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https://github.com/zeldaret/tp
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d_ky_thunder done / d_scope wip / m_Do_graphic wip (#308)
* d_ky_thunder OK + misc build fixes * d_scope mostly done * some m_Do_graphic wip * remove asm
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@@ -6334,10 +6334,9 @@ public:
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if (field_0x84e != 3 && field_0x84e != 4) {
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if (field_0x84e == 2) {
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return false;
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} else {
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return true;
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}
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}
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return true;
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}
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int checkShadowModelDraw() const {
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@@ -578,7 +578,7 @@ public:
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virtual bool exchangeGrabActor(fopAc_ac_c*);
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virtual bool setForceGrab(fopAc_ac_c*, int, int);
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virtual void setForcePutPos(cXyz const&);
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virtual bool checkPlayerNoDraw();
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virtual BOOL checkPlayerNoDraw();
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virtual bool checkRopeTag();
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virtual void voiceStart(u32);
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virtual void seStartOnlyReverb(u32);
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@@ -601,7 +601,7 @@ public:
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virtual void setPlayerPosAndAngle(float (*)[4]);
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virtual bool setThrowDamage(short, float, float, int, int, int);
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virtual bool checkSetNpcTks(cXyz*, int, int);
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virtual bool setRollJump(float, float, short);
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virtual int setRollJump(float, float, short);
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virtual void playerStartCollisionSE(u32, u32);
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virtual void changeTextureAnime(u16, u16, int);
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virtual void cancelChangeTextureAnime();
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