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https://github.com/zeldaret/tp
synced 2026-09-07 19:20:58 -04:00
d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
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@@ -2,9 +2,7 @@
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#define D_MENU_D_MENU_DMAP_H
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#include "d/d_select_cursor.h"
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#include "d/d_drawlist.h"
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#include "d/msg/d_msg_flow.h"
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#include "d/menu/d_menu_map_common.h"
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#include "d/menu/d_menu_dmap_map.h"
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#include "dolphin/types.h"
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_FISHING_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_INSECT_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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struct CSTControl;
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@@ -2,7 +2,6 @@
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#define D_MENU_D_MENU_RING_H
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#include "d/com/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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class CPaneMgr;
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class CPaneMgrAlpha;
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