Z2AudioLib misc decomp (#75)

* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
This commit is contained in:
Erin Moon
2021-01-21 22:16:51 -06:00
committed by GitHub
parent afb426c60c
commit a072e71c33
595 changed files with 1228 additions and 9009 deletions
+4 -1
View File
@@ -1,14 +1,17 @@
/* Z2Creature.cpp autogenerated by split.py v0.3 at 2021-01-04 23:26:27.773541 */
#include "Z2AudioLib/Z2Creature/Z2Creature.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "global.h"
extern "C" {
// __ct__10Z2CreatureFv
// Z2Creature::Z2Creature(void)
asm void Z2Creature(void) {
asm Z2Creature::Z2Creature(void) {
nofralloc
#include "Z2AudioLib/Z2Creature/asm/func_802C03C8.s"
}