d_a_e_fz work, doxygen revamp (#2127)

* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
This commit is contained in:
Pheenoh
2024-04-12 00:10:30 -06:00
committed by GitHub
parent b36f0f9366
commit a61e3491f7
1245 changed files with 16183 additions and 9396 deletions
@@ -4,7 +4,6 @@
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "dolphin/types.h"
class cBgS_LinChk : public cBgS_Chk, public cBgS_PolyInfo {
public:
@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_m3d_g_aab.h"
#include "dolphin/types.h"
struct cBgD_Vtx_t;
class cM3dGPla;
+2
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@@ -26,6 +26,8 @@ class cCcD_CylAttr;
class cCcD_SphAttr;
enum cCcD_ObjAtType {
/* 0x00000000 */ AT_TYPE_0 = 0,
/* 0x00000001*/ AT_TYPE_1 = (1 << 0),
/* 0x00000002 */ AT_TYPE_NORMAL_SWORD = (1 << 1), // wooden or ordon
/* 0x00000004 */ AT_TYPE_HORSE = (1 << 2),
/* 0x00000008 */ AT_TYPE_THROW_OBJ = (1 << 3),
-1
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@@ -2,7 +2,6 @@
#define C_CC_S_H
#include "SSystem/SComponent/c_cc_d.h"
#include "global.h"
enum WeightType {
WeightType_0 = 0,
-1
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@@ -1,7 +1,6 @@
#ifndef C_M2D_H
#define C_M2D_H
#include "dolphin/types.h"
struct cM2dGCir;
-1
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@@ -2,7 +2,6 @@
#define C_M3D_H_
#include "math.h"
#include "dolphin/types.h"
#include "dolphin/mtx/vec.h"
class cM3dGAab;
-1
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@@ -1,7 +1,6 @@
#ifndef C_M3D_G_AAB_H
#define C_M3D_G_AAB_H
#include "SSystem/SComponent/c_xyz.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "SSystem/SComponent/c_m3d.h"
#include "global.h"
-1
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@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_m3d.h"
#include "SSystem/SComponent/c_m3d_g_lin.h"
#include "global.h"
struct cM3dGCpsS {
/* 0x00 */ Vec mStart;
-1
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@@ -2,7 +2,6 @@
#define C_M3D_G_TRI_H_
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "dolphin/types.h"
class cM3dGCyl;