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Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
This commit is contained in:
@@ -1,39 +1,39 @@
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/* Z2AudioArcLoader.cpp autogenerated by split.py v0.3 at 2021-01-05 01:13:20.339487 */
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#include "global.h"
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#include "Z2AudioLib/Z2AudioArcLoader/Z2AudioArcLoader.h"
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extern "C" {
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// __ct__16Z2AudioArcLoaderFP10JAUSection
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// Z2AudioArcLoader::Z2AudioArcLoader(JAUSection*)
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asm void Z2AudioArcLoader(void) {
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asm Z2AudioArcLoader::Z2AudioArcLoader(JAUSection*) {
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nofralloc
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#include "Z2AudioLib/Z2AudioArcLoader/asm/func_802A9A34.s"
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}
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// readCommandMore__16Z2AudioArcLoaderFUl
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// Z2AudioArcLoader::readCommandMore(unsigned long)
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asm void func_802A9A70(void) {
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asm void Z2AudioArcLoader::readCommandMore(u32) {
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nofralloc
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#include "Z2AudioLib/Z2AudioArcLoader/asm/func_802A9A70.s"
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}
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// readBFCA__16Z2AudioArcLoaderFPCv
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// Z2AudioArcLoader::readBFCA(const void*)
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asm void Z2AudioArcLoader_NS_readBFCA(void) {
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asm void Z2AudioArcLoader::readBFCA(const void*) {
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nofralloc
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#include "Z2AudioLib/Z2AudioArcLoader/asm/func_802A9AC8.s"
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}
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// readBSTN__16Z2AudioArcLoaderFPCvUl
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// Z2AudioArcLoader::readBSTN(const void*, unsigned long)
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asm void func_802A9B54(void) {
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asm void Z2AudioArcLoader::readBSTN(const void*, u32) {
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nofralloc
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#include "Z2AudioLib/Z2AudioArcLoader/asm/func_802A9B54.s"
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}
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// __dt__16Z2AudioArcLoaderFv
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// Z2AudioArcLoader::~Z2AudioArcLoader(void)
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asm void func_802A9B58(void) {
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asm Z2AudioArcLoader::~Z2AudioArcLoader() {
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nofralloc
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#include "Z2AudioLib/Z2AudioArcLoader/asm/func_802A9B58.s"
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}
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