mirror of
https://github.com/zeldaret/tp
synced 2026-08-16 05:09:22 -04:00
d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
This commit is contained in:
@@ -6,16 +6,10 @@
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#include "Z2AudioLib/Z2Creature.h"
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#include "Z2AudioLib/Z2WolfHowlMgr.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/bg/d_bg_w_base.h"
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#include "d/cc/d_cc_d.h"
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#include "d/d_attention.h"
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#include "d/d_eye_hl.h"
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#include "d/d_jnt_col.h"
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#include "d/meter/d_meter2_info.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle.h"
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#include "d/particle/d_particle_copoly.h"
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#include "d/save/d_save.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -3,7 +3,6 @@
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#include "SSystem/SComponent/c_lib.h"
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#include "d/a/d_a_itembase.h"
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#include "d/cc/d_cc_d.h"
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#include "d/particle/d_particle.h"
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class daItem_c;
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@@ -1,7 +1,6 @@
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#ifndef D_A_D_A_ITEMBASE_H
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#define D_A_D_A_ITEMBASE_H
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -4,7 +4,6 @@
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/a/d_a_player.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_path.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle_copoly.h"
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@@ -3,7 +3,6 @@
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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class daNpcCd_c : public fopAc_ac_c {
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public:
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@@ -2,7 +2,6 @@
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#define A_NPC_D_A_NPC_CD2_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_npc_lib.h"
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#include "dolphin/types.h"
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@@ -2,7 +2,6 @@
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#define A_OBJ_D_A_OBJ_ITEM_H
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#include "d/a/d_a_item_static.h"
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#include "f_op/f_op_actor_mng.h"
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namespace daItem_prm {
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static inline u8 getItemNo(daItem_c* item) {
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@@ -1,7 +1,6 @@
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#ifndef D_BG_D_BG_PLC_H
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#define D_BG_D_BG_PLC_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_pc.h"
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enum {
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@@ -2,7 +2,6 @@
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#define D_BG_D_BG_S_H
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#include "d/bg/d_bg_w_base.h"
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#include "dolphin/types.h"
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#include "global.h"
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class dBgW;
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@@ -8,7 +8,6 @@
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#include "d/bg/d_bg_s_gnd_chk.h"
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#include "d/bg/d_bg_s_roof_chk.h"
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#include "d/bg/d_bg_s_wtr_chk.h"
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#include "dolphin/types.h"
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class fopAc_ac_c;
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@@ -1,8 +1,6 @@
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#ifndef D_BG_D_BG_S_CAPT_POLY_H
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#define D_BG_D_BG_S_CAPT_POLY_H
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#include "SSystem/SComponent/c_bg_s_chk.h"
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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#include "d/bg/d_bg_s_chk.h"
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struct dBgS_CaptPoly;
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@@ -1,7 +1,6 @@
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#ifndef D_BG_D_BG_S_POLY_PASS_CHK_H
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#define D_BG_D_BG_S_POLY_PASS_CHK_H
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#include "dolphin/types.h"
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class cBgS_PolyPassChk {
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public:
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@@ -4,7 +4,6 @@
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/bg/d_bg_s_chk.h"
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#include "dolphin/types.h"
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class dBgS_RoofChk : public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
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public:
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@@ -4,7 +4,6 @@
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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#include "d/bg/d_bg_s_chk.h"
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#include "dolphin/types.h"
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struct cBgD_Vtx_t;
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@@ -4,7 +4,6 @@
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/bg/d_bg_s_chk.h"
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#include "dolphin/types.h"
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class dBgS_SplGrpChk : public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
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public:
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@@ -2,7 +2,6 @@
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#define D_BG_D_BG_W_H
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "d/bg/d_bg_w_base.h"
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#include "dolphin/mtx.h"
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@@ -2,7 +2,6 @@
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#define D_CC_D_CC_MASS_S_H
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#include "SSystem/SComponent/c_cc_d.h"
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#include "global.h"
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typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32);
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@@ -3,7 +3,6 @@
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#include "SSystem/SComponent/c_cc_s.h"
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#include "d/cc/d_cc_mass_s.h"
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#include "global.h"
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class dCcD_GObjInf;
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class dCcD_GStts;
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@@ -1,7 +1,6 @@
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#ifndef D_COM_D_COM_INF_GAME_H
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#define D_COM_D_COM_INF_GAME_H
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#include "d/bg/d_bg_s.h"
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#include "d/cc/d_cc_s.h"
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#include "d/d_attention.h"
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#include "d/d_resorce.h"
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@@ -2,7 +2,6 @@
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#define D_D_BOMB_H
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_procname.h"
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@@ -6,7 +6,6 @@
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#include "d/d_cam_param.h"
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#include "d/d_drawlist.h"
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#include "d/d_stage.h"
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#include "dolphin/gx/GXStruct.h"
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#include "dolphin/types.h"
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class fopAc_ac_c;
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@@ -6,8 +6,6 @@
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#include "JSystem/JStudio/JStudio_JStage/object.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/gx/GXEnum.h"
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#include "dolphin/gx/GXStruct.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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class J3DModel;
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@@ -3,7 +3,6 @@
