d_a_alink cleanup / debug work (#3045)

* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
This commit is contained in:
TakaRikka
2026-01-17 05:44:37 -08:00
committed by GitHub
parent 93dcac3343
commit b1f44ce532
85 changed files with 11833 additions and 10199 deletions
+1 -1
View File
@@ -221,7 +221,7 @@ public:
u32 MskRPrm(u32 mask) const { return mRPrm & mask; }
void OnSPrmBit(u32 flag) { mSPrm |= flag; }
void OffSPrmBit(u32 flag) { mSPrm &= ~flag; }
u32 ChkSPrm(u32 prm) const { return MskSPrm(prm); }
u32 ChkSPrm(u32 prm) const { return MskSPrm(prm) != 0; }
void Set(cCcD_SrcObjCommonBase const& src) { mSPrm = src.mSPrm; }
};
+2 -1
View File
@@ -58,6 +58,7 @@ public:
void setMarkState(u8 state) { mMarkState = state; }
static Z2CreatureLink* mLinkPtr;
static Z2CreatureLink* getLink() { return mLinkPtr; }
friend class Z2LinkSoundStarter;
friend class Z2RideSoundStarter;
@@ -96,7 +97,7 @@ private:
}; // Size: 0xD0
inline Z2CreatureLink* Z2GetLink() {
return Z2CreatureLink::mLinkPtr;
return Z2CreatureLink::getLink();
}
class Z2CreatureRide;
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -79,8 +79,8 @@ public:
MtxP getMtx() { return mpModelMorf->getModel()->getAnmMtx(15); }
void onTarget() { mTarget = true; }
bool isBack() { return arg0; }
u8 onTarget() { return mTarget = true; }
u8 isBack() { return arg0; }
private:
/* 0x05AC */ request_of_phase_process_class mPhase;
+1 -1
View File
@@ -116,7 +116,7 @@ public:
void offStateFlg0(daBoomerang_FLG0 flag) { m_stateFlg0 &= ~flag; }
u32 getReturnFlg() const { return checkStateFlg0(FLG0_1); }
void onWindCatch() { onStateFlg0(WIND_CATCH); }
bool checkForceDelete() const { return m_forceDelete; }
u8 checkForceDelete() const { return m_forceDelete; }
void onForceDelete() { m_forceDelete = true; }
bool checkCharge() const { return true; }
void setThrow() { fopAcM_SetParam(this, 1); }
+1 -1
View File
@@ -34,7 +34,7 @@ public:
J3DModel* getModel() { return mpModel; }
MtxP getModelMtx() { return mpModel->getBaseTRMtx(); }
bool checkTandem() { return fopAcM_GetParam(this) == 2; }
bool checkJumpRideFlg() { return mJumpRideFlg; }
u8 checkJumpRideFlg() const { return mJumpRideFlg; }
void incShapeOffsetY(f32 offset) { mShapeOffsetY += offset; }
void incShapeAngleZ(s16 incZ) { shape_angle.z += incZ; }
void onRodID(fpc_ProcID i_rodID) { mRodID = i_rodID; }
+10 -10
View File
@@ -194,16 +194,16 @@ public:
daCow_c* getCowP() { return mCowP; }
// cLib_onBit<u16>(mFlags, (mask))
void setCrazyBeforeCatch() { mFlags |= Flag_CrazyBeforeCatch; }
void setCrazyCatch() { mFlags |= Flag_CrazyCatch; }
void setCrazyDash() { mFlags |= Flag_CrazyDash; }
void setCrazyThrowLeft() { mFlags |= Flag_CrazyThrowLeft; }
void setCrazyThrowRight() { mFlags |= Flag_CrazyThrowRight; }
void setCrazyReady() { mFlags |= Flag_CrazyReady; }
void setCrazyGo() { mFlags |= Flag_CrazyGo; }
void setNaderu() { mFlags |= Flag_Naderu; }
void setNaderuFinish() { mFlags |= Flag_NaderuFinish; }
void setCrazyReadyDrawOn() { mFlags |= Flag_CrazyReadyDrawOn; }
void setCrazyBeforeCatch() { mFlags |= (u16)Flag_CrazyBeforeCatch; }
void setCrazyCatch() { mFlags |= (u16)Flag_CrazyCatch; }
void setCrazyDash() { mFlags |= (u16)Flag_CrazyDash; }
void setCrazyThrowLeft() { mFlags |= (u16)Flag_CrazyThrowLeft; }
void setCrazyThrowRight() { mFlags |= (u16)Flag_CrazyThrowRight; }
void setCrazyReady() { mFlags |= (u16)Flag_CrazyReady; }
void setCrazyGo() { mFlags |= (u16)Flag_CrazyGo; }
void setNaderu() { mFlags |= (u16)Flag_Naderu; }
void setNaderuFinish() { mFlags |= (u16)Flag_NaderuFinish; }
void setCrazyReadyDrawOn() { mFlags |= (u16)Flag_CrazyReadyDrawOn; }
u8 getCowIn() { return mCowIn; }
u8 getNoNearCheckTimer() { return mNoNearCheckTimer; }
+1 -2
View File
@@ -152,8 +152,7 @@ public:
BOOL speakTo() {
if (mType == 4) {
if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) < 1100.0f && strlen(mpEvtData[5].eventName) != 0) {
u32 len = strlen(mpArcNames[mpEvtData[5].num]);
if (len != 0) {
if (strlen(mpArcNames[mpEvtData[5].num]) != 0) {
eventInfo.setArchiveName(mpArcNames[mpEvtData[5].num]);
dComIfGp_getEventManager().setObjectArchive(eventInfo.getArchiveName());
}
+2
View File
@@ -217,6 +217,8 @@ public:
s8 getActionMode() { return mActionMode; }
void setTalkFlag(u8 i_flag) { field_0x15bd = i_flag; }
bool checkBattleMode() { return true; }
int create();
int CreateHeap();
+1 -2
View File
@@ -146,8 +146,7 @@ public:
}
if (strlen(mpEvtData[var_r29].eventName) != 0) {
u32 len = strlen(mpArcNames[mpEvtData[var_r29].num]);
if (len != 0) {
if (strlen(mpArcNames[mpEvtData[var_r29].num]) != 0) {
eventInfo.setArchiveName(mpArcNames[mpEvtData[var_r29].num]);
dComIfGp_getEventManager().setObjectArchive(eventInfo.getArchiveName());
}
+5 -5
View File
@@ -228,11 +228,11 @@ public:
cXyz getAttentionPos(fopAc_ac_c*);
int standWaitJump(void*);
bool checkNpcObjGra() { return mMode == 1; }
void setCrazyDash() { field_0xa48 |= 4; }
void setCrazyCatch() { field_0xa48 |= 2; }
void setCrazyThrowLeft() { field_0xa48 |= 8; }
void setCrazyThrowRight() { field_0xa48 |= 0x10; }
u8 checkNpcObjGra() { return mMode == 1; }
void setCrazyDash() { field_0xa48 |= (u16)4; }
void setCrazyCatch() { field_0xa48 |= (u16)2; }
void setCrazyThrowLeft() { field_0xa48 |= (u16)8; }
void setCrazyThrowRight() { field_0xa48 |= (u16)0x10; }
static MotionFunc mBaseMotionList[22];
static MotionFunc mFaceMotionList[14];
+14 -25
View File
@@ -229,45 +229,34 @@ public:
}
u8 getType() {
int prm = fopAcM_GetParam(this) >> 0x1C;
int prm = (fopAcM_GetParam(this) & 0xF0000000) >> 28;
u8 type;
switch (argument) {
case 0:
switch (prm) {
case 1:
type = 2;
break;
return 2;
case 2:
type = 4;
break;
return 4;
case 3:
type = 6;
break;
return 6;
default:
type = 0;
break;
return 0;
}
break;
case 1:
switch (prm) {
case 1:
type = 3;
break;
return 3;
case 2:
type = 5;
break;
return 5;
default:
type = 1;
break;
return 1;
}
break;
default:
type = 0;
break;
return 0;
}
return type;
}
u8 getBitSW() { return fopAcM_GetParam(this) & 0xff; }
@@ -304,11 +293,11 @@ public:
/* 0x1124 */ daNpcT_Path_c mPath;
/* 0x114C */ cXyz mCXyzJump;
/* 0x1158 */ int mLatencyTime;
/* 0x115C */ float mJumpHeight;
/* 0x1160 */ float mJumpSpeed;
/* 0x1164 */ float mColsetBlend;
/* 0x1168 */ float mGoalStatueTurnSpeed;
/* 0x116C */ float mGoalStatueAngle;
/* 0x115C */ f32 mJumpHeight;
/* 0x1160 */ f32 mJumpSpeed;
/* 0x1164 */ f32 mColsetBlend;
/* 0x1168 */ f32 mGoalStatueTurnSpeed;
/* 0x116C */ f32 mGoalStatueAngle;
/* 0x1170 */ s16 mPlayerDirection;
/* 0x1172 */ u8 mReset;
/* 0x1173 */ u8 mSetWolfHowling;
+2 -1
View File
@@ -65,7 +65,7 @@ public:
cXyz getHangPos() { return mHangPos; }
