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project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -47,17 +47,17 @@ public:
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class Z2SoundObjAnime : public Z2SoundObjBase {
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public:
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/* 802BEB94 */ Z2SoundObjAnime();
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/* 802BEBFC */ void initAnime(void* animation, bool, f32 startFrame, f32);
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/* 802BED68 */ void ageSounds_();
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/* 802BEED4 */ void updateAnime(f32, f32);
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/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
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/* 802BF660 */ void startSoundInner(const JGeometry::TVec3<f32>& pos, f32 param_1,
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Z2SoundObjAnime();
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void initAnime(void* animation, bool, f32 startFrame, f32);
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void ageSounds_();
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void updateAnime(f32, f32);
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void updateSoundLifeTime_(f32, f32);
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void startSoundInner(const JGeometry::TVec3<f32>& pos, f32 param_1,
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Z2SoundStarter* soundStarter, u32 mapinfo, s8 reverb);
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/* 802BF890 */ u32 getSoundID(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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/* 802BF898 */ bool playsSound(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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u32 getSoundID(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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bool playsSound(const JAUSoundAnimationSound* animationSound, const JGeometry::TVec3<f32>&, f32);
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/* 802BEBDC */ virtual void init(Vec* posPtr, u8 handleNum);
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virtual void init(Vec* posPtr, u8 handleNum);
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void stopAnime() { animation_ = NULL; }
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@@ -106,8 +106,8 @@ public:
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class Z2SoundObjArrow : public Z2DopplerSoundObjBase {
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public:
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/* 802BEB38 */ Z2SoundObjArrow();
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/* 802BEB74 */ virtual void init(Vec* posPtr, u8 handleNum);
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Z2SoundObjArrow();
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virtual void init(Vec* posPtr, u8 handleNum);
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};
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#endif /* Z2SOUNDOBJECT_H */
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