mirror of
https://github.com/zeldaret/tp
synced 2026-08-03 08:53:16 -04:00
d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
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@@ -6,16 +6,10 @@
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#include "Z2AudioLib/Z2Creature.h"
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#include "Z2AudioLib/Z2WolfHowlMgr.h"
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#include "d/a/d_a_player.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_lin_chk.h"
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#include "d/bg/d_bg_w_base.h"
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#include "d/cc/d_cc_d.h"
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#include "d/d_attention.h"
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#include "d/d_eye_hl.h"
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#include "d/d_jnt_col.h"
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#include "d/meter/d_meter2_info.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle.h"
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#include "d/particle/d_particle_copoly.h"
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#include "d/save/d_save.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -3,7 +3,6 @@
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#include "SSystem/SComponent/c_lib.h"
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#include "d/a/d_a_itembase.h"
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#include "d/cc/d_cc_d.h"
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#include "d/particle/d_particle.h"
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class daItem_c;
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@@ -1,7 +1,6 @@
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#ifndef D_A_D_A_ITEMBASE_H
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#define D_A_D_A_ITEMBASE_H
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -4,7 +4,6 @@
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/a/d_a_player.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_path.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/particle/d_particle_copoly.h"
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@@ -3,7 +3,6 @@
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/com/d_com_inf_game.h"
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#include "dolphin/types.h"
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class daNpcCd_c : public fopAc_ac_c {
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public:
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@@ -2,7 +2,6 @@
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#define A_NPC_D_A_NPC_CD2_H
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#include "Z2AudioLib/Z2Creature.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_npc_lib.h"
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#include "dolphin/types.h"
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@@ -2,7 +2,6 @@
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#define A_OBJ_D_A_OBJ_ITEM_H
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#include "d/a/d_a_item_static.h"
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#include "f_op/f_op_actor_mng.h"
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namespace daItem_prm {
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static inline u8 getItemNo(daItem_c* item) {
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