void setHangPlayer() { mHangPlayer = 1; }
u8 getType() { return mType; }
int getType() { return mType; }
u8 getType_private() { return fopAcM_GetParamBit(this, 28, 4); }
u8 checkType() { return fopAcM_GetParamBit(this, 25, 1); }
u8 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
@@ -76,6 +76,7 @@ public:
void clrFlag() { mFlags = 0; }
void onFlag(u16 flag) { mFlags |= flag; }
u16 checkFlag(u16 flag) { return mFlags & flag; }
s16 getAngleY() { return shape_angle.y; }
private:
/* 0x5B0 */ request_of_phase_process_class mPhase;
+10 -6
View File
@@ -37,21 +37,25 @@ public:
cXyz& getJumpAimPos() { return eyePos; }
cXyz& getTopPos() { return mTopPos; }
cXyz& getRoofPos() { return mRoofPos; }
f32 getPullLength() { return mPullLength; }
f32 getPullLength() const { return mPullLength; }
void setPullLength(f32 i_length) { mPullLength = i_length; }
f32 getInitOutLength() { return mInitOutLength; }
f32 getInitOutLength() const { return mInitOutLength; }
f32 getRealRoofY() { return mRealRoofY; }
f32 getMoveDisRate() { return mPullLength * 0.01f; }
f32 getLastOffset() { return 6.0f; }
f32 getDownOffset() { return 100.0f; }
f32 getSwitchOffset() { return 94.0f; }
static f32 getLastOffset() { return 6.0f; }
static f32 getDownOffset() { return 100.0f; }
static f32 getSwitchOffset() { return 94.0f; }
u8 getSwitchNum() { return mSw; }
void onRide() { mRide = true; }
void offRide() { mRide = false; }
bool checkRideFlg() { return mRide; }
void onEndFlg() { mEnd = true; }
bool getEndFlg() { return mEnd; }
void onNowSwitchFlg() { mDown = mNowSwitch = true; }
void onNowSwitchFlg() {
mNowSwitch = true;
mDown = true;
}
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
+1 -1
View File
@@ -31,7 +31,7 @@ public:
u8 getGoldWolfIdx();
s8 getTuneId() { return fopAcM_GetParamBit(this, 4, 4); }
int getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
s8 getNextSceneId() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getSwBit1() { return home.angle.x & 0xff; }
u32 getSwBit2() { return fopAcM_GetParamBit(this, 8, 8); }
u32 getDelEveFlgId() { return fopAcM_GetParamBit(this, 0x10, 0x10); }
+4 -1
View File
@@ -82,7 +82,10 @@ public:
const attributes* attr() const { return &M_attr; }
int getType() { return argument & 0x7F; }
u8 getPathID() { return fopAcM_GetParam(this); }
bool isPlayerCorrect() { return (s8)(u8)(fopAcM_GetParam(this) >> 8) > 0; }
bool isPlayerCorrect() {
s8 var_r31 = (fopAcM_GetParam(this) >> 8) & 0xFF;
return var_r31 > 0;
}
private:
/* 0x568 */ J3DModel* mpActiveModel;
+253 -257
View File
@@ -14,28 +14,27 @@ public:
virtual ~daPy_sightPacket_c() {}
void setSight();
void setSightImage(ResTIMG*);
void setSightImage(ResTIMG* i_img);
bool getDrawFlg() { return mDrawFlag; }
u8 getDrawFlg() { return mDrawFlag; }
void onDrawFlg() { mDrawFlag = true; }
void offDrawFlg() { mDrawFlag = false; }
void setPos(const cXyz* i_pos) { mPos = *i_pos; }
cXyz* getPosP() { return &mPos; }
/* 0x04 */ bool mDrawFlag;
/* 0x05 */ u8 field_0x5[3];
/* 0x04 */ u8 mDrawFlag;
/* 0x08 */ cXyz mPos;
/* 0x14 */ Mtx field_0x14;
/* 0x14 */ Mtx mProjMtx;
/* 0x44 */ ResTIMG* mpImg;
/* 0x48 */ u8* mpData;
};
class daPy_boomerangMove_c {
public:
void initOffset(cXyz const*);
void initOffset(cXyz const* xyz, dCcD_GObjInf const*) { initOffset(xyz); }
int posMove(cXyz*, s16*, fopAc_ac_c*, s16);
void bgCheckAfterOffset(cXyz const*);
void initOffset(const cXyz* i_pos);
void initOffset(const cXyz* i_pos, const dCcD_GObjInf*) { initOffset(i_pos); }
int posMove(cXyz* o_pos, s16* o_rotY, fopAc_ac_c* i_objActor, s16 i_rotStep);
void bgCheckAfterOffset(const cXyz* i_pos);
static void initDropAngleY() { m_dropAngleY = 0x4000; }
static void offEventKeepFlg() { m_eventKeepFlg = 0; }
@@ -47,8 +46,8 @@ public:
private:
/* 0x0 */ u8 field_0x0;
/* 0x2 */ s16 field_0x2;
/* 0x4 */ f32 field_0x4;
/* 0x8 */ f32 field_0x8;
/* 0x4 */ f32 m_offsetY;
/* 0x8 */ f32 m_offsetXZ;
}; // Size: 0xC
class daPy_anmHeap_c {
@@ -61,24 +60,24 @@ public:
HEAP_TYPE_5,
};
daPy_anmHeap_c(u32 param_0 = 0);
daPy_anmHeap_c(u32 i_bufferSize = 0);
~daPy_anmHeap_c();
void initData();
void* mallocBuffer();
void createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE);
void* loadData(u16);
void* loadDataIdx(u16);
void* loadDataPriIdx(u16);
void* loadDataDemoRID(u16, u16);
void createHeap(daAlinkHEAP_TYPE i_heapType);
void* loadData(u16 i_resId);
void* loadDataIdx(u16 i_resId);
void* loadDataPriIdx(u16 i_resId);
void* loadDataDemoRID(u16 i_resID, u16 i_arcNo);
JKRHeap* setAnimeHeap();
u16 getIdx() const { return mIdx; }
void resetIdx() { mIdx = 0xffff; }
void resetPriIdx() { mPriIdx = 0xffff; }
void resetArcNo() { mArcNo = 0xffff; }
void resetIdx() { mIdx = 0xFFFF; }
void resetPriIdx() { mPriIdx = 0xFFFF; }
void resetArcNo() { mArcNo = 0xFFFF; }
bool checkNoSetArcNo() const { return mArcNo == 0xFFFF; }
void setBufferSize(u32 size) { mBufferSize = size; }
void setBuffer(u8* buf) { mBuffer = buf; }
void setBufferSize(u32 i_size) { mBufferSize = i_size; }
void setBuffer(u8* i_buffer) { mBuffer = i_buffer; }
u32 getBufferSize() { return mBufferSize; }
u8* getBuffer() { return mBuffer; }
bool checkNoSetIdx() const { return mIdx == 0xFFFF; }
@@ -86,11 +85,9 @@ public:
u16 getArcNo() const { return mArcNo; }
void setIdx(u16 i_idx) { mIdx = i_idx; }
private:
/* 0x00 */ u16 mIdx;
/* 0x02 */ u16 mPriIdx;
/* 0x04 */ u16 mArcNo;
/* 0x06 */ u16 field_0x06;
/* 0x08 */ u32 mBufferSize;
/* 0x0C */ u8* mBuffer;
/* 0x10 */ JKRSolidHeap* mAnimeHeap;
@@ -101,11 +98,11 @@ public:
daPy_actorKeep_c() { clearData(); }
void setActor();
void setData(fopAc_ac_c*);
void setData(fopAc_ac_c* i_actor);
void clearData();
fpc_ProcID getID() const { return mID; }
void setID(fpc_ProcID id) { mID = id; }
void setID(fpc_ProcID i_id) { mID = i_id; }
fopAc_ac_c* getActor() const { return mActor; }
fopAc_ac_c* getActorConst() const { return mActor; }
@@ -120,10 +117,10 @@ public:
daPy_frameCtrl_c() {}
bool checkAnmEnd();
void updateFrame();
void setFrameCtrl(u8, short, short, f32, f32);
void setFrameCtrl(u8 i_attribute, s16 i_start, s16 i_end, f32 i_rate, f32 i_frame);
u16 getEndFlg() { return mEndFlg; }
u16 getNowSetFlg() { return mNowSetFlg; }
u16 getEndFlg() const { return mEndFlg; }
u16 getNowSetFlg() const { return mNowSetFlg; }
void onEndFlg() { mEndFlg = 1; }
void onNowSetFlg() { mNowSetFlg = 1; }
void offNowSetFlg() { mNowSetFlg = 0; }
@@ -300,8 +297,7 @@ class daPy_py_c : public fopAc_ac_c {
public:
/* 0x0568 */ u8 mCutType;
/* 0x0569 */ u8 mComboCutCount;
/* 0x056A */ u8 mSpecialMode; // maybe needs better name
/* 0x056B */ u8 field_0x56b;
/* 0x056A */ u8 mMode;
/* 0x056C */ s16 mDamageTimer;
