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Major npc wrestler cleanup (#2531)
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@@ -245,6 +245,10 @@ inline cXyz* fopAcM_GetOldPosition_p(fopAc_ac_c* i_actor) {
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return &i_actor->old.pos;
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}
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inline cXyz* fopAcM_GetScale_p(fopAc_ac_c* i_actor) {
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return &i_actor->scale;
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}
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inline cXyz* fopAcM_GetSpeed_p(fopAc_ac_c* i_actor) {
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return &i_actor->speed;
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}
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