mirror of
https://github.com/zeldaret/tp
synced 2026-06-25 10:02:05 -04:00
project cleanup (#2895)
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
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@@ -6,7 +6,6 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_pane_class.h"
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/* 8023B9B4-8023BC78 2362F4 02C4+00 0/0 4/4 0/0 .text __ct__15dMsgScrnArrow_cFv */
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dMsgScrnArrow_c::dMsgScrnArrow_c() {
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mpScreen = new J2DScreen();
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JUT_ASSERT(0, mpScreen != NULL);
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@@ -45,7 +44,6 @@ dMsgScrnArrow_c::dMsgScrnArrow_c() {
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mpScreen->search('yajiendl')->setAnimation(mpBpk);
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}
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/* 8023BC78-8023BDC0 2365B8 0148+00 1/0 0/0 0/0 .text __dt__15dMsgScrnArrow_cFv */
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dMsgScrnArrow_c::~dMsgScrnArrow_c() {
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delete mpScreen;
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mpScreen = NULL;
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@@ -66,18 +64,15 @@ dMsgScrnArrow_c::~dMsgScrnArrow_c() {
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mpDot_c = NULL;
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}
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/* 8023BDC0-8023BDF8 236700 0038+00 0/0 5/5 0/0 .text draw__15dMsgScrnArrow_cFv */
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void dMsgScrnArrow_c::draw() {
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J2DGrafContext* graf_ctx = dComIfGp_getCurrentGrafPort();
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mpScreen->draw(0.0f, 0.0f, graf_ctx);
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}
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/* 8023BDF8-8023BE34 236738 003C+00 0/0 5/5 0/0 .text setPos__15dMsgScrnArrow_cFff */
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void dMsgScrnArrow_c::setPos(f32 i_posX, f32 i_posY) {
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mpParent_c->translate(i_posX, i_posY);
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}
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/* 8023BE34-8023BE90 236774 005C+00 0/0 9/9 0/0 .text arwAnimeInit__15dMsgScrnArrow_cFv */
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void dMsgScrnArrow_c::arwAnimeInit() {
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mpArw_c->hide();
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@@ -90,7 +85,6 @@ void dMsgScrnArrow_c::arwAnimeInit() {
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mpScreen->animation();
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}
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/* 8023BE90-8023BFC4 2367D0 0134+00 0/0 4/4 0/0 .text arwAnimeMove__15dMsgScrnArrow_cFv */
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void dMsgScrnArrow_c::arwAnimeMove() {
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if (!mpArw_c->isVisible()) {
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mpArw_c->show();
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@@ -115,7 +109,6 @@ void dMsgScrnArrow_c::arwAnimeMove() {
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mpScreen->animation();
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}
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/* 8023BFC4-8023C010 236904 004C+00 0/0 3/3 0/0 .text dotAnimeInit__15dMsgScrnArrow_cFv */
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void dMsgScrnArrow_c::dotAnimeInit() {
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mpDot_c->hide();
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@@ -125,7 +118,6 @@ void dMsgScrnArrow_c::dotAnimeInit() {
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mpScreen->animation();
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}
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/* 8023C010-8023C0DC 236950 00CC+00 0/0 3/3 0/0 .text dotAnimeMove__15dMsgScrnArrow_cFv */
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void dMsgScrnArrow_c::dotAnimeMove() {
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if (mpArw_c->isVisible() == true) {
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mpArw_c->hide();
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