/* 0x056E */ u16 mSwordUpTimer;
/* 0x0570 */ u32 mNoResetFlg0;
@@ -313,8 +309,8 @@ public:
/* 0x0588 */ u32 mEndResetFlg0;
/* 0x058C */ u32 mEndResetFlg1;
/* 0x0590 */ u32 mEndResetFlg2;
/* 0x0594 */ f32 field_0x594;
/* 0x0598 */ f32 field_0x598;
/* 0x0594 */ f32 mMaxSpeed;
/* 0x0598 */ f32 mHeight;
/* 0x059C */ csXyz mBodyAngle;
/* 0x05A4 */ cXyz mHeadTopPos;
/* 0x05B0 */ cXyz mItemPos;
@@ -323,23 +319,23 @@ public:
/* 0x05D4 */ cXyz mRightHandPos;
/* 0x05E0 */ cXyz mLeftFootPos;
/* 0x05EC */ cXyz mRightFootPos;
/* 0x05F8 */ cXyz field_0x5f8;
/* 0x05F8 */ cXyz mViewerCurrentPos;
/* 0x0604 */ daPy_demo_c mDemo;
public:
enum daPy_FLG0 {
FLG0_UNK_40000000 = 0x40000000,
FLG0_HEAVY_STATE = 0x40000000,
FLG0_EQUIP_HVY_BOOTS = 0x2000000,
FLG0_PLAYER_NO_DRAW = 0x8000000,
FLG0_UNK_10000000 = 0x10000000,
FLG0_UNK_1000000 = 0x1000000,
FLG0_UNDERWATER = 0x800000,
FLG0_WATER_IN_MOVE = 0x800000,
FLG0_UNK_400000 = 0x400000,
FLG0_UNK_200000 = 0x200000,
FLG0_GORON_UP_STOP_CANCEL = 0x200000,
FLG0_UNK_100000 = 0x100000,
FLG0_UNK_80000 = 0x80000,
FLG0_FAST_SWORD_CUT = 0x80000,
FLG0_UNK_40000 = 0x40000,
FLG0_DK_CAUGHT = 0x20000,
FLG0_DK_CAUGHT2 = 0x20000,
FLG0_UNK_10000 = 0x10000,
FLG0_UNK_8000 = 0x8000,
FLG0_UNK_4000 = 0x4000,
@@ -349,24 +345,20 @@ public:
FLG0_UNK_400 = 0x400,
FLG0_SWIM_UP = 0x100,
FLG0_UNK_80 = 0x80,
FLG0_UNK_40 = 0x40,
FLG0_CUT_AT_FLG = 0x40,
FLG0_UNK_20 = 0x20,
FLG0_UNK_10 = 0x10,
FLG0_UNK_8 = 0x8,
FLG0_MIDNA_RIDE = 4,
FLG0_UNK_2 = 2,
FLG0_HVY_STATE = FLG0_UNK_40000000 | FLG0_EQUIP_HVY_BOOTS | FLG0_DK_CAUGHT,
FLG0_UNK_14000 = 0x14000,
FLG0_UNK_10400 = 0x10400,
FLG0_UNK_18 = FLG0_UNK_10 | FLG0_UNK_8,
};
enum daPy_FLG1 {
FLG1_UNK_80000000 = 0x80000000,
FLG1_ICE_FREEZE = 0x40000000,
FLG1_FREEZE_DAMAGE = 0x40000000,
FLG1_UNK_20000000 = 0x20000000,
FLG1_UNK_10000000 = 0x10000000,
FLG1_UNK_8000000 = 0x8000000,
FLG1_UNK_4000000 = 0x4000000,
FLG1_IS_WOLF = 0x2000000,
FLG1_UNK_1000000 = 0x1000000,
@@ -378,7 +370,7 @@ public:
FLG1_UNK_40000 = 0x40000,
FLG1_UNK_20000 = 0x20000,
FLG1_UNK_10000 = 0x10000,
FLG1_UNK_8000 = 0x8000,
FLG1_FISHING_ROD_CASTING_END = 0x8000,
FLG1_THROW_DAMAGE = 0x4000,
FLG1_UNK_2000 = 0x2000,
FLG1_UNK_1000 = 0x1000,
@@ -393,22 +385,19 @@ public:
FLG1_UNK_4 = 4,
FLG1_UNK_2 = 2,
FLG1_DK_CAUGHT = 1,
FLG1_UNK_1800 = 0x1800,
FLG1_UNK_10100000 = FLG1_UNK_10000000 | FLG1_UNK_100000,
};
enum daPy_FLG2 {
FLG2_HORSE_ZELDA = 0x40000000,
FLG2_UNK_20000000 = 0x20000000,
FLG2_UNK_10000000 = 0x10000000,
FLG2_FISHING_CAST_WAIT = 0x20000000,
FLG2_KANDELAAR_LIGHT_OFF = 0x10000000,
FLG2_UNK_4080000 = 0x4080000,
FLG2_UNK_4000000 = 0x4000000,
FLG2_UNK_2080000 = 0x2080000,
FLG2_UNK_2000000 = 0x2000000,
FLG2_UNK_8000000 = 0x8000000,
FLG2_UNK_1000000 = 0x1000000,
FLG2_BOAR_SINGLE_BATTLE = 0x800000,
FLG2_BOAR_SINGLE_BATTLE_2ND = 0x1000000,
FLG2_BOAR_SINGLE_BATTLE_1ST = 0x800000,
FLG2_STATUS_WINDOW_DRAW = 0x400000,
FLG2_UNK_280000 = 0x280000,
FLG2_UNK_200000 = 0x200000,
@@ -417,12 +406,12 @@ public:
FLG2_FORCE_GAMEOVER = 0x40000,
FLG2_UNK_20000 = 0x20000,
FLG2_WOLF_DASH_AUTO_JUMP = 0x10000,
FLG2_SCN_CHG_START = 0x8000,
FLG2_UNK_4000 = 0x4000,
FLG2_SCENE_CHANGE_START = 0x8000,
FLG2_FOG_FADE = 0x4000,
FLG2_UNK_2000 = 0x2000,
FLG2_PRESSED_DAMAGE = 0x1000,
FLG2_UNK_800 = 0x800,
FLG2_PLAYER_SHADOW = 0x400,
FLG2_PLAYER_SHADOW_NO_DRAW = 0x400,
FLG2_UNK_200 = 0x200,
FLG2_UNK_100 = 0x100,
FLG2_UNK_80 = 0x80,
@@ -431,11 +420,8 @@ public:
FLG2_UNK_10 = 0x10,
FLG2_UNK_8 = 8,
FLG2_UNK_4 = 4,
FLG2_UNK_2 = 2,
FLG2_COMBO_RESERB = 2,
FLG2_UNK_1 = 1,
FLG2_UNK_58 = FLG2_WOLF_ENEMY_HANG_BITE | FLG2_UNK_10 | FLG2_UNK_8,
FLG2_UNK_10000001 = FLG2_UNK_10000000 | FLG2_UNK_1,
};
enum daPy_FLG3 {
@@ -460,13 +446,13 @@ public:
FLG3_UNK_1000 = 0x1000,
FLG3_UNK_800 = 0x800,
FLG3_UNK_400 = 0x400,
FLG3_UNK_200 = 0x200,
FLG3_UNK_100 = 0x100,
FLG3_UNK_80 = 0x80,
FLG3_UNK_40 = 0x40,
FL3_TRANING_CUT_BACK = 0x20,
FLG3_UNK_10 = 0x10,
FLG3_UNK_8 = 8,
FLG3_TRANING_CUT_LARGE_JUMP = 0x200,
FLG3_TRANING_CUT_LARGE_TURN = 0x100,
FLG3_TRANING_CUT_FAST = 0x80,
FLG3_TRANING_CUT_HEAD = 0x40,
FLG3_TRANING_CUT_BACK = 0x20,
FLG3_TRANING_CUT_DOWN = 0x10,
FLG3_TRANING_SHIELD_ATTACK = 8,
FLG3_UNK_4 = 4,
FLG3_UNK_1 = 1,
};
@@ -477,21 +463,21 @@ public:
ERFLG0_UNK_20000000 = 0x20000000,
ERFLG0_WOLF_FCHAIN_PULL = 0x10000000,
ERFLG0_UNK_8000000 = 0x8000000,
ERFLG0_UNK_4000000 = 0x4000000,
ERFLG0_FISHING_RELEASE = 0x4000000,
ERFLG0_BOSS_ROOM_WAIT = 0x2000000,
ERFLG0_ENEMY_DEAD = 0x1000000,
ERFLG0_UNK_800000 = 0x800000,
ERFLG0_BEE_FOLLOW = 0x400000,
ERFLG0_UNK_200000 = 0x200000,
ERFLG0_LEAF_SE = 0x200000,
ERFLG0_UNK_100000 = 0x100000,
ERFLG0_SINGLE_BOAR_AVOID = 0x80000,
ERFLG0_FISHING_ROD_GET_FISH = 0x40000,
ERFLG0_UNK_20000 = 0x20000,
ERFLG0_UNK_10000 = 0x10000,
ERFLG0_FISHING_ROD_REEL_END = 0x20000,
ERFLG0_FISHING_HIT = 0x10000,
ERFLG0_UNK_4000 = 0x4000,
ERFLG0_UNK_2000 = 0x2000,
ERFLG0_UNK_1000 = 0x1000,
ERFLG0_UNK_400 = 0x400,
ERFLG0_NECK_SEARCH_WIDE = 0x400,
ERFLG0_FORCE_AUTO_JUMP = 0x200,
ERFLG0_UNK_100 = 0x100,
ERFLG0_UNK_80 = 0x80,
@@ -500,31 +486,31 @@ public:
ERFLG0_NOT_HANG = 0x10,
ERFLG0_UNK_8 = 8,
ERFLG0_UNK_4 = 4,
ERFLG0_UNK_2 = 2,
ERFLG0_FORCE_WOLF_CHANGE = 2,
ERFLG0_UNK_1 = 1,
};
enum daPy_ERFLG1 {
ERFLG1_GANON_FINISH = 0x80000000,
ERFLG1_UNK_40000000 = 0x40000000,
ERFLG1_UNK_20000000 = 0x20000000,
ERFLG1_UNK_10000000 = 0x10000000,
ERFLG1_SHIELD_BACKBONE = 0x80000000,
ERFLG1_SWORD_TRIGGER_NON = 0x40000000,
ERFLG1_CANOE_ITEM_CANCEL = 0x20000000,
ERFLG1_DO_PUT_EMPHASYS = 0x10000000,
ERFLG1_LARGE_DAMAGE_UP_STOP = 0x8000000,
ERFLG1_UNK_4000000 = 0x4000000,
ERFLG1_UNK_2000000 = 0x2000000,
ERFLG1_UNK_1000000 = 0x1000000,
ERFLG1_DO_EXCHANGE_PUT_IN = 0x4000000,
ERFLG1_CHAIN_PULL_END = 0x2000000,
ERFLG1_CHAIN_FORCE_PULL = 0x1000000,
ERFLG1_UNK_400000 = 0x400000,
ERFLG1_UNK_200000 = 0x200000,
ERFLG1_UNK_100000 = 0x100000,
ERFLG1_UNK_80000 = 0x80000,
ERFLG1_UNK_40000 = 0x40000,
ERFLG1_UNK_20000 = 0x20000,
ERFLG1_WATER_DROP = 0x20000,
ERFLG1_UNK_10000 = 0x10000,
ERFLG1_UNK_8000 = 0x8000,
ERFLG1_UNK_4000 = 0x4000,
ERFLG1_UNK_2000 = 0x2000,
ERFLG1_UNK_1000 = 0x1000,
ERFLG1_UNK_800 = 0x800,
ERFLG1_WATERFALL_FRONT_HIT = 0x800,
ERFLG1_UNK_400 = 0x400,
ERFLG1_WOLF_EYE_KEEP = 0x200,
ERFLG1_UNK_100 = 0x100,
@@ -535,7 +521,7 @@ public:
ERFLG1_UNK_8 = 8,
ERFLG1_UNK_4 = 4,
ERFLG1_UNK_2 = 2,
ERFLG1_UNK_1 = 1,
ERFLG1_NS_SCREAM = 1,
};
enum daPy_ERFLG2 {
@@ -543,10 +529,10 @@ public:
ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP = 0x80,
ERFLG2_UNK_40 = 0x40,
ERFLG2_UNK_20 = 0x20,
ERFLG2_UNK_10 = 0x10,
ERFLG2_UNK_8 = 8,
ERFLG2_UNK_2 = 2,
ERFLG2_UNK_1 = 1,
ERFLG2_LIGHT_SWORD_GET_EFFECT = 0x10,
ERFLG2_FORCE_GRAB_REBOUND = 8,
ERFLG2_FORCE_HORSE_GETOFF = 2,
