mirror of
https://github.com/zeldaret/tp
synced 2026-09-12 20:36:19 -04:00
d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
This commit is contained in:
@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_Y_TAIHOU_H
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#define D_A_OBJ_Y_TAIHOU_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_Y_TAIHOU_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_ARI_H
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#define D_A_OBJ_ARI_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_ARI_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_AUTOMATA_H
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#define D_A_OBJ_AUTOMATA_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_AUTOMATA_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BALLOON_H
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#define D_A_OBJ_BALLOON_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BALLOON_H */
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@@ -1,28 +1,28 @@
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#ifndef D_A_OBJ_BBOX_H
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#define D_A_OBJ_BBOX_H
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBBox_c : public dBgS_MoveBgActor {
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public:
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/* 80BACD38 */ void initBaseMtx();
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/* 80BACD74 */ void setBaseMtx();
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/* 80BACDD8 */ int Create();
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/* 80BACE50 */ int CreateHeap();
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/* 80BACEC0 */ int create1st();
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/* 80BAD0C0 */ int Execute(Mtx**);
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/* 80BAD234 */ int Draw();
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/* 80BAD2D8 */ int Delete();
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u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ dCcD_Stts mStts;
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/* 0x5E8 */ dCcD_Cyl mCyl;
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}; // Size: 0x724
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#endif /* D_A_OBJ_BBOX_H */
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#ifndef D_A_OBJ_BBOX_H
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#define D_A_OBJ_BBOX_H
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBBox_c : public dBgS_MoveBgActor {
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public:
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/* 80BACD38 */ void initBaseMtx();
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/* 80BACD74 */ void setBaseMtx();
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/* 80BACDD8 */ int Create();
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/* 80BACE50 */ int CreateHeap();
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/* 80BACEC0 */ int create1st();
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/* 80BAD0C0 */ int Execute(Mtx**);
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/* 80BAD234 */ int Draw();
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/* 80BAD2D8 */ int Delete();
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u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ dCcD_Stts mStts;
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/* 0x5E8 */ dCcD_Cyl mCyl;
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}; // Size: 0x724
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#endif /* D_A_OBJ_BBOX_H */
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@@ -1,10 +1,8 @@
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#ifndef D_A_OBJ_BED_H
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#define D_A_OBJ_BED_H
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_s_acch.h"
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#include "d/bg/d_bg_s_gnd_chk.h"
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#include "f_op/f_op_actor.h"
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#include "dolphin/types.h"
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BEMOS_H
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#define D_A_OBJ_BEMOS_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BEMOS_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BHASHI_H
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#define D_A_OBJ_BHASHI_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BHASHI_H */
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@@ -1,8 +1,6 @@
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#ifndef D_A_OBJ_BK_LEAF_H
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#define D_A_OBJ_BK_LEAF_H
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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class daBkLeaf_c : public fopAc_ac_c {
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@@ -3,7 +3,6 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "dolphin/types.h"
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class J3DModel;
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@@ -1,7 +1,6 @@
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#ifndef D_A_OBJ_BOSSWARP_H
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#define D_A_OBJ_BOSSWARP_H
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#include "SSystem/SComponent/c_phase.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/msg/d_msg_flow.h"
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BOUMATO_H
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#define D_A_OBJ_BOUMATO_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BOUMATO_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BRAKEEFF_H
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#define D_A_OBJ_BRAKEEFF_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BRAKEEFF_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BRG_H
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#define D_A_OBJ_BRG_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BRG_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_BURNBOX_H
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#define D_A_OBJ_BURNBOX_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_BURNBOX_H */
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@@ -1,8 +1,6 @@
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#ifndef D_A_OBJ_CARRY_H
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#define D_A_OBJ_CARRY_H
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#include "d/bg/d_bg_s_acch.h"
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#include "d/cc/d_cc_d.h"
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#include "d/d_jnt_col.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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@@ -18,23 +16,31 @@ struct daObjCarry_Data {
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/* 0x0044 */ u8 field_0x0044[0x94-0x44];
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};
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/**
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* @ingroup actors-objects
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* @brief Carryable Object
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*
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* This is a multi-use class for carryable objects.
