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https://github.com/zeldaret/tp
synced 2026-07-11 15:28:38 -04:00
Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles (#1968)
* d_a_tag_evtarea mostly done, work on d_a_npc * work on d_a_npc_ash * work on Z2SoundHandles * Z2SoundObject, JAUSoundAnimator OK * Update Progress.md --------- Co-authored-by: randomsalience <randomsalience@gmail.com>
This commit is contained in:
@@ -48,6 +48,7 @@ public:
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int getMaxActiveSe() const { return mMaxActiveSe; }
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void setMaxActiveSe(int se) { mMaxActiveSe = se; }
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void setMaxInactiveSe(int se) { mMaxInactiveSe = se; }
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JSUList<JAISe>* getSeList() { return &mSeList; }
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int getNumSe() const { return mSeList.getNumLinks(); }
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JAIAudience* getAudience() { return (JAIAudience*)field_0x4.field_0x0; }
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@@ -90,8 +90,7 @@ struct JAISoundStatus_ {
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struct {
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u8 flag1 : 1;
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u8 flag2 : 1;
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u8 flag3 : 1;
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u8 flag4 : 1;
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u8 animationState : 2;
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u8 flag5 : 1;
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u8 flag6 : 1;
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u8 flag7 : 1;
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@@ -227,9 +226,16 @@ public:
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virtual bool JAISound_tryDie_() = 0;
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JAISoundID getID() const;
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u8 getAnimationState() const { return status_.state.flags.animationState; }
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bool isAnimated() const { return getAnimationState() != 0; }
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void setAnimationState(u8 pState) {
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status_.state.flags.animationState = pState;
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}
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u32 getUserData() const { return status_.user_data; }
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void setUserData(u32 pUserData) { status_.user_data = pUserData; }
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JAIAudible* getAudible() const { return audible_; }
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bool isHandleAttached() const { return handle_ != NULL; }
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bool hasLifeTime() const { return status_.field_0x1.flags.flag2; }
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void removeLifeTime_() { status_.field_0x1.flags.flag1 = false; }
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void stop_JAISound_() {
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status_.state.flags.flag5 = 0;
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@@ -21,7 +21,9 @@ struct JAUAudibleParam {
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u8 b0_5 : 1;
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u8 b0_6 : 1;
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u8 b0_7 : 1;
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u8 b1;
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u8 b1_0 : 1;
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u8 b1_1 : 1;
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u8 b1_2_7 : 6;
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u8 b2;
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u8 b3;
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} bytes;
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@@ -1,5 +1,109 @@
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#ifndef JAUSOUNDANIMATOR_H
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#define JAUSOUNDANIMATOR_H
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#include "JSystem/JAudio2/JAISound.h"
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#include "dolphin/types.h"
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class JAUSoundAnimation;
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class JAUSoundAnimationSound {
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public:
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bool playsOnlyForward() const { return (mFlags & 1) != 0; }
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bool playsOnlyReverse() const { return (mFlags & 2) != 0; }
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bool stopsWhenAnimationChanges() const { return (mFlags & 4) != 0; }
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bool playsOnlyOnce() const { return (mFlags & 8) != 0; }
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bool stopsWhenNoteOff() const { return (mFlags & 0x10) != 0; }
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bool stopsWhenSpeedIsZero() const { return (mFlags & 0x20) != 0; }
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bool setsLifeTime() const { return (mFlags & 0x40) != 0; }
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bool playsAtIntervals() const { return (mFlags & 0x80) != 0; }
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bool isNoting(f32 param_0) const {
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if (field_0x04 == field_0x08) {
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return true;
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}
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if (field_0x04 > field_0x08) {
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if (field_0x08 <= param_0 && param_0 < field_0x04) {
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return true;
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}
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} else {
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if (field_0x04 <= param_0 && param_0 < field_0x08) {
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return true;
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}
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}
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return false;
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}
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bool isNotingOn(f32 param_0, bool param_1) const {
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if (setsLifeTime()) {
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return isNoting(param_0);
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}
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if (param_1) {
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return param_0 <= field_0x04;
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} else {
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return param_0 >= field_0x04;
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}
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}
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bool isNotingOff(f32 param_0, bool param_1) const {
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if (setsLifeTime()) {
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return !isNoting(param_0);
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}
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if (field_0x04 == field_0x08) {
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return false;
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}
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if (param_1) {
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return param_0 <= field_0x08;
