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Match some nonmatching in d_map_path_dmap (#377)
* Match some nonmatching in d_map_path_dmap * Match daDsh_c::create
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@@ -21,6 +21,12 @@ struct actor_process_profile_definition {
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/* 0x2D */ u8 mCullType;
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};
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// Unclear what this is. Only appears in 4 profiles (BG,DSHUTTER,PATH,SCENE_EXIT)
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struct actor_process_profile_definition2 {
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/* 0x00 */ actor_process_profile_definition def;
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/* 0x30 */ u32 field_0x30;
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};
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enum {
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ACTOR_TYPE_ENEMY = 2,
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};
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