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* It's used by: small and large blue pot, small and large red pot, box, cannon ball, barrel, skull, deku nut, Sols, small and large Twilight pots.
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*
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*/
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class daObjCarry_c : public fopAc_ac_c {
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public:
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enum {
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/* 0x0 */ TYPE_TSUBO, // Small Blue Pot
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/* 0x1 */ TYPE_OOTSUBO, // Big Red Pot
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/* 0x2 */ TYPE_KIBAKO, // Box
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/* 0x3 */ TYPE_IRON_BALL, // Cannon Ball
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/* 0x4 */ TYPE_TARU, // Barrel
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/* 0x5 */ TYPE_DOKURO, // Skull
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/* 0x6 */ TYPE_BOKKURI, // Deku Nut
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/* 0x7 */ TYPE_TSUBO_2, // Small Red Pot
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/* 0x8 */ TYPE_BALL_S, // Light Ball A
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/* 0x9 */ TYPE_BALL_S_2, // Light Ball B
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/* 0xA */ TYPE_AOTSUBO, // Big Blue Pot
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/* 0xB */ TYPE_LV8_BALL, // Light Ball? Probably unused
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/* 0xC */ TYPE_TSUBO_S, // Small pot - Twilight
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/* 0xD */ TYPE_TSUBO_B, // Big pot - Twilight
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/* 0x0 */ TYPE_TSUBO, /**< Small Blue Pot */
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/* 0x1 */ TYPE_OOTSUBO, /**< Big Red Pot */
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/* 0x2 */ TYPE_KIBAKO, /**< Box */
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/* 0x3 */ TYPE_IRON_BALL, /**< Cannon Ball */
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/* 0x4 */ TYPE_TARU, /**< Barrel */
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/* 0x5 */ TYPE_DOKURO, /**< Skull */
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/* 0x6 */ TYPE_BOKKURI, /**< Deku Nut */
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/* 0x7 */ TYPE_TSUBO_2, /**< Small Red Pot */
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/* 0x8 */ TYPE_BALL_S, /**< Light Ball A */
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/* 0x9 */ TYPE_BALL_S_2, /**< Light Ball B */
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/* 0xA */ TYPE_AOTSUBO, /**< Big Blue Pot */
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/* 0xB */ TYPE_LV8_BALL, /**< Light Ball? Probably unused */
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/* 0xC */ TYPE_TSUBO_S, /**< Small pot - Twilight */
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/* 0xD */ TYPE_TSUBO_B, /**< Big pot - Twilight */
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};
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/* 80031CF8 */ static void clrSaveFlag();
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@@ -1,9 +1,7 @@
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#ifndef D_A_OBJ_CATDOOR_H
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#define D_A_OBJ_CATDOOR_H
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_w.h"
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struct daObjCatDoor_Door_c {
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_CBLOCK_H
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#define D_A_OBJ_CBLOCK_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_CBLOCK_H */
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@@ -3,7 +3,6 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjBoard_c : public dBgS_MoveBgActor {
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public:
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@@ -3,7 +3,6 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "SSystem/SComponent/c_phase.h"
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class daObjChandelier_c;
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typedef void (daObjChandelier_c::*daObjChandelier_proc)();
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_CHEST_H
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#define D_A_OBJ_CHEST_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_CHEST_H */