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} else {
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return param_0 >= field_0x08;
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}
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}
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/* 0x00 */ JAISoundID mSoundId;
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/* 0x04 */ f32 field_0x04;
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/* 0x08 */ f32 field_0x08;
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/* 0x0C */ f32 field_0x0c;
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/* 0x10 */ u32 mFlags;
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/* 0x14 */ u8 field_0x14;
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/* 0x15 */ u8 field_0x15;
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/* 0x16 */ u8 field_0x16;
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/* 0x17 */ u8 field_0x17;
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/* 0x18 */ u8 field_0x18;
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/* 0x19 */ u8 field_0x19;
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/* 0x1A */ s8 field_0x1a;
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/* 0x1B */ u8 unk_0x1b[5];
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}; /* size 0x20 */
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class JAUSoundAnimationControl {
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public:
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virtual ~JAUSoundAnimationControl() = 0;
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virtual JAUSoundAnimationSound* getSound(const JAUSoundAnimation*, int) = 0;
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virtual u16 getNumSounds(const JAUSoundAnimation*) = 0;
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};
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class JAUSoundAnimation {
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public:
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/* 802A6F70 */ int getStartSoundIndex(f32) const;
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/* 802A7044 */ int getEndSoundIndex(f32) const;
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u16 getNumSounds() const {
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if (mControl != NULL) {
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return mControl->getNumSounds(this);
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} else {
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return mNumSounds;
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}
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}
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const JAUSoundAnimationSound* getSound(int i_index) const {
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if (mControl != NULL) {
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return mControl->getSound(this, i_index);
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} else {
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return &mSounds + i_index;
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}
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}
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/* 0x0 */ u16 mNumSounds;
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/* 0x4 */ JAUSoundAnimationControl* mControl;
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/* 0x8 */ JAUSoundAnimationSound mSounds; // actually an array
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};
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#endif /* JAUSOUNDANIMATOR_H */
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@@ -122,6 +122,16 @@ struct TVec3<f32> {
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};
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}
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inline TVec3<f32>& operator=(const Vec& b) {
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setTVec3f(&b.x, &this->x);
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return *this;
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}
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// inline TVec3<f32>& operator=(const TVec3<f32>& b) {
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// setTVec3f(&b.x, &this->x);
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// return *this;
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// }
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inline TVec3<f32>& operator+=(const TVec3<f32>& b) {
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add(b);
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return *this;
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@@ -97,6 +97,8 @@ public:
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JSULink<T>* getLast() const { return (JSULink<T>*)getLastLink(); }
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JSULink<T>* getNth(int index) { return (JSULink<T>*)getNthLink(index); }
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JSULink<T>* getEnd() const { return NULL; }
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u32 getNumLinks() const { return this->JSUPtrList::getNumLinks(); }
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@@ -53,7 +53,7 @@ public:
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/* 802ADFF4 */ void setMultiTriggerSE(u32, Vec*, s8);
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/* 802AE184 */ void processSeFramework();
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/* 802AE524 */ void isLevelSe(JAISoundID);
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/* 802AE5B0 */ void isSoundCulling(JAISoundID);
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/* 802AE5B0 */ bool isSoundCulling(JAISoundID);
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/* 802B9AC4 */ void resetCrowdSize();
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private:
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@@ -3,9 +3,14 @@
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#include "JSystem/JAudio2/JAISoundHandles.h"
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#include "JSystem/JSupport/JSUList.h"
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#include "JSystem/JAudio2/JASHeapCtrl.h"
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#include "dolphin/types.h"
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class Z2SoundHandlePool : public JAISoundHandle, JSULink<Z2SoundHandlePool> {};
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class Z2SoundHandlePool : public JAISoundHandle, public JSULink<Z2SoundHandlePool> { // , public JASPoolAllocObject<Z2SoundHandlePool> {
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public:
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Z2SoundHandlePool() : JAISoundHandle(), JSULink<Z2SoundHandlePool>(this) {}
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~Z2SoundHandlePool() {}
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};
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class Z2SoundHandles : protected JSUList<Z2SoundHandlePool> {
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public:
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@@ -14,8 +19,8 @@ public:
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void initHandlesPool(u8 pNumHandles);
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void deleteHandlesPool();
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void getFreeHandle();
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void getLowPrioSound(JAISoundID);
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JAISoundHandle* getFreeHandle();
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JAISoundHandle* getLowPrioSound(JAISoundID pSoundId);
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bool isActive() const;
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@@ -26,7 +31,8 @@ public:
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void setPos(const JGeometry::TVec3<f32>& pos);