ERFLG2_FISHING_KEEP = 1,
};
enum daPy_RFLG0 {
@@ -556,20 +542,20 @@ public:
RFLG0_UNK_10000000 = 0x10000000,
RFLG0_UNK_8000000 = 0x8000000,
RFLG0_UNK_4000000 = 0x4000000,
RFLG0_UNK_2000000 = 0x2000000,
RFLG0_ITEM_SIGHT_BG_HIT = 0x2000000,
RFLG0_GRAB_PUT_START = 0x400000,
RFLG0_WOLF_GROWL = 0x200000,
RFLG0_UNK_80000 = 0x80000,
RFLG0_UNK_40000 = 0x40000,
RFLG0_UNK_20000 = 0x20000,
RFLG0_UNK_10000 = 0x10000,
RFLG0_UNK_8000 = 0x8000,
RFLG0_CLIMB_END_HANG = 0x40000,
RFLG0_WOLF_TAG_LOCK_JUMP_READY = 0x20000,
RFLG0_ATTENTION_LOCK = 0x10000,
RFLG0_GRAB_UP_START = 0x8000,
RFLG0_UNK_4000 = 0x4000,
RFLG0_FRONT_ROLL_CRASH = 0x2000,
RFLG0_ENEMY_ATTN_LOCK = 0x1000,
RFLG0_UNK_400 = 0x400,
RFLG0_COW_GAME_LEASH = 0x200,
RFLG0_UNK_100 = 0x100,
RFLG0_AUTO_JUMP_START = 0x100,
RFLG0_UNK_80 = 0x80,
RFLG0_UNK_40 = 0x40,
RFLG0_GRAB_UP_END = 0x20,
@@ -577,15 +563,15 @@ public:
RFLG0_UNK_8 = 0x8,
RFLG0_GRAB_THROW = 0x4,
RFLG0_UNK_2 = 0x2,
RFLG0_UNK_1 = 0x1,
RFLG0_STICK_ARROW_RESET = 0x1,
};
enum daPy_RFLG1 {
RFLG1_DAMAGE_IMPACT = 0x400,
RFLG1_UNK_200 = 0x200,
RFLG1_UNK_100 = 0x100,
RFLG1_UNK_80 = 0x80,
RFLG1_UNK_40 = 0x40,
RFLG0_FISHINGROD_USE_ACCEPT = 0x200,
RFLG1_INSECT_RELEASE = 0x100,
RFLG0_FISHINGROD_USE_START = 0x80,
RFLG1_BOARD_NO_FOOT_ANGLE = 0x40,
RFLG1_UNK_30 = 0x30,
RFLG1_UNK_20 = 0x20,
RFLG1_UNK_10 = 0x10,
@@ -593,11 +579,9 @@ public:
RFLG1_UNK_4 = 0x4,
RFLG1_UNK_2 = 0x2,
RFLG1_WOLF_ATTACK_REVERSE = 0x1,
RFLG1_UNK_C = 0xC,
};
enum {
enum daPy_MODE {
/* 0x01 */ SMODE_SUMO_READY = 1,
/* 0x25 */ SMODE_SUMO_LOSE = 37,
/* 0x27 */ SMODE_WOLF_PUZZLE = 39,
@@ -606,7 +590,7 @@ public:
/* 0x2C */ SMODE_CARGO_CARRY,
};
enum CutType {
enum daPy_CUT_TYPE {
/* 0x00 */ CUT_TYPE_NONE,
/* 0x01 */ CUT_TYPE_NM_VERTICAL,
/* 0x02 */ CUT_TYPE_NM_STAB,
@@ -618,13 +602,13 @@ public:
/* 0x08 */ CUT_TYPE_TURN_RIGHT,
/* 0x09 */ CUT_TYPE_UNK_9,
/* 0x0A */ CUT_TYPE_JUMP,
/* 0x0B */ CUT_TYPE_DASH_UNK_B,
/* 0x0C */ CUT_TYPE_DASH_UNK_C,
/* 0x0D */ CUT_TYPE_DASH_UNK_D,
/* 0x0B */ CUT_TYPE_DASH_LEFT_BOARD,
/* 0x0C */ CUT_TYPE_DASH_RIGHT_BOARD,
/* 0x0D */ CUT_TYPE_DASH_CHARGE_BOARD,
/* 0x0E */ CUT_TYPE_UNK_E,
/* 0x0F */ CUT_TYPE_UNK_F,
/* 0x10 */ CUT_TYPE_AIR,
/* 0x11 */ CUT_TYPE_DASH_UNK_11,
/* 0x10 */ CUT_TYPE_DASH_LEFT_SIDESTEP,
/* 0x11 */ CUT_TYPE_DASH_RIGHT_SIDESTEP,
/* 0x12 */ CUT_TYPE_LARGE_JUMP_INIT,
/* 0x13 */ CUT_TYPE_LARGE_JUMP,
/* 0x14 */ CUT_TYPE_LARGE_JUMP_FINISH,
@@ -641,15 +625,15 @@ public:
/* 0x1F */ CUT_TYPE_MORTAL_DRAW_B,
/* 0x20 */ CUT_TYPE_FINISH_STAB,
/* 0x21 */ CUT_TYPE_COMBO_STAB,
/* 0x22 */ CUT_TYPE_HORSE_UNK_22,
/* 0x23 */ CUT_TYPE_HORSE_UNK_23,
/* 0x22 */ CUT_TYPE_HORSE_LEFT_A,
/* 0x23 */ CUT_TYPE_HORSE_LEFT_B,
/* 0x24 */ CUT_TYPE_UNK_24,
/* 0x25 */ CUT_TYPE_DASH_UNK_25,
/* 0x26 */ CUT_TYPE_DASH_UNK_26,
/* 0x25 */ CUT_TYPE_DASH_LEFT,
/* 0x26 */ CUT_TYPE_DASH_RIGHT,
/* 0x27 */ CUT_TYPE_DOWN,
/* 0x28 */ CUT_TYPE_UNK_28,
/* 0x29 */ CUT_TYPE_GUARD_ATTACK,
/* 0x2A */ CUT_TYPE_HORSE_UNK_2A,
/* 0x2A */ CUT_TYPE_HORSE_RIGHT_A,
/* 0x2B */ CUT_TYPE_HORSE_TURN,
/* 0x2C */ CUT_TYPE_WOLF_B_LEFT,
/* 0x2D */ CUT_TYPE_WOLF_B_RIGHT,
@@ -663,32 +647,32 @@ public:
/* 0x35 */ CUT_TYPE_WOLF_UNK_35,
/* 0x36 */ CUT_TYPE_WOLF_LOCK,
/* 0x37 */ CUT_TYPE_WOLF_UNK_37,
/* 0x38 */ CUT_TYPE_DASH_UNK_38,
/* 0x38 */ CUT_TYPE_DASH_CHARGE,
/* 0x39 */ CUT_TYPE_WOLF_JUMP,
};
static u32 setParamData(int, int, int, int);
static BOOL checkFishingRodItem(int);
static BOOL checkBombItem(int);
static BOOL checkBottleItem(int);
static BOOL checkDrinkBottleItem(int);
static BOOL checkOilBottleItem(int);
static BOOL checkOpenBottleItem(int);
static BOOL checkBowItem(int);
static BOOL checkHookshotItem(int);
static BOOL checkTradeItem(int);
static BOOL checkDungeonWarpItem(int);
static u32 setParamData(int i_roomNo, int i_mode, int, int);
static BOOL checkFishingRodItem(int i_itemNo);
static BOOL checkBombItem(int i_itemNo);
static BOOL checkBottleItem(int i_itemNo);
static BOOL checkDrinkBottleItem(int i_itemNo);
static BOOL checkOilBottleItem(int i_itemNo);
static BOOL checkOpenBottleItem(int i_itemNo);
static BOOL checkBowItem(int i_itemNo);
static BOOL checkHookshotItem(int i_itemNo);
static BOOL checkTradeItem(int i_itemNo);
static BOOL checkDungeonWarpItem(int i_itemNo);
static BOOL checkMasterSwordEquip();
static BOOL checkWoodShieldEquip();
static f32 getAttentionOffsetY();
static int checkNowWolfEyeUp();
static void forceRestartRoom(int, u32, int);
static void forceRestartRoom(int i_dmgAmount, u32 i_mode, int);
static BOOL setFmChainPos(fopAc_ac_c*, cXyz*, int);
static void cancelFmChainGrab();
static void setLookPos(cXyz*);
static void setPlayerSe(u32);
static bool linkGrabSubjectNoDraw(fopAc_ac_c*);
static bool wolfGrabSubjectNoDraw(fopAc_ac_c*);
static void setLookPos(cXyz* i_pos);
static void setPlayerSe(u32 i_soundID);
static bool linkGrabSubjectNoDraw(fopAc_ac_c* i_actor);
static bool wolfGrabSubjectNoDraw(fopAc_ac_c* i_actor);
static bool checkRoomRestartStart();
static u32 checkCarryStartLightBallA();
static u32 checkCarryStartLightBallB();
@@ -697,16 +681,18 @@ public:
static bool checkBoomerangCharge();
static bool checkBoomerangChargeTime();
static daBoomerang_c* getThrowBoomerangActor();
static void cancelBoomerangLockActor(fopAc_ac_c*);
static void setPlayerDamage(int, int);
static void setMidnaMotionNum(int);
static void setMidnaFaceNum(int);
static void cancelBoomerangLockActor(fopAc_ac_c* i_actor);
static void setPlayerDamage(int i_dmgAmount, BOOL i_setDmgTimer);
static BOOL checkAcceptDungeonWarp();
static void setMidnaMotionNum(int i_motionNum);
static void setMidnaFaceNum(int i_faceNum);
static BOOL checkShieldGet() { return dComIfGs_getSelectEquipShield() != fpcNm_ITEM_NONE; }
static BOOL checkSwordGet() { return dComIfGs_getSelectEquipSword() != fpcNm_ITEM_NONE; }
cXyz getHeadTopPos() const { return mHeadTopPos; }
u32 checkThrowDamage() const { return checkNoResetFlg1(FLG1_THROW_DAMAGE); }
bool checkGoronSideMove() const { return mSpecialMode == 0x2B; }
bool checkGoronSideMove() const { return mMode == 0x2B; }
cXyz* getRightFootPosP() { return &mRightFootPos; }
cXyz* getLeftFootPosP() { return &mLeftFootPos; }
cXyz getLeftFootPos() const { return mLeftFootPos; }
@@ -717,7 +703,7 @@ public:
const cXyz getLeftHandPos() const { return mLeftHandPos; }
const cXyz getItemPos() const { return mItemPos; }
BOOL getDkCaught() const { return checkNoResetFlg1(FLG1_DK_CAUGHT); }
BOOL getDkCaught2() const { return checkNoResetFlg0(FLG0_DK_CAUGHT); }
BOOL getDkCaught2() const { return checkNoResetFlg0(FLG0_DK_CAUGHT2); }
BOOL getStCaught() const { return checkNoResetFlg1(FLG1_UNK_80000000); }
