d_a_e_fz work, doxygen revamp (#2127)

* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
This commit is contained in:
Pheenoh
2024-04-12 00:10:30 -06:00
committed by GitHub
parent b36f0f9366
commit a61e3491f7
1245 changed files with 16183 additions and 9396 deletions
-6
View File
@@ -6,16 +6,10 @@
#include "Z2AudioLib/Z2Creature.h"
#include "Z2AudioLib/Z2WolfHowlMgr.h"
#include "d/a/d_a_player.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_lin_chk.h"
#include "d/bg/d_bg_w_base.h"
#include "d/cc/d_cc_d.h"
#include "d/d_attention.h"
#include "d/d_eye_hl.h"
#include "d/d_jnt_col.h"
#include "d/meter/d_meter2_info.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle.h"
#include "d/particle/d_particle_copoly.h"
#include "d/save/d_save.h"
#include "f_op/f_op_actor_mng.h"
-1
View File
@@ -3,7 +3,6 @@
#include "SSystem/SComponent/c_lib.h"
#include "d/a/d_a_itembase.h"
#include "d/cc/d_cc_d.h"
#include "d/particle/d_particle.h"
class daItem_c;
-1
View File
@@ -1,7 +1,6 @@
#ifndef D_A_D_A_ITEMBASE_H
#define D_A_D_A_ITEMBASE_H
#include "SSystem/SComponent/c_phase.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/cc/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
-1
View File
@@ -4,7 +4,6 @@
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "Z2AudioLib/Z2Creature.h"
#include "d/a/d_a_player.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_path.h"
#include "d/msg/d_msg_flow.h"
#include "d/particle/d_particle_copoly.h"
-1
View File
@@ -3,7 +3,6 @@
#include "Z2AudioLib/Z2Creature.h"
#include "d/com/d_com_inf_game.h"
#include "dolphin/types.h"
class daNpcCd_c : public fopAc_ac_c {
public:
-1
View File
@@ -2,7 +2,6 @@
#define A_NPC_D_A_NPC_CD2_H
#include "Z2AudioLib/Z2Creature.h"
#include "d/com/d_com_inf_game.h"
#include "d/d_npc_lib.h"
#include "dolphin/types.h"
-1
View File
@@ -2,7 +2,6 @@
#define A_OBJ_D_A_OBJ_ITEM_H
#include "d/a/d_a_item_static.h"
#include "f_op/f_op_actor_mng.h"
namespace daItem_prm {
static inline u8 getItemNo(daItem_c* item) {