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d_a_tag_rmbit_sw: OK (#303)
* d_a_tag_rmbit_sw fully matching * d_a_tag_rmbit_sw OK
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@@ -830,6 +830,7 @@ void dComIfGs_gameStart();
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bool dComIfGs_wolfeye_effect_check();
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BOOL dComIfGs_Wolf_Change_Check();
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void dComIfGs_onVisitedRoom(int param_0);
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void dComIfGs_offVisitedRoom(int param_0);
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void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
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u8 param_5);
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BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
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