/* vt 0X008 */ virtual cXyz* getMidnaAtnPos() const { return NULL; }
@@ -790,7 +776,7 @@ public:
/* vt 0X114 */ virtual void voiceStart(u32) {}
/* vt 0X118 */ virtual void seStartOnlyReverb(u32) {}
/* vt 0X11C */ virtual void seStartOnlyReverbLevel(u32) {}
/* vt 0X120 */ virtual void setOutPower(f32, short, int) {}
/* vt 0X120 */ virtual void setOutPower(f32, s16, int) {}
/* vt 0X124 */ virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo*) {}
/* vt 0X128 */ virtual void onMagneGrab(f32, f32) {}
/* vt 0X12C */ virtual void onFrollCrashFlg(u8, int) {}
@@ -803,12 +789,12 @@ public:
/* vt 0X148 */ virtual BOOL checkSingleBoarBattleSecondBowReady() const { return FALSE; }
/* vt 0X14C */ virtual bool checkPointSubWindowMode() const { return FALSE; }
/* vt 0X150 */ virtual void setClothesChange(int) {}
/* vt 0X154 */ virtual void setPlayerPosAndAngle(cXyz const*, short, int) {}
/* vt 0X154 */ virtual void setPlayerPosAndAngle(cXyz const*, s16, int) {}
/* vt 0X158 */ virtual void setPlayerPosAndAngle(cXyz const*, csXyz const*) {}
/* vt 0X15C */ virtual void setPlayerPosAndAngle(f32 (*)[4]) {}
/* vt 0X160 */ virtual bool setThrowDamage(short, f32, f32, int, int, int) { return FALSE; }
/* vt 0X160 */ virtual bool setThrowDamage(s16, f32, f32, int, int, int) { return FALSE; }
/* vt 0X164 */ virtual bool checkSetNpcTks(cXyz*, int, int) { return FALSE; }
/* vt 0X168 */ virtual int setRollJump(f32, f32, short) { return FALSE; }
/* vt 0X168 */ virtual int setRollJump(f32, f32, s16) { return FALSE; }
/* vt 0X16C */ virtual void playerStartCollisionSE(u32, u32) {}
/* vt 0X170 */ virtual void changeTextureAnime(u16, u16, int) {}
/* vt 0X174 */ virtual void cancelChangeTextureAnime() {}
@@ -835,13 +821,13 @@ public:
/* vt 0X1C8 */ virtual cXyz* getKandelaarFlamePos() { return NULL; }
/* vt 0X1CC */ virtual bool checkUseKandelaar(int) { return FALSE; }
/* vt 0X1D0 */ virtual void setDkCaught(fopAc_ac_c*) {}
/* vt 0X1D4 */ virtual void onPressedDamage(cXyz const&, short) {}
/* vt 0X1D4 */ virtual void onPressedDamage(cXyz const&, s16) {}
/* vt 0X1D8 */ virtual bool checkPriActorOwn(fopAc_ac_c const*) const { return FALSE; }
/* vt 0X1DC */ virtual bool onWolfEnemyBiteAll(fopAc_ac_c*, daPy_FLG2) { return FALSE; }
/* vt 0X1E0 */ virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const*) const { return FALSE; }
/* vt 0X1E4 */ virtual void setWolfEnemyHangBiteAngle(short) {}
/* vt 0X1E4 */ virtual void setWolfEnemyHangBiteAngle(s16) {}
/* vt 0X1E8 */ virtual void setKandelaarMtx(f32 (*)[4], int, int) {}
/* vt 0X1EC */ virtual bool getStickAngleFromPlayerShape(short*) const { return FALSE; }
/* vt 0X1EC */ virtual bool getStickAngleFromPlayerShape(s16*) const { return FALSE; }
/* vt 0X1F0 */ virtual bool checkSpinnerPathMove() { return FALSE; }
/* vt 0X1F4 */ virtual bool checkSpinnerTriggerAttack() { return FALSE; }
/* vt 0X1F8 */ virtual void onSpinnerPathForceRemove() {}
@@ -858,7 +844,7 @@ public:
/* vt 0X224 */ virtual s16 checkSumouWithstand() const { return 0; }
/* vt 0X228 */ virtual void cancelGoronThrowEvent() {}
/* vt 0X22C */ virtual void setSumouGraspCancelCount(int) {}
/* vt 0X230 */ virtual void setSumouPushBackDirection(short) {}
/* vt 0X230 */ virtual void setSumouPushBackDirection(s16) {}
/* vt 0X234 */ virtual void setSumouLoseHeadUp() {}
/* vt 0X238 */ virtual s16 getGiantPuzzleAimAngle() const { return shape_angle.y; }
/* vt 0X23C */ virtual void setGoronSideMove(fopAc_ac_c*) {}
@@ -894,7 +880,7 @@ public:
bool getSumouCameraMode() const {
bool sumouCameraMode = false;
if (mSpecialMode != 0 && mSpecialMode < 0x26) {
if (mMode != 0 && mMode < 0x26) {
sumouCameraMode = true;
}
return sumouCameraMode;
@@ -903,7 +889,7 @@ public:
bool getSumouMode() const { return getSumouCameraMode(); }
void cancelOriginalDemo() {
mDemo.setSystemDemoType();
mDemo.setDemoMode(1);
mDemo.setDemoMode(daPy_demo_c::DEMO_UNK_1_e);
}
u32 getDemoMode() const { return mDemo.getDemoMode(); }
@@ -911,80 +897,80 @@ public:
u8 getCutCount() const { return mComboCutCount; }
BOOL checkStatusWindowDraw() const { return checkNoResetFlg2(FLG2_STATUS_WINDOW_DRAW); }
bool checkCargoCarry() const { return mSpecialMode == SMODE_CARGO_CARRY; }
BOOL getHeavyStateAndBoots() { return checkNoResetFlg0(FLG0_HVY_STATE); }
bool checkCargoCarry() const { return mMode == SMODE_CARGO_CARRY; }
BOOL getHeavyStateAndBoots() { return checkNoResetFlg0(daPy_FLG0(FLG0_HEAVY_STATE | FLG0_EQUIP_HVY_BOOTS | FLG0_DK_CAUGHT2)); }
BOOL checkEnemyAttentionLock() const { return checkResetFlg0(RFLG0_ENEMY_ATTN_LOCK); }
BOOL getGrabUpStart() const { return checkResetFlg0(RFLG0_UNK_8000); }
bool checkCanoeSlider() const { return mSpecialMode == 0x2D; }
bool checkGoatStopGame() const { return mSpecialMode == 0x2A; }
void onGoatStopGame() { mSpecialMode = 0x2A; }
BOOL getGrabUpStart() const { return checkResetFlg0(RFLG0_GRAB_UP_START); }
bool checkCanoeSlider() const { return mMode == 0x2D; }
bool checkGoatStopGame() const { return mMode == 0x2A; }
void onGoatStopGame() { mMode = 0x2A; }
u8 getCutType() const { return mCutType; }
u16 getSwordAtUpTime() const { return mSwordUpTimer; }
s16 getDamageWaitTimer() const { return mDamageTimer; }
BOOL checkWaterInMove() const { return checkNoResetFlg0(FLG0_UNDERWATER); }
BOOL checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCN_CHG_START); }
BOOL checkWaterInMove() const { return checkNoResetFlg0(FLG0_WATER_IN_MOVE); }
BOOL checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCENE_CHANGE_START); }
BOOL checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
BOOL checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
BOOL checkFreezeDamage() const { return checkNoResetFlg1(FLG1_ICE_FREEZE); }
BOOL checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_UNK_20000); }
BOOL checkFreezeDamage() const { return checkNoResetFlg1(FLG1_FREEZE_DAMAGE); }
BOOL checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_WOLF_TAG_LOCK_JUMP_READY); }
BOOL checkDamageImpact() const { return checkResetFlg1(RFLG1_DAMAGE_IMPACT); }
BOOL getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
BOOL getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
BOOL checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_UNK_40); }
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_BOAR_SINGLE_BATTLE_2ND | FLG2_BOAR_SINGLE_BATTLE_1ST)); }
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_BOARD_NO_FOOT_ANGLE); }
BOOL checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
BOOL checkMidnaAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_ATN_POS); }
BOOL checkMidnaHairAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_HAIR_ATN_POS); }