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@@ -3,7 +3,6 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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class daCowdoor_c : public dBgS_MoveBgActor {
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public:
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@@ -1,7 +1,6 @@
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#ifndef D_A_OBJ_CROPE_H
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#define D_A_OBJ_CROPE_H
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#include "d/cc/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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class daObjCrope_c : public fopAc_ac_c {
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_CRVLH_DOWN_H
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#define D_A_OBJ_CRVLH_DOWN_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_CRVLH_DOWN_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_CWALL_H
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#define D_A_OBJ_CWALL_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_CWALL_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_DAN_H
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#define D_A_OBJ_DAN_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_DAN_H */
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@@ -1,7 +1,6 @@
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#ifndef D_A_OBJ_DIGSNOW_H
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#define D_A_OBJ_DIGSNOW_H
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#include "SSystem/SComponent/c_phase.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/bg/d_bg_s_acch.h"
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@@ -3,6 +3,5 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_DMELEVATOR_H */
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@@ -1,6 +1,5 @@
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#ifndef D_A_OBJ_DROP_H
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#define D_A_OBJ_DROP_H
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#include "dolphin/types.h"
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#endif /* D_A_OBJ_DROP_H */
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@@ -2,7 +2,6 @@
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#define D_A_OBJ_EFF_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_procname.h"
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namespace daObjEff {
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class Act_c : public fopAc_ac_c {
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@@ -3,6 +3,5 @@
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#include "d/bg/d_bg_s_movebg_actor.h"
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#include "d/com/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#endif /* D_A_OBJ_FALLOBJ_H */
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@@ -1,10 +1,8 @@
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#ifndef D_A_OBJ_FAN_H
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#define D_A_OBJ_FAN_H
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#include "dolphin/types.h"
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#include "d/bg/d_bg_s_movebg_actor.h"
|
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#include "d/cc/d_cc_d.h"
|
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#include "SSystem/SComponent/c_phase.h"
|
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#include "f_op/f_op_actor_mng.h"
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struct daObjFan_c : public dBgS_MoveBgActor {
|
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@@ -1,9 +1,7 @@
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#ifndef D_A_OBJ_FIREWOOD_H
|
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#define D_A_OBJ_FIREWOOD_H
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#include "d/cc/d_cc_d.h"
|
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#include "d/com/d_com_inf_game.h"
|
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_hostIO.h"
|
||||
|
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#endif /* D_A_OBJ_FIREWOOD_H */
|
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|
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@@ -2,6 +2,5 @@
|
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#define D_A_OBJ_FIREWOOD2_H
|
||||
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
#endif /* D_A_OBJ_FIREWOOD2_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_FIREPILLAR_H
|
||||
#define D_A_OBJ_FIREPILLAR_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_FIREPILLAR_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
