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b_gnd equivalent (#2340)
* b_gnd equivalent * fix dEvt_info_c inlines * fix some more inlines
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@@ -176,7 +176,7 @@ void daObjChest_c::actionWait() {
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fopAcM_seStart(this, Z2SE_OBJ_TANSU_YURE, 0);
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}
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if (!fopAcM_isSwitch(this, getSwNo()) && player->i_checkNowWolf()) {
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if (!fopAcM_isSwitch(this, getSwNo()) && player->checkNowWolf()) {
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if (player->checkWolfAttackReverse() || player->checkFrontRollCrash()) {
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for (int i = 0; i < 2; i++) {
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cXyz multiply[2] = {
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