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u32 getNumHandles() const { return this->getNumLinks(); }
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int getNumHandles() const { return getNumLinks(); }
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JAISoundHandle* getHandle(int index) { return (Z2SoundHandlePool*)getNth(index); }
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private:
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/* 0xC */ u8 mNumHandles;
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@@ -2,11 +2,10 @@
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#define Z2SOUNDOBJECT_H
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#include "Z2AudioLib/Z2SoundHandles.h"
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#include "JSystem/JAudio2/JAUSoundAnimator.h"
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#include "dolphin/types.h"
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struct Z2SoundStarter;
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struct JAUSoundAnimationSound {};
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class Z2SoundStarter;
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class Z2SoundObjBase : protected Z2SoundHandles {
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public:
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@@ -14,7 +13,7 @@ public:
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~Z2SoundObjBase();
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void deleteObject();
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void startCollisionSE(u32, u32, Z2SoundObjBase*);
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JAISoundHandle* startCollisionSE(u32, u32, Z2SoundObjBase*);
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bool isAlive() const { return mIsInitialized; }
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void setSoundStarter(Z2SoundStarter* i_soundStarter) { mSoundStarter = i_soundStarter; }
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@@ -23,13 +22,13 @@ public:
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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/* 0x14 */ Z2SoundStarter* mSoundStarter;
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/* 0x18 */ Vec* mSoundPos;
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/* 0x18 */ JGeometry::TVec3<f32>* mSoundPos;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ u8 field_0x1e;
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/* 0x1E */ s8 field_0x1e;
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/* 0x1F */ bool mIsInitialized;
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};
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@@ -38,10 +37,9 @@ public:
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Z2SoundObjSimple();
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~Z2SoundObjSimple();
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virtual void temp(); // temp to build OK, remove later
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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};
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class Z2SoundObjAnime : public Z2SoundObjBase {
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@@ -53,42 +51,49 @@ public:
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/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
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/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
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s8);
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/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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/* 802BF890 */ u32 getSoundID(JAUSoundAnimationSound const*,
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JGeometry::TVec3<f32> const&, f32);
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/* 802BF898 */ bool playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BEBDC */ virtual void init(Vec*, u8);
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void stopAnime() { animation_ = NULL; }
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void stopAnime() { mpAnimation = NULL; }
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void setLoopStartFrame(f32 i_frame) {
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mStartSoundFrame = i_frame;
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mStartSoundIndex = mpAnimation->getStartSoundIndex(i_frame);
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}
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void setLoopEndFrame(f32 i_frame) {
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mEndSoundFrame = i_frame;
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mEndSoundIndex = mpAnimation->getEndSoundIndex(i_frame);
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}
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void setLoopFrame(f32 i_startFrame, f32 i_endFrame) {
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setLoopStartFrame(i_startFrame);
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setLoopEndFrame(i_endFrame);
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}
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/* 0x20 */ void* animation_; // JAUSoundAnimation*
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/* 0x20 */ JAUSoundAnimation* mpAnimation;
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/* 0x24 */ int field_0x24;
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/* 0x28 */ float field_0x28;
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/* 0x2C */ float field_0x2c;
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/* 0x30 */ float field_0x30;
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/* 0x34 */ int field_0x34;
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/* 0x38 */ int field_0x38;
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/* 0x28 */ f32 mCurSoundFrame;
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/* 0x2C */ f32 mStartSoundFrame;
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/* 0x30 */ f32 mEndSoundFrame;
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/* 0x34 */ int mStartSoundIndex;
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/* 0x38 */ int mEndSoundIndex;
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/* 0x3C */ int field_0x3c;
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/* 0x40 */ int curSoundIndex_;
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/* 0x44 */ bool field_0x44;
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/* 0x40 */ int mCurSoundIndex;
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/* 0x44 */ bool mReverse;
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};
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class Z2DopplerSoundObjBase : public Z2SoundHandles {
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class Z2DopplerSoundObjBase : public Z2SoundObjBase {
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public:
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Z2DopplerSoundObjBase();
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~Z2DopplerSoundObjBase();
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virtual void framework(u32, s8);
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virtual void init(Vec*, u8);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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/* 0x14 */ Z2SoundStarter* field_0x14;
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/* 0x18 */ JGeometry::TVec3<f32>* field_0x18;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ u8 field_0x1e;
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/* 0x1F */ bool field_0x1f;
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/* 0x20 */ JGeometry::TVec3<f32> field_0x20;
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/* 0x2C */ JGeometry::TVec3<f32> field_0x2c;
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};
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