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#ifndef D_A_OBJ_FIREPILLAR2_H
|
||||
#define D_A_OBJ_FIREPILLAR2_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_FIREPILLAR2_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_FLAG2_H
|
||||
#define D_A_OBJ_FLAG2_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_FLAG2_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_FOOD_H
|
||||
#define D_A_OBJ_FOOD_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_FOOD_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_GADGET_H
|
||||
#define D_A_OBJ_GADGET_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_GADGET_H */
|
||||
|
||||
@@ -2,6 +2,5 @@
|
||||
#define D_A_OBJ_GANONWALL_H
|
||||
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
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||||
#endif /* D_A_OBJ_GANONWALL_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_GEYSER_H
|
||||
#define D_A_OBJ_GEYSER_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_GEYSER_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_GM_H
|
||||
#define D_A_OBJ_GM_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_GM_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_GOMIKABE_H
|
||||
#define D_A_OBJ_GOMIKABE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_GOMIKABE_H */
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_GRAWALL_H
|
||||
#define D_A_OBJ_GRAWALL_H
|
||||
|
||||
#include "d/cc/d_cc_d.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_A_OBJ_GRAVE_STONE_H
|
||||
#define D_A_OBJ_GRAVE_STONE_H
|
||||
|
||||
#include "SSystem/SComponent/c_phase.h"
|
||||
#include "d/bg/d_bg_s_acch.h"
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/cc/d_cc_d.h"
|
||||
#include "d/particle/d_particle_copoly.h"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_HB_H
|
||||
#define D_A_OBJ_HB_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_HB_H */
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
#ifndef D_A_OBJ_HEAVYSW_H
|
||||
#define D_A_OBJ_HEAVYSW_H
|
||||
|
||||
#include "d/bg/d_bg_s.h"
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/bg/d_bg_w.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_hostIO.h"
|
||||
|
||||
class daHeavySw_c : public dBgS_MoveBgActor {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_HHASHI_H
|
||||
#define D_A_OBJ_HHASHI_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_HHASHI_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_ICEBLOCK_H
|
||||
#define D_A_OBJ_ICEBLOCK_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_ICEBLOCK_H */
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_ICELEAF_H
|
||||
#define D_A_OBJ_ICELEAF_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "d/cc/d_cc_d.h"
|
||||
|
||||
class daObjIceLeaf_c : public fopAc_ac_c {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_INOBONE_H
|
||||
#define D_A_OBJ_INOBONE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_INOBONE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_ITAMATO_H
|
||||
#define D_A_OBJ_ITAMATO_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_ITAMATO_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_ITO_H
|
||||
#define D_A_OBJ_ITO_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_ITO_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KAGO_H
|
||||
#define D_A_OBJ_KAGO_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KAGO_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KAISOU_H
|
||||
#define D_A_OBJ_KAISOU_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KAISOU_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KAMAKIRI_H
|
||||
#define D_A_OBJ_KAMAKIRI_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KAMAKIRI_H */
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
#ifndef D_A_OBJ_KANTERA_H
|
||||
#define D_A_OBJ_KANTERA_H
|
||||
|
||||
#include "d/a/d_a_itembase.h"
|
||||
|
||||
#endif /* D_A_OBJ_KANTERA_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KATATSUMURI_H
|
||||
#define D_A_OBJ_KATATSUMURI_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KATATSUMURI_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KAZENEKO_H
|
||||
#define D_A_OBJ_KAZENEKO_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KAZENEKO_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KBACKET_H
|
||||
#define D_A_OBJ_KBACKET_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KBACKET_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KBOX_H
|
||||
#define D_A_OBJ_KBOX_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KBOX_H */
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
class daObjKJgjs_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
|
||||
public:
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