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#include "JSystem/J2DGraph/J2DPicture.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_view.h"
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#include "m_Do/m_Do_ext.h"
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#include "global.h"
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@@ -1,6 +1,5 @@
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#ifndef D_D_EV_CAMERA_H
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#define D_D_EV_CAMERA_H
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#include "dolphin/types.h"
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#endif /* D_D_EV_CAMERA_H */
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@@ -4,7 +4,6 @@
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "SSystem/SComponent/c_m3d_g_lin.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "dolphin/types.h"
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class fopAc_ac_c;
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@@ -3,7 +3,6 @@
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#include "f_op/f_op_kankyo_mng.h"
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#include "d/kankyo/d_kankyo.h"
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#include "d/d_procname.h"
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class dkWmark_c : public kankyo_class {
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public:
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@@ -2,7 +2,6 @@
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#define D_D_NAME_H
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#include "d/d_select_cursor.h"
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#include "string.h"
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class CPaneMgr;
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class CPaneMgrAlpha;
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@@ -2,7 +2,6 @@
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#define D_D_NPC_LIB_H
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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class dNpcLib_lookat_c {
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public:
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@@ -5,7 +5,6 @@
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#include "d/kankyo/d_kankyo.h"
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#include "d/kankyo/d_kankyo_data.h"
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#include "d/save/d_save.h"
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#include "f_pc/f_pc_priority.h"
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#include "global.h"
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class JKRExpHeap;
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@@ -2,7 +2,6 @@
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#define D_D_TIMER_H
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#include "d/msg/d_msg_object.h"
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#include "dolphin/os/OSTime.h"
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#include "f_op/f_op_msg.h"
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class CPaneMgr;
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@@ -2,7 +2,6 @@
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#define D_EVENT_D_EVENT_H
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#include "d/a/d_a_itembase.h"
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#include "global.h"
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int dEv_noFinishSkipProc(void*, int);
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@@ -1,7 +1,6 @@
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#ifndef D_FILE_D_FILE_SEL_WARNING_H
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#define D_FILE_D_FILE_SEL_WARNING_H
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#include "d/d_drawlist.h"
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class JKRArchive;
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class CPaneMgr;
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@@ -4,8 +4,6 @@
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#include "d/com/d_com_inf_game.h"
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#include "d/file/d_file_sel_warning.h"
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#include "d/d_name.h"
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#include "d/save/d_save.h"
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#include "d/msg/d_msg_string.h"
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#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
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#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
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@@ -3,8 +3,6 @@
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "d/kankyo/d_kankyo_wether.h"
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#include "dolphin/types.h"
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#include "global.h"
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#include "m_Do/m_Do_ext.h"
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class JPABaseEmitter;
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@@ -2,7 +2,6 @@
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#define D_MAP_D_MAP_H
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#include "d/map/d_map_path_dmap.h"
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#include "d/d_tresure.h"
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class renderingAmap_c : public renderingPlusDoorAndCursor_c {
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public:
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@@ -2,7 +2,6 @@
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#define D_MAP_D_MAP_PATH_H
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#include "d/d_drawlist.h"
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#include "global.h"
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class dDrawPath_c : public dDlst_base_c {
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public:
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@@ -2,9 +2,7 @@
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#define D_MENU_D_MENU_DMAP_H
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#include "d/d_select_cursor.h"
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#include "d/d_drawlist.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/menu/d_menu_map_common.h"
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#include "d/menu/d_menu_dmap_map.h"
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#include "dolphin/types.h"
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_FISHING_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_INSECT_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_RING_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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class CPaneMgrAlpha;
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@@ -2,7 +2,6 @@
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#define D_METER_D_METER2_DRAW_H
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#include "d/d_drawlist.h"
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#include "dolphin/types.h"
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class CPaneMgr;
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class CPaneMgrAlpha;
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@@ -4,7 +4,6 @@
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#include "JSystem/JUtility/TColor.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "global.h"
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class JKRArchive;
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@@ -1,7 +1,6 @@
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#ifndef MSG_SCRN_D_MSG_SCRN_HOWL_H
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#define MSG_SCRN_D_MSG_SCRN_HOWL_H
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#include "dolphin/types.h"
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#include "d/msg/d_msg_scrn_base.h"
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struct dMsgScrnHowl_c : public dMsgScrnBase_c {
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@@ -1,6 +1,5 @@
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#ifndef D_OVLP_D_OVLP_FADE_H
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#define D_OVLP_D_OVLP_FADE_H
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#include "dolphin/types.h"
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#endif /* D_OVLP_D_OVLP_FADE_H */
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@@ -1,8 +1,6 @@
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#ifndef D_PARTICLE_D_PARTICLE_COPOLY_H
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#define D_PARTICLE_D_PARTICLE_COPOLY_H
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/com/d_com_inf_game.h"
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class dBgS_Acch;
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@@ -1,7 +1,6 @@
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#ifndef D_SHOP_D_SHOP_CAMERA_H
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#define D_SHOP_D_SHOP_CAMERA_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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|
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|
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