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https://github.com/zeldaret/tp
synced 2026-06-23 17:25:24 -04:00
kankyo mostly done (#2269)
* work on kankyo * some more kankyo work * kankyo almost done * kankyo mostly done * first cleanup pass * some more renaming * rename a bunch of kankyo vars * fix regression
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@@ -1212,7 +1212,7 @@ static void setkankyoShadow(dKy_tevstr_c* param_0, f32* param_1) {
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*param_1 *= env_light->field_0x1238;
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}
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if ((env_light->mShadowMode & 4) && param_0 != NULL) {
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if ((env_light->shadow_mode & 4) && param_0 != NULL) {
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*param_1 *= param_0->field_0x344;
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}
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@@ -1220,8 +1220,8 @@ static void setkankyoShadow(dKy_tevstr_c* param_0, f32* param_1) {
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*param_1 += env_light->mThunderEff.mFlashTimer;
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}
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if (g_env_light.mSwordLight.mState == 2) {
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f32 fvar1 = g_env_light.mSwordLight.mFrame / 15.0f;
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if (g_env_light.eflight.mState == 2) {
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f32 fvar1 = g_env_light.eflight.mFrame / 15.0f;
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if (fvar1 > 1.0f) {
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fvar1 = 1.0f;
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}
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@@ -1307,8 +1307,8 @@ u32 dDlst_shadowReal_c::set(u32 i_key, J3DModel* i_model, cXyz* param_2, f32 par
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} else {
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sp60 = dKy_plight_near_pos();
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if (!(env_light->mShadowMode & 4) &&
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((env_light->mShadowMode & 1) || (env_light->mShadowMode & 2)))
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if (!(env_light->shadow_mode & 4) &&
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((env_light->shadow_mode & 1) || (env_light->shadow_mode & 2)))
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{
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sp60 = g_env_light.field_0x10a0;
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param_5->mLightPosWorld = g_env_light.field_0x10a0;
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