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https://github.com/zeldaret/tp
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Old JAudio changes
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@@ -79,7 +79,7 @@ extern "C" void setSceneExist__10Z2SceneMgrFb();
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extern "C" void setFadeOutStart__10Z2SceneMgrFUc();
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extern "C" void setFadeInStart__10Z2SceneMgrFUc();
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extern "C" void setSceneName__10Z2SceneMgrFPcll();
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extern "C" void __ct__10JAISoundIDFRC10JAISoundID();
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extern "C" void __ct__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID const& soundIdToSet);
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extern "C" void setFieldBgmPlay__8Z2SeqMgrFb();
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extern "C" void isActive__12JAIStreamMgrCFv();
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extern "C" void getID__8JAISoundCFv();
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@@ -87,12 +87,11 @@ extern "C" void func_802B9994(void* _this);
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extern "C" static void dComIfGs_getStartPoint__Fv();
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extern "C" void unMuteSceneBgm__8Z2SeqMgrFUl();
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extern "C" void muteSceneBgm__8Z2SeqMgrFUlf();
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extern "C" void __as__10JAISoundIDFRC10JAISoundID();
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extern "C" static void dComIfGs_isSaveSwitch__Fi();
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extern "C" void resetCrowdSize__7Z2SeMgrFv();
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extern "C" void setTwilightGateVol__8Z2SeqMgrFf();
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extern "C" void setWindStoneVol__8Z2SeqMgrFfUl();
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extern "C" void __ct__10JAISoundIDFUl(void* param_0, u32 param_1);
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extern "C" void __as__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID const& param_0);
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extern "C" void sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb();
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extern "C" void framework__10Z2SceneMgrFv();
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extern "C" void load1stDynamicWave__10Z2SceneMgrFv();
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@@ -108,6 +107,7 @@ extern "C" void eraseBgmWave__10Z2SceneMgrFUl();
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extern "C" void getWaveLoadStatus__10Z2SceneMgrFUlUl();
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extern "C" void loadSeWave__10Z2SceneMgrFUl();
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extern "C" void loadBgmWave__10Z2SceneMgrFUl();
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extern "C" void __ct__10JAISoundIDFUl(void* param_0, u32 param_1);
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extern "C" extern char const* const Z2SceneMgr__stringBase0;
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//
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@@ -707,9 +707,9 @@ asm void Z2SceneMgr::setSceneName(char* param_0, s32 param_1, s32 param_2) {
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}
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#pragma pop
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//! @meme this looks to be non-inlined here because @ref setSceneName is too large
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JAISoundID::JAISoundID(JAISoundID const& soundIdToSet) {
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mId = soundIdToSet.mId;
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//! @meme this looks to be non-inlined here because @ref setSceneName is too large*
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extern "C" void __ct__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID const& soundIdToSet) {
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*this_ = soundIdToSet;
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}
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/* 802B9968-802B9978 2B42A8 0010+00 1/1 0/0 0/0 .text setFieldBgmPlay__8Z2SeqMgrFb */
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@@ -795,7 +795,7 @@ asm void Z2SeqMgr::muteSceneBgm(u32 param_0, f32 param_1) {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void JAISoundID::operator=(JAISoundID const& param_0) {
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extern "C" asm void __as__10JAISoundIDFRC10JAISoundID(JAISoundID* this_, JAISoundID const& param_0) {
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nofralloc
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#include "asm/Z2AudioLib/Z2SceneMgr/__as__10JAISoundIDFRC10JAISoundID.s"
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}
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