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Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles (#1968)
* d_a_tag_evtarea mostly done, work on d_a_npc * work on d_a_npc_ash * work on Z2SoundHandles * Z2SoundObject, JAUSoundAnimator OK * Update Progress.md --------- Co-authored-by: randomsalience <randomsalience@gmail.com>
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@@ -2,11 +2,10 @@
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#define Z2SOUNDOBJECT_H
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#include "Z2AudioLib/Z2SoundHandles.h"
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#include "JSystem/JAudio2/JAUSoundAnimator.h"
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#include "dolphin/types.h"
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struct Z2SoundStarter;
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struct JAUSoundAnimationSound {};
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class Z2SoundStarter;
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class Z2SoundObjBase : protected Z2SoundHandles {
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public:
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@@ -14,7 +13,7 @@ public:
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~Z2SoundObjBase();
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void deleteObject();
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void startCollisionSE(u32, u32, Z2SoundObjBase*);
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JAISoundHandle* startCollisionSE(u32, u32, Z2SoundObjBase*);
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bool isAlive() const { return mIsInitialized; }
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void setSoundStarter(Z2SoundStarter* i_soundStarter) { mSoundStarter = i_soundStarter; }
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@@ -23,13 +22,13 @@ public:
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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/* 0x14 */ Z2SoundStarter* mSoundStarter;
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/* 0x18 */ Vec* mSoundPos;
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/* 0x18 */ JGeometry::TVec3<f32>* mSoundPos;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ u8 field_0x1e;
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/* 0x1E */ s8 field_0x1e;
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/* 0x1F */ bool mIsInitialized;
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};
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@@ -38,10 +37,9 @@ public:
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Z2SoundObjSimple();
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~Z2SoundObjSimple();
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virtual void temp(); // temp to build OK, remove later
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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};
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class Z2SoundObjAnime : public Z2SoundObjBase {
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@@ -53,42 +51,49 @@ public:
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/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
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/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
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s8);
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/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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/* 802BF890 */ u32 getSoundID(JAUSoundAnimationSound const*,
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JGeometry::TVec3<f32> const&, f32);
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/* 802BF898 */ bool playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
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f32);
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/* 802BEBDC */ virtual void init(Vec*, u8);
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void stopAnime() { animation_ = NULL; }
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void stopAnime() { mpAnimation = NULL; }
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void setLoopStartFrame(f32 i_frame) {
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mStartSoundFrame = i_frame;
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mStartSoundIndex = mpAnimation->getStartSoundIndex(i_frame);
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}
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void setLoopEndFrame(f32 i_frame) {
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mEndSoundFrame = i_frame;
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mEndSoundIndex = mpAnimation->getEndSoundIndex(i_frame);
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}
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void setLoopFrame(f32 i_startFrame, f32 i_endFrame) {
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setLoopStartFrame(i_startFrame);
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setLoopEndFrame(i_endFrame);
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}
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/* 0x20 */ void* animation_; // JAUSoundAnimation*
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/* 0x20 */ JAUSoundAnimation* mpAnimation;
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/* 0x24 */ int field_0x24;
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/* 0x28 */ float field_0x28;
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/* 0x2C */ float field_0x2c;
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/* 0x30 */ float field_0x30;
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/* 0x34 */ int field_0x34;
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/* 0x38 */ int field_0x38;
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/* 0x28 */ f32 mCurSoundFrame;
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/* 0x2C */ f32 mStartSoundFrame;
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/* 0x30 */ f32 mEndSoundFrame;
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/* 0x34 */ int mStartSoundIndex;
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/* 0x38 */ int mEndSoundIndex;
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/* 0x3C */ int field_0x3c;
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/* 0x40 */ int curSoundIndex_;
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/* 0x44 */ bool field_0x44;
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/* 0x40 */ int mCurSoundIndex;
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/* 0x44 */ bool mReverse;
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};
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class Z2DopplerSoundObjBase : public Z2SoundHandles {
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class Z2DopplerSoundObjBase : public Z2SoundObjBase {
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public:
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Z2DopplerSoundObjBase();
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~Z2DopplerSoundObjBase();
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virtual void framework(u32, s8);
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virtual void init(Vec*, u8);
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virtual void startSound(JAISoundID, u32, s8);
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virtual void startLevelSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
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virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
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/* 0x14 */ Z2SoundStarter* field_0x14;
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/* 0x18 */ JGeometry::TVec3<f32>* field_0x18;
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/* 0x1C */ u16 field_0x1c;
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/* 0x1E */ u8 field_0x1e;
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/* 0x1F */ bool field_0x1f;
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/* 0x20 */ JGeometry::TVec3<f32> field_0x20;
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/* 0x2C */ JGeometry::TVec3<f32> field_0x2c;
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};
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