BOOL checkAttentionLock() const { return checkResetFlg0(RFLG0_UNK_10000); }
BOOL checkFishingRodUseStart() const { return checkResetFlg1(RFLG1_UNK_80); }
BOOL checkFishingRodUseAccept() const { return checkResetFlg1(RFLG1_UNK_200); }
BOOL checkAttentionLock() const { return checkResetFlg0(RFLG0_ATTENTION_LOCK); }
BOOL checkFishingRodUseStart() const { return checkResetFlg1(RFLG0_FISHINGROD_USE_START); }
BOOL checkFishingRodUseAccept() const { return checkResetFlg1(RFLG0_FISHINGROD_USE_ACCEPT); }
void onBossRoomWait() { onEndResetFlg0(ERFLG0_BOSS_ROOM_WAIT); }
void onBeeFollow() { onEndResetFlg0(ERFLG0_BEE_FOLLOW); }
void onForceAutoJump() { onEndResetFlg0(ERFLG0_FORCE_AUTO_JUMP); }
void onNotAutoJump() { onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
void onNotHang() { onEndResetFlg0(ERFLG0_NOT_HANG); }
void onLeafSe() { onEndResetFlg0(ERFLG0_UNK_200000); }
void onLeafSe() { onEndResetFlg0(ERFLG0_LEAF_SE); }
void onWolfFchainPull() { onEndResetFlg0(ERFLG0_WOLF_FCHAIN_PULL); }
void onFishingRodGetFish() { onEndResetFlg0(ERFLG0_FISHING_ROD_GET_FISH); }
void onSingleBoarAvoid() { onEndResetFlg0(ERFLG0_SINGLE_BOAR_AVOID); }
void onShieldBackBone() { onEndResetFlg1(ERFLG1_GANON_FINISH); }
void onShieldBackBone() { onEndResetFlg1(ERFLG1_SHIELD_BACKBONE); }
void onWolfEyeKeep() { onEndResetFlg1(ERFLG1_WOLF_EYE_KEEP); }
void onPortalWarpMidnaAtnKeep() { onEndResetFlg2(ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP); }
void onFogFade() { onNoResetFlg2(FLG2_UNK_4000); }
void onDkCaught2() { onNoResetFlg0(FLG0_DK_CAUGHT); }
void onFishingRodCastingEnd() { onNoResetFlg1(FLG1_UNK_8000); }
void onFishingRodReelEnd() { onEndResetFlg0(ERFLG0_UNK_20000); }
void onFishingHit() { onEndResetFlg0(ERFLG0_UNK_10000); }
void onFishingKeep() { onEndResetFlg2(ERFLG2_UNK_1); }
void onTraningCutHead() { onNoResetFlg3(FLG3_UNK_40); }
void onTraningCutFast() { onNoResetFlg3(FLG3_UNK_80); }
void onTraningCutLargeJump() { onNoResetFlg3(FLG3_UNK_200); }
void onTraningCutLargeTurn() { onNoResetFlg3(FLG3_UNK_100); }
void onTraningCutDown() { onNoResetFlg3(FLG3_UNK_10); }
void onTraningShieldAttack() { onNoResetFlg3(FLG3_UNK_8); }
void onFogFade() { onNoResetFlg2(FLG2_FOG_FADE); }
void onDkCaught2() { onNoResetFlg0(FLG0_DK_CAUGHT2); }
void onFishingRodCastingEnd() { onNoResetFlg1(FLG1_FISHING_ROD_CASTING_END); }
void onFishingRodReelEnd() { onEndResetFlg0(ERFLG0_FISHING_ROD_REEL_END); }
void onFishingHit() { onEndResetFlg0(ERFLG0_FISHING_HIT); }
void onFishingKeep() { onEndResetFlg2(ERFLG2_FISHING_KEEP); }
void onTraningCutHead() { onNoResetFlg3(FLG3_TRANING_CUT_HEAD); }
void onTraningCutFast() { onNoResetFlg3(FLG3_TRANING_CUT_FAST); }
void onTraningCutLargeJump() { onNoResetFlg3(FLG3_TRANING_CUT_LARGE_JUMP); }
void onTraningCutLargeTurn() { onNoResetFlg3(FLG3_TRANING_CUT_LARGE_TURN); }
void onTraningCutDown() { onNoResetFlg3(FLG3_TRANING_CUT_DOWN); }
void onTraningShieldAttack() { onNoResetFlg3(FLG3_TRANING_SHIELD_ATTACK); }
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_UNK_1); }
BOOL getCutAtFlg() const { return checkNoResetFlg0(FLG0_UNK_40); }
BOOL checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
BOOL checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_UNK_1000000); }
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_STICK_ARROW_RESET); }
BOOL getCutAtFlg() const { return checkNoResetFlg0(FLG0_CUT_AT_FLG); }
BOOL checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE_1ST); }
BOOL checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE_2ND); }
BOOL getFootOnGround() const { return checkResetFlg1(daPy_RFLG1(RFLG1_UNK_10 | RFLG1_UNK_20)); }
void offWolfEnemyHangBite() { offNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE); }
bool onWolfEnemyHangBite(fopAc_ac_c* param_0) { return onWolfEnemyBiteAll(param_0, FLG2_WOLF_ENEMY_HANG_BITE); }
bool onWolfEnemyHangBite(fopAc_ac_c* i_enemy) { return onWolfEnemyBiteAll(i_enemy, FLG2_WOLF_ENEMY_HANG_BITE); }
void offHorseZelda() { offNoResetFlg2(FLG2_HORSE_ZELDA); }
void onHorseZelda() { onNoResetFlg2(FLG2_HORSE_ZELDA); }
BOOL checkItemSightBgHit() const { return checkResetFlg0(RFLG0_UNK_2000000); }
BOOL checkItemSightBgHit() const { return checkResetFlg0(RFLG0_ITEM_SIGHT_BG_HIT); }
void setCanoeSlider() { mSpecialMode = 0x2D; }
void setCanoeSlider() { mMode = 0x2D; }
void offCanoeSlider() {
if (checkCanoeSlider()) {
mSpecialMode = 0;
mMode = 0;
}
}
void onMidnaTalkPolySpeed() { onNoResetFlg3(FLG3_MIDNA_TALK_POLY_SPEED); }
@@ -992,28 +978,28 @@ public:
void offCargoCarry() {
if (checkCargoCarry()) {
mSpecialMode = 0;
mMode = 0;
}
}
bool onWolfEnemyCatch(fopAc_ac_c* i_actor) { return onWolfEnemyBiteAll(i_actor, FLG2_UNK_8); }
bool onWolfEnemyCatch(fopAc_ac_c* i_enemy) { return onWolfEnemyBiteAll(i_enemy, FLG2_UNK_8); }
void offGoronSideMove() {
if (checkGoronSideMove()) {
mSpecialMode = 0;
mMode = 0;
}
}
void offGoronUpStopCancel() {
offNoResetFlg0(FLG0_UNK_200000);
offNoResetFlg0(FLG0_GORON_UP_STOP_CANCEL);
}
s16 getBodyAngleX() const { return mBodyAngle.x; }
s16 getBodyAngleY() const { return mBodyAngle.y; }
f32 getHeight() const { return field_0x598; }
f32 getHeight() const { return mHeight; }
BOOL checkMidnaWarp() const { return 0; }
BOOL checkMidnaWarp() const { return FALSE; }
u32 checkNoResetFlg0(daPy_FLG0 i_flag) const { return mNoResetFlg0 & i_flag; }
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const { return mNoResetFlg1 & i_flag; }
@@ -1030,10 +1016,10 @@ public:
void offNoResetFlg2(daPy_FLG2 i_flag) { mNoResetFlg2 &= ~i_flag; }
void offNoResetFlg3(daPy_FLG3 i_flag) { mNoResetFlg3 &= ~i_flag; }
void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
void offResetFlg1(daPy_RFLG1 flag) { mResetFlg1 &= ~flag; }
void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
void onResetFlg1(daPy_RFLG1 flag) { mResetFlg1 |= flag; }
void offResetFlg0(daPy_RFLG0 i_flag) { mResetFlg0 &= ~i_flag; }
void offResetFlg1(daPy_RFLG1 i_flag) { mResetFlg1 &= ~i_flag; }
void onResetFlg0(daPy_RFLG0 i_flag) { mResetFlg0 |= i_flag; }
void onResetFlg1(daPy_RFLG1 i_flag) { mResetFlg1 |= i_flag; }
void onEndResetFlg0(daPy_ERFLG0 i_flag) { mEndResetFlg0 |= i_flag; }
void onEndResetFlg2(daPy_ERFLG2 i_flag) { mEndResetFlg2 |= i_flag; }
@@ -1057,7 +1043,7 @@ public:
u32 checkWolf() const { return checkNoResetFlg1(FLG1_IS_WOLF); }
u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS); }
u32 checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_UNK_80000); }
BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_FAST_SWORD_CUT); }
u32 checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
