Z2SoundObject, JAUSoundAnimator OK, work on Z2SoundHandles (#1968)

* d_a_tag_evtarea mostly done, work on d_a_npc

* work on d_a_npc_ash

* work on Z2SoundHandles

* Z2SoundObject, JAUSoundAnimator OK

* Update Progress.md

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Co-authored-by: randomsalience <randomsalience@gmail.com>
This commit is contained in:
randomsalience
2023-10-26 08:41:03 -04:00
committed by GitHub
parent e2d51bf956
commit b13ff9e3d0
46 changed files with 672 additions and 2539 deletions
-1
View File
@@ -5328,7 +5328,6 @@ BOOL daNpcF_c::chkActorInArea(fopAc_ac_c* actor, cXyz center, cXyz box, s16 angY
mDoMtx_stack_c::YrotS(-angY);
mDoMtx_stack_c::transM(-center.x, -center.y, -center.z);
mDoMtx_stack_c::multVec(&actor->current.pos, &relPos);
f32 boxX = fabsf(box.x);
f32 boxZ = fabsf(box.z);
f32 posX = fabsf(relPos.x);