply>
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@@ -1,6 +1,35 @@
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#ifndef D_A_OBJ_BKDOOR_H
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#define D_A_OBJ_BKDOOR_H
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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class J3DModel;
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class daObjBkDoor_c : public dBgS_MoveBgActor {
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public:
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/* 80578D4C */ void initBaseMtx();
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/* 80578D88 */ void setBaseMtx();
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/* 80578E14 */ virtual int Create();
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/* 80578EA0 */ virtual int CreateHeap();
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/* 80578F20 */ int create1st();
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/* 80578FC0 */ void openCheck();
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/* 8057902C */ virtual int Execute(Mtx**);
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/* 805792E4 */ virtual int Draw();
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/* 80579388 */ virtual int Delete();
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ csXyz mRotation;
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/* 0x5B4 */ f32 mSwingSpeed;
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/* 0x5B8 */ s32 mFrameCounter;
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/* 0x5BC */ u8 mOrientation;
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/* 0x5BD */ bool mOpenCheckDone;
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/* 0x5BE */ bool mOpening;
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}; // Size: 0x5C0
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STATIC_ASSERT(sizeof(daObjBkDoor_c) == 0x5C0);
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#endif /* D_A_OBJ_BKDOOR_H */
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