BOOL checkWolfGrowl() const { return checkResetFlg0(RFLG0_WOLF_GROWL); }
BOOL checkWolfThreat() const { return checkWolfGrowl(); }
@@ -1072,28 +1058,28 @@ public:
void onMidnaRide() { onNoResetFlg0(FLG0_MIDNA_RIDE); }
void offMidnaRide() { offNoResetFlg0(FLG0_MIDNA_RIDE); }
void onMidnaRideShock() { onEndResetFlg1(ERFLG1_MIDNA_RIDE_SHOCK); }
void onPlayerShadowNoDraw() { onNoResetFlg2(FLG2_PLAYER_SHADOW); }
void offPlayerShadowNoDraw() { offNoResetFlg2(FLG2_PLAYER_SHADOW); }
void onLightSwordGetEffect() { onEndResetFlg2(ERFLG2_UNK_10); }
void onPlayerShadowNoDraw() { onNoResetFlg2(FLG2_PLAYER_SHADOW_NO_DRAW); }
void offPlayerShadowNoDraw() { offNoResetFlg2(FLG2_PLAYER_SHADOW_NO_DRAW); }
void onLightSwordGetEffect() { onEndResetFlg2(ERFLG2_LIGHT_SWORD_GET_EFFECT); }
void onForceGameOver() { onNoResetFlg2(FLG2_FORCE_GAMEOVER); }
void onForceWolfChange() { onEndResetFlg0(ERFLG0_UNK_2); }
void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_UNK_10000000); }
void onDoExchangePutIn() { onEndResetFlg1(ERFLG1_UNK_4000000); }
void onNsScream() { onEndResetFlg1(ERFLG1_UNK_1); }
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_UNK_1 | ERFLG1_UNK_2)); }
void onForceWolfChange() { onEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE); }
void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_DO_PUT_EMPHASYS); }
void onDoExchangePutIn() { onEndResetFlg1(ERFLG1_DO_EXCHANGE_PUT_IN); }
void onNsScream() { onEndResetFlg1(ERFLG1_NS_SCREAM); }
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_NS_SCREAM | ERFLG1_UNK_2)); }
void onLargeDamageUpStop() { onEndResetFlg1(ERFLG1_LARGE_DAMAGE_UP_STOP); }
void onTraningCutBack() { onNoResetFlg3(FL3_TRANING_CUT_BACK); }
void onNeckSearchWide() { onEndResetFlg0(ERFLG0_UNK_400); }
void onTraningCutBack() { onNoResetFlg3(FLG3_TRANING_CUT_BACK); }
void onNeckSearchWide() { onEndResetFlg0(ERFLG0_NECK_SEARCH_WIDE); }
void offPressedDamage() { offNoResetFlg2(FLG2_PRESSED_DAMAGE); }
void onForceSubjectCancel() { onEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL); }
void onEnemyDead() { onEndResetFlg0(ERFLG0_ENEMY_DEAD); }
void offDkCaught() { offNoResetFlg1(FLG1_DK_CAUGHT); }
void offDkCaught2() { offNoResetFlg0(FLG0_DK_CAUGHT); }
void onWaterFallFrontHit() { onEndResetFlg1(ERFLG1_UNK_800); }
void onCanoeItemCancel() { onEndResetFlg1(ERFLG1_UNK_20000000); }
void onSwordTriggerNon() { onEndResetFlg1(ERFLG1_UNK_40000000); }
void offDkCaught2() { offNoResetFlg0(FLG0_DK_CAUGHT2); }
void onWaterFallFrontHit() { onEndResetFlg1(ERFLG1_WATERFALL_FRONT_HIT); }
void onCanoeItemCancel() { onEndResetFlg1(ERFLG1_CANOE_ITEM_CANCEL); }
void onSwordTriggerNon() { onEndResetFlg1(ERFLG1_SWORD_TRIGGER_NON); }
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(daPy_FLG2(FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(daPy_FLG2(FLG2_BOAR_SINGLE_BATTLE_2ND | FLG2_BOAR_SINGLE_BATTLE_1ST)); }
u32 checkWolfDashAutoJump() const { return checkNoResetFlg2(FLG2_WOLF_DASH_AUTO_JUMP); }
void changeOriginalDemo() {
@@ -1108,8 +1094,8 @@ public:
mDemo.setParam2(i_param2);
}
void changeDemoParam0(int i_param1) {
mDemo.setParam0(i_param1);
void changeDemoParam0(int i_param0) {
mDemo.setParam0(i_param0);
}
void changeDemoParam1(int i_param1) {
@@ -1126,7 +1112,7 @@ public:
void setItemPos(cXyz* i_itemPos) { mItemPos = *i_itemPos; }
cXyz* getViewerCurrentPosP() { return &field_0x5f8; }
cXyz* getViewerCurrentPosP() { return &mViewerCurrentPos; }
static bool checkPeepEndSceneChange() { return getLastSceneMode() == 7; }
@@ -1163,8 +1149,17 @@ public:
return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_ARMOR;
}
/* dSv_event_flag_c::M_067 - Main Event - Midna riding / not riding (ON == riding) */
static BOOL checkFirstMidnaDemo() { return dComIfGs_isEventBit(0xc10); }
static bool checkCarvingWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == fpcNm_ITEM_WOOD_SHIELD;
}
static bool checkShopWoodShieldEquip() {
return dComIfGs_getSelectEquipShield() == fpcNm_ITEM_SHIELD;
}
static BOOL checkPowerGloveGet() { return false; }
static BOOL checkFirstMidnaDemo() { return dComIfGs_isEventBit(dSv_event_flag_c::M_067); }
static int checkNowWolfPowerUp() { return checkNowWolfEyeUp(); }
static daMidna_c* getMidnaActor() { return m_midnaActor; }
@@ -1180,10 +1175,10 @@ public:
}
BOOL checkCowGameLash() const { return checkResetFlg0(RFLG0_COW_GAME_LEASH); }
BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_UNK_40000); }
BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_CLIMB_END_HANG); }
void onForceHorseGetOff() {
onEndResetFlg2(ERFLG2_UNK_2);
onEndResetFlg2(ERFLG2_FORCE_HORSE_GETOFF);
}
s16 getFishingRodAngleY() const {
@@ -1191,71 +1186,72 @@ public:
}
void onFishingRelease() {
onEndResetFlg0(ERFLG0_UNK_4000000);
onEndResetFlg0(ERFLG0_FISHING_RELEASE);
}
static daMidna_c* m_midnaActor;
void setGiantPuzzle() { mSpecialMode = SMODE_WOLF_PUZZLE; }
void setGiantPuzzleEnd() { mSpecialMode = 0; }
void setGiantPuzzle() { mMode = SMODE_WOLF_PUZZLE; }
void setGiantPuzzleEnd() { mMode = 0; }
BOOL checkAutoJumpStart() const { return checkResetFlg0(RFLG0_UNK_100); }
BOOL checkAutoJumpStart() const { return checkResetFlg0(RFLG0_AUTO_JUMP_START); }
void onForceGrabRebound() {
onEndResetFlg2(ERFLG2_UNK_8);
onEndResetFlg2(ERFLG2_FORCE_GRAB_REBOUND);
}
void setSumouReadyAcceptButton() { mSpecialMode = 2; }
void setSumouForceStand() { mSpecialMode = 3; }
void setSumouPushFrontStop() { mSpecialMode = 9; }
void setSumouPunchWinEnd() { mSpecialMode = 0xB; }
void setSumouPunchLoseEnd() { mSpecialMode = 0xC; }
void setSumouMoveWinEnd() { mSpecialMode = 0xD; }
void setSumouMoveLoseEnd() { mSpecialMode = 0xE; }
void setSumouReadyAcceptButton() { mMode = 2; }
void setSumouForceStand() { mMode = 3; }
void setSumouPushFrontStop() { mMode = 9; }
void setSumouPunchWinEnd() { mMode = 0xB; }
void setSumouPunchLoseEnd() { mMode = 0xC; }
void setSumouMoveWinEnd() { mMode = 0xD; }
void setSumouMoveLoseEnd() { mMode = 0xE; }
void setSumouForcePunch() {
if (mSpecialMode == 0x1F) {
mSpecialMode = 0x21;
if (mMode == 0x1F) {
mMode = 0x21;
} else {
mSpecialMode = 0x1C;
mMode = 0x1C;
}
}
void setSumouForceTackle() { mSpecialMode = 0x1B; }
void setSumouForceGraspCancel() { mSpecialMode = 0x24; }
void setSumouForceTackle() { mMode = 0x1B; }
void setSumouForceGraspCancel() { mMode = 0x24; }
bool checkSumouPushFront() const { return mSpecialMode == 7; }
bool checkSumouPushBack() const { return mSpecialMode == 8; }
bool checkSumouTackleSuccess() const { return mSpecialMode == 0xF; }
bool checkSumouTackleSuccessPunch() const { return mSpecialMode == 0x10; }
bool checkSumouTackleMiss() const { return mSpecialMode == 0x11; }