class daObjKKanban_c : public dBgS_MoveBgActor {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KLIFT00_H
|
||||
#define D_A_OBJ_KLIFT00_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KLIFT00_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KNBULLET_H
|
||||
#define D_A_OBJ_KNBULLET_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KNBULLET_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KUWAGATA_H
|
||||
#define D_A_OBJ_KUWAGATA_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KUWAGATA_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_KWHEEL00_H
|
||||
#define D_A_OBJ_KWHEEL00_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_KWHEEL00_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LAUNDRY_H
|
||||
#define D_A_OBJ_LAUNDRY_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LAUNDRY_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LAUNDRY_ROPE_H
|
||||
#define D_A_OBJ_LAUNDRY_ROPE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LAUNDRY_ROPE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LIFE_CONTAINER_H
|
||||
#define D_A_OBJ_LIFE_CONTAINER_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LIFE_CONTAINER_H */
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#ifndef D_A_OBJ_LV2CANDLE_H
|
||||
#define D_A_OBJ_LV2CANDLE_H
|
||||
|
||||
#include "SSystem/SComponent/c_phase.h"
|
||||
#include "d/cc/d_cc_d.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_hostIO.h"
|
||||
#include "rel/d/a/obj/d_a_obj_lv4CandleTag/d_a_obj_lv4CandleTag.h"
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_LV3CANDLE_H
|
||||
#define D_A_OBJ_LV3CANDLE_H
|
||||
|
||||
#include "Z2AudioLib/Z2SoundObject.h"
|
||||
#include "d/cc/d_cc_d.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_hostIO.h"
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV4CANDLEDEMOTAG_H
|
||||
#define D_A_OBJ_LV4CANDLEDEMOTAG_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV4CANDLEDEMOTAG_H */
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
#ifndef D_A_OBJ_LV4GATE_H
|
||||
#define D_A_OBJ_LV4GATE_H
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_hostIO.h"
|
||||
|
||||
class daLv4Gate_c : public dBgS_MoveBgActor {
|
||||
public:
|
||||
enum Mode_e {
|
||||
MODE_WAIT_e,
|
||||
MODE_MOVE_e,
|
||||
MODE_MOVE_END_e,
|
||||
};
|
||||
|
||||
/* 80C5EBE4 */ void setBaseMtx();
|
||||
/* 80C5ECEC */ int create();
|
||||
/* 80C5EEA4 */ void moveGate();
|
||||
/* 80C5EF48 */ void init_modeWait();
|
||||
/* 80C5EF54 */ void modeWait();
|
||||
/* 80C5EFB0 */ void init_modeMove();
|
||||
/* 80C5EFBC */ void modeMove();
|
||||
/* 80C5F0C4 */ void init_modeMoveEnd();
|
||||
/* 80C5F1E4 */ void modeMoveEnd();
|
||||
|
||||
/* 80C5EC80 */ virtual int CreateHeap();
|
||||
/* 80C5EE54 */ virtual int Execute(Mtx**);
|
||||
/* 80C5F1E8 */ virtual int Draw();
|
||||
/* 80C5F28C */ virtual int Delete();
|
||||
|
||||
/* 0x5A0 */ request_of_phase_process_class mPhase;
|
||||
/* 0x5A8 */ J3DModel* mpModel;
|
||||
/* 0x5AC */ u8 mMode;
|
||||
/* 0x5AD */ u8 mGateOpened;
|
||||
/* 0x5AE */ u8 mInitMove;
|
||||
/* 0x5AF */ u8 mMoveType;
|
||||
/* 0x5B0 */ f32 mMoveTarget;
|
||||
/* 0x5B4 */ f32 mMoveValue;
|
||||
};
|
||||
|
||||
class daLv4Gate_HIO_c : public mDoHIO_entry_c {
|
||||
public:
|
||||
/* 80C5EB6C */ daLv4Gate_HIO_c();
|
||||
/* 80C5F348 */ virtual ~daLv4Gate_HIO_c() {}
|
||||
|
||||
/* 0x4 */ f32 mMoveSpeed;
|
||||
/* 0x8 */ u8 mShockStrength;
|
||||
};
|
||||
|
||||
#endif /* D_A_OBJ_LV4GATE_H */
|
||||
#ifndef D_A_OBJ_LV4GATE_H
|
||||
#define D_A_OBJ_LV4GATE_H
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "m_Do/m_Do_hostIO.h"
|
||||
|
||||
class daLv4Gate_c : public dBgS_MoveBgActor {
|
||||
public:
|
||||
enum Mode_e {
|
||||
MODE_WAIT_e,
|
||||
MODE_MOVE_e,
|
||||
MODE_MOVE_END_e,
|
||||
};
|
||||
|
||||
/* 80C5EBE4 */ void setBaseMtx();
|
||||
/* 80C5ECEC */ int create();
|
||||
/* 80C5EEA4 */ void moveGate();
|
||||
/* 80C5EF48 */ void init_modeWait();
|
||||
/* 80C5EF54 */ void modeWait();
|
||||
/* 80C5EFB0 */ void init_modeMove();
|
||||
/* 80C5EFBC */ void modeMove();
|
||||
/* 80C5F0C4 */ void init_modeMoveEnd();
|
||||
/* 80C5F1E4 */ void modeMoveEnd();
|
||||
|
||||
/* 80C5EC80 */ virtual int CreateHeap();
|
||||
/* 80C5EE54 */ virtual int Execute(Mtx**);
|
||||
/* 80C5F1E8 */ virtual int Draw();
|
||||
/* 80C5F28C */ virtual int Delete();
|
||||
|
||||
/* 0x5A0 */ request_of_phase_process_class mPhase;
|
||||
/* 0x5A8 */ J3DModel* mpModel;
|
||||
/* 0x5AC */ u8 mMode;
|
||||
/* 0x5AD */ u8 mGateOpened;
|
||||
/* 0x5AE */ u8 mInitMove;
|
||||
/* 0x5AF */ u8 mMoveType;
|
||||
/* 0x5B0 */ f32 mMoveTarget;
|
||||
/* 0x5B4 */ f32 mMoveValue;
|
||||
};
|
||||
|
||||
class daLv4Gate_HIO_c : public mDoHIO_entry_c {
|
||||
public:
|
||||
/* 80C5EB6C */ daLv4Gate_HIO_c();
|
||||
/* 80C5F348 */ virtual ~daLv4Gate_HIO_c() {}
|
||||
|
||||
/* 0x4 */ f32 mMoveSpeed;
|
||||
/* 0x8 */ u8 mShockStrength;
|
||||
};
|
||||
|
||||
#endif /* D_A_OBJ_LV4GATE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV4CHANDELIER_H
|
||||
#define D_A_OBJ_LV4CHANDELIER_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV4CHANDELIER_H */
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_LV4GEAR_H
|
||||
#define D_A_OBJ_LV4GEAR_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "rel/d/a/obj/d_a_obj_swspinner/d_a_obj_swspinner.h"
|
||||
|
||||
class daObjLv4Gear_c : public fopAc_ac_c {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV5YCHNDLR_H
|
||||
#define D_A_OBJ_LV5YCHNDLR_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV5YCHNDLR_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV5YIBLLTRAY_H
|
||||
#define D_A_OBJ_LV5YIBLLTRAY_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV5YIBLLTRAY_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV6BEMOS_H
|
||||
#define D_A_OBJ_LV6BEMOS_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV6BEMOS_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV6BEMOS2_H
|
||||
#define D_A_OBJ_LV6BEMOS2_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV6BEMOS2_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV6EGATE_H
|
||||
#define D_A_OBJ_LV6EGATE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV6EGATE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_LV7BRIDGE_H
|
||||
#define D_A_OBJ_LV7BRIDGE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_LV7BRIDGE_H */
|
||||
|
||||
@@ -2,6 +2,5 @@
|
||||
#define D_A_OBJ_MAGLIFTROT_H
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
#endif /* D_A_OBJ_MAGLIFTROT_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_MAKI_H
|
||||
#define D_A_OBJ_MAKI_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_MAKI_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_MASTER_SWORD_H
|
||||
#define D_A_OBJ_MASTER_SWORD_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
#endif /* D_A_OBJ_MASTER_SWORD_H */
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
class daObjMGate_c : public dBgS_MoveBgActor {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_MHOLE_H
|
||||
#define D_A_OBJ_MHOLE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_MHOLE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_MIE_H
|
||||
#define D_A_OBJ_MIE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_MIE_H */
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_A_OBJ_MOVEBOX_H
|
||||
#define D_A_OBJ_MOVEBOX_H
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/bg/d_bg_w.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_NAMEPLATE_H
|
||||
#define D_A_OBJ_NAMEPLATE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_NAMEPLATE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_NDOOR_H
|
||||
#define D_A_OBJ_NDOOR_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_NDOOR_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_OCTHASHI_H
|
||||
#define D_A_OBJ_OCTHASHI_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_OCTHASHI_H */
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_OILTUBO_H
|
||||
#define D_A_OBJ_OILTUBO_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
|
||||
class daObj_Oiltubo_c : public fopAc_ac_c {
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
#include "d/bg/d_bg_s_movebg_actor.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
class daObjOnsen_c : public dBgS_MoveBgActor {
|
||||
public:
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#ifndef D_A_OBJ_ONSENFIRE_H
|
||||
#define D_A_OBJ_ONSENFIRE_H
|
||||
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
|
||||
class daObjOnsenFire_c : public fopAc_ac_c {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_PDTILE_H
|
||||
#define D_A_OBJ_PDTILE_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_PDTILE_H */
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_PILLAR_H
|
||||
#define D_A_OBJ_PILLAR_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_PILLAR_H */
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
#ifndef D_A_OBJ_PLEAF_H
|
||||
#define D_A_OBJ_PLEAF_H
|
||||
|
||||
#include "d/bg/d_bg_s.h"
|
||||
#include "d/cc/d_cc_d.h"
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define D_A_OBJ_PROP_H
|
||||
|
||||
#include "d/com/d_com_inf_game.h"
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
|
||||
class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#ifndef D_A_OBJ_PUMPKIN_H
|
||||
#define D_A_OBJ_PUMPKIN_H
|
||||
|
||||
#include "dolphin/types.h"
|
||||
|
||||
#endif /* D_A_OBJ_PUMPKIN_H */
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user