Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles (#1968)

* d_a_tag_evtarea mostly done, work on d_a_npc

* work on d_a_npc_ash

* work on Z2SoundHandles

* Z2SoundObject, JAUSoundAnimator OK

* Update Progress.md

---------

Co-authored-by: randomsalience <randomsalience@gmail.com>
This commit is contained in:
randomsalience
2023-10-26 08:41:03 -04:00
committed by GitHub
parent e2d51bf956
commit b13ff9e3d0
46 changed files with 672 additions and 2539 deletions
+36 -31
View File
@@ -2,11 +2,10 @@
#define Z2SOUNDOBJECT_H
#include "Z2AudioLib/Z2SoundHandles.h"
#include "JSystem/JAudio2/JAUSoundAnimator.h"
#include "dolphin/types.h"
struct Z2SoundStarter;
struct JAUSoundAnimationSound {};
class Z2SoundStarter;
class Z2SoundObjBase : protected Z2SoundHandles {
public:
@@ -14,7 +13,7 @@ public:
~Z2SoundObjBase();
void deleteObject();
void startCollisionSE(u32, u32, Z2SoundObjBase*);
JAISoundHandle* startCollisionSE(u32, u32, Z2SoundObjBase*);
bool isAlive() const { return mIsInitialized; }
void setSoundStarter(Z2SoundStarter* i_soundStarter) { mSoundStarter = i_soundStarter; }
@@ -23,13 +22,13 @@ public:
virtual void dispose();
virtual bool stopOK(Z2SoundHandlePool& pool);
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
/* 0x14 */ Z2SoundStarter* mSoundStarter;
/* 0x18 */ Vec* mSoundPos;
/* 0x18 */ JGeometry::TVec3<f32>* mSoundPos;
/* 0x1C */ u16 field_0x1c;
/* 0x1E */ u8 field_0x1e;
/* 0x1E */ s8 field_0x1e;
/* 0x1F */ bool mIsInitialized;
};
@@ -38,10 +37,9 @@ public:
Z2SoundObjSimple();
~Z2SoundObjSimple();
virtual void temp(); // temp to build OK, remove later
virtual void init(Vec* pSoundPos, u8 pNumHandles);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
};
class Z2SoundObjAnime : public Z2SoundObjBase {
@@ -53,42 +51,49 @@ public:
/* 802BF304 */ void updateSoundLifeTime_(f32, f32);
/* 802BF660 */ void startSoundInner(JGeometry::TVec3<f32> const&, f32, Z2SoundStarter*, u32,
s8);
/* 802BF890 */ void getSoundID(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
/* 802BF898 */ void playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
/* 802BF890 */ u32 getSoundID(JAUSoundAnimationSound const*,
JGeometry::TVec3<f32> const&, f32);
/* 802BF898 */ bool playsSound(JAUSoundAnimationSound const*, JGeometry::TVec3<f32> const&,
f32);
/* 802BEBDC */ virtual void init(Vec*, u8);
void stopAnime() { animation_ = NULL; }
void stopAnime() { mpAnimation = NULL; }
void setLoopStartFrame(f32 i_frame) {
mStartSoundFrame = i_frame;
mStartSoundIndex = mpAnimation->getStartSoundIndex(i_frame);
}
void setLoopEndFrame(f32 i_frame) {
mEndSoundFrame = i_frame;
mEndSoundIndex = mpAnimation->getEndSoundIndex(i_frame);
}
void setLoopFrame(f32 i_startFrame, f32 i_endFrame) {
setLoopStartFrame(i_startFrame);
setLoopEndFrame(i_endFrame);
}
/* 0x20 */ void* animation_; // JAUSoundAnimation*
/* 0x20 */ JAUSoundAnimation* mpAnimation;
/* 0x24 */ int field_0x24;
/* 0x28 */ float field_0x28;
/* 0x2C */ float field_0x2c;
/* 0x30 */ float field_0x30;
/* 0x34 */ int field_0x34;
/* 0x38 */ int field_0x38;
/* 0x28 */ f32 mCurSoundFrame;
/* 0x2C */ f32 mStartSoundFrame;
/* 0x30 */ f32 mEndSoundFrame;
/* 0x34 */ int mStartSoundIndex;
/* 0x38 */ int mEndSoundIndex;
/* 0x3C */ int field_0x3c;
/* 0x40 */ int curSoundIndex_;
/* 0x44 */ bool field_0x44;
/* 0x40 */ int mCurSoundIndex;
/* 0x44 */ bool mReverse;
};
class Z2DopplerSoundObjBase : public Z2SoundHandles {
class Z2DopplerSoundObjBase : public Z2SoundObjBase {
public:
Z2DopplerSoundObjBase();
~Z2DopplerSoundObjBase();
virtual void framework(u32, s8);
virtual void init(Vec*, u8);
virtual void startSound(JAISoundID, u32, s8);
virtual void startLevelSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startSound(JAISoundID, u32, s8);
virtual JAISoundHandle* startLevelSound(JAISoundID, u32, s8);
/* 0x14 */ Z2SoundStarter* field_0x14;
/* 0x18 */ JGeometry::TVec3<f32>* field_0x18;
/* 0x1C */ u16 field_0x1c;
/* 0x1E */ u8 field_0x1e;
/* 0x1F */ bool field_0x1f;
/* 0x20 */ JGeometry::TVec3<f32> field_0x20;
/* 0x2C */ JGeometry::TVec3<f32> field_0x2c;
};