bool checkSumouTackleDraw() const { return mSpecialMode == 0x12; }
bool checkSumouPunchSuccess() const { return mSpecialMode == 0x13; }
bool checkSumouPunchMiss() const { return mSpecialMode == 0x14; }
bool checkSumouPunchDraw() const { return mSpecialMode == 0x15; }
bool checkSumouWait() const { return mSpecialMode == 0x16; }
bool checkSumouLeftMove() const { return mSpecialMode == 0x17; }
bool checkSumouRightMove() const { return mSpecialMode == 0x18; }
bool checkSumouSlideLeft() const { return mSpecialMode == 0x19; }
bool checkSumouSlideRight() const { return mSpecialMode == 0x1A; }
bool checkSumouPunchStagger() const { return mSpecialMode == 0x1F; }
bool checkSumouTackleStagger() const { return mSpecialMode == 0x20; }
bool checkSumouGraspRelease() const { return mSpecialMode == 0x23; }
bool checkSumouPushFront() const { return mMode == 7; }
bool checkSumouPushBack() const { return mMode == 8; }
bool checkSumouTackleSuccess() const { return mMode == 0xF; }
bool checkSumouTackleSuccessPunch() const { return mMode == 0x10; }
bool checkSumouTackleMiss() const { return mMode == 0x11; }
bool checkSumouTackleDraw() const { return mMode == 0x12; }
bool checkSumouPunchSuccess() const { return mMode == 0x13; }
bool checkSumouPunchMiss() const { return mMode == 0x14; }
bool checkSumouPunchDraw() const { return mMode == 0x15; }
bool checkSumouWait() const { return mMode == 0x16; }
bool checkSumouLeftMove() const { return mMode == 0x17; }
bool checkSumouRightMove() const { return mMode == 0x18; }
bool checkSumouSlideLeft() const { return mMode == 0x19; }
bool checkSumouSlideRight() const { return mMode == 0x1A; }
bool checkSumouPunchStagger() const { return mMode == 0x1F; }
bool checkSumouTackleStagger() const { return mMode == 0x20; }
bool checkSumouGraspRelease() const { return mMode == 0x23; }
void onHeavyState() { onNoResetFlg0(FLG0_UNK_40000000); }
void onHeavyState() { onNoResetFlg0(FLG0_HEAVY_STATE); }
void onHeavyStateMidnaPanic() {
onHeavyState();
onEndResetFlg1(ERFLG1_UNK_40000);
}
BOOL checkInsectRelease() { return checkResetFlg1(RFLG1_UNK_100); }
BOOL checkInsectRelease() { return checkResetFlg1(RFLG1_INSECT_RELEASE); }
void onChainForcePull() { onEndResetFlg1(ERFLG1_UNK_1000000); }
void onChainPullEnd() { onEndResetFlg1(ERFLG1_UNK_2000000); }
void onChainForcePull() { onEndResetFlg1(ERFLG1_CHAIN_FORCE_PULL); }
void onChainPullEnd() { onEndResetFlg1(ERFLG1_CHAIN_PULL_END); }
void onWaterDrop() { onEndResetFlg1(ERFLG1_UNK_20000); }
void forceKandelaarLightOff() { onNoResetFlg2(FLG2_UNK_10000000); }
void onWaterDrop() { onEndResetFlg1(ERFLG1_WATER_DROP); }
void forceKandelaarLightOff() { onNoResetFlg2(FLG2_KANDELAAR_LIGHT_OFF); }
};
int daPy_addCalcShort(s16* param_0, s16 param_1, s16 param_2, s16 param_3, s16 param_4);
void daPy_aramBufferCheck(void* i_buffer, u32 i_size);
int daPy_addCalcShort(s16* i_value, s16 i_target, s16 i_scale, s16 i_maxStep, s16 i_minStep);
inline daPy_py_c* daPy_getPlayerActorClass() {
return (daPy_py_c*)dComIfGp_getPlayer(0);
+1
View File
@@ -48,6 +48,7 @@ public:
dPath* checkPathMoveNow() { return mpPathMove; }
static u32 getWaitArg() { return 0; }
static int getWaterSinkLimit() { return 50; }
BOOL getDeleteFlg() const { return mDeleteFlg; }
+2 -2
View File
@@ -45,9 +45,9 @@ public:
}
int getType() {
int param = fopAcM_GetParam(this) >> 0x18;
int type;
u32 param = (fopAcM_GetParam(this) & 0xFF000000) >> 0x18;
int type;
if (param == 0xFF) {
type = 0;
} else {
+2 -2
View File
@@ -1092,8 +1092,8 @@ public:
i_info->field_0x1e = param_1;
}
void EventFlag(int i_flag) {
mEventData.field_0x24 = i_flag;
int EventFlag(int i_flag) {
return mEventData.field_0x24 = i_flag;
}
void Att() {
+5 -5
View File
@@ -146,7 +146,7 @@ public:
u32 GetRPrm() const { return mRPrm; }
u32 MskSPrm(u32 mask) const { return mGFlag & mask; }
u32 MskRPrm(u32 mask) const { return mRPrm & mask; }
bool ChkSPrm(u32 mask) const { return MskSPrm(mask); }
bool ChkSPrm(u32 mask) { return MskSPrm(mask); }
void OnSPrm(u32 flag) { mGFlag |= flag; }
void OnRPrm(u32 flag) { mRPrm |= flag; }
void OffSPrm(u32 flag) { mGFlag &= ~flag; }
@@ -169,7 +169,7 @@ public:
void SetHitMark(u8 mark) { mHitMark = mark; }
void SetSe(u8 se) { mSe = se; }
void SetMtrl(u8 mtrl) { mMtrl = mtrl; }
void SetAtSpl(dCcG_At_Spl spl) { mSpl = spl; }
void SetSpl(dCcG_At_Spl spl) { mSpl = spl; }
u8 GetSe() { return mSe; }
dCcG_At_Spl GetSpl() { return (dCcG_At_Spl)mSpl; }
u8 GetMtrl() { return mMtrl; }
@@ -311,7 +311,7 @@ public:
void SetAtVec(cXyz& vec) { mGObjAt.SetVec(vec); }
void SetTgVec(cXyz& vec) { mGObjTg.SetVec(vec); }
bool ChkAtNoMass() const { return mGObjAt.ChkSPrm(8); }
bool ChkAtNoMass() { return mGObjAt.ChkSPrm(8); }
void OnAtNoHitMark() { mGObjAt.OnSPrm(2); }
void OffAtNoHitMark() { mGObjAt.OffSPrm(2); }
void OnTgNoHitMark() { mGObjTg.OnSPrm(4); }
@@ -331,7 +331,7 @@ public:
bool ChkAtShieldHit() { return mGObjAt.ChkRPrm(1); }
cXyz* GetAtVecP() { return mGObjAt.GetVecP(); }
cXyz* GetTgVecP() { return mGObjTg.GetVecP(); }
void SetAtSpl(dCcG_At_Spl spl) { mGObjAt.SetAtSpl(spl); }
void SetAtSpl(dCcG_At_Spl spl) { mGObjAt.SetSpl(spl); }
void SetAtHitCallback(dCcD_HitCallback callback) { mGObjAt.SetHitCallback(callback); }
void SetTgHitCallback(dCcD_HitCallback callback) { mGObjTg.SetHitCallback(callback); }
void SetCoHitCallback(dCcD_HitCallback callback) { mGObjCo.SetHitCallback(callback); }
@@ -415,7 +415,7 @@ public:
void SetTgHitPos(cXyz& pos) { mGObjTg.SetHitPos(pos); }
void SetAtHitPos(cXyz& pos) { mGObjAt.SetHitPos(pos); }
u8 GetTgSe() { return mGObjTg.GetSe(); }
u32 GetTgHitObjHitSeID(int i_soundID) { return getHitSeID(GetTgHitObjSe(),i_soundID); }
u32 GetTgHitObjHitSeID(BOOL i_isRebound) { return getHitSeID(GetTgHitObjSe(), i_isRebound); }
cXyz* GetAtHitPosP() { return mGObjAt.GetHitPosP(); }
cXyz* GetTgHitPosP() { return mGObjTg.GetHitPosP(); }
cXyz* GetTgRVecP() { return mGObjTg.GetRVecP(); }
+163
View File
@@ -16,6 +16,169 @@
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
enum dComIfG_ButtonStatus {
/* 0x00 */ BUTTON_STATUS_NONE,
/* 0x01 */ BUTTON_STATUS_LET_GO,
/* 0x02 */ BUTTON_STATUS_PEEK,
/* 0x03 */ BUTTON_STATUS_ATTACK,
/* 0x04 */ BUTTON_STATUS_PUT_AWAY,
/* 0x05 */ BUTTON_STATUS_HOWL,
/* 0x06 */ BUTTON_STATUS_OPEN,
/* 0x07 */ BUTTON_STATUS_ENTER,
/* 0x08 */ BUTTON_STATUS_CHECK,
/* 0x09 */ BUTTON_STATUS_DASH,
/* 0x0A */ BUTTON_STATUS_CROUCH,
/* 0x0B */ BUTTON_STATUS_DEFEND,
/* 0x0C */ BUTTON_STATUS_PICK_UP,
/* 0x0D */ BUTTON_STATUS_DIG,
/* 0x0E */ BUTTON_STATUS_EAT,
/* 0x0F */ BUTTON_STATUS_SELECT,
/* 0x10 */ BUTTON_STATUS_LOCK,
/* 0x11 */ BUTTON_STATUS_SWITCH,
/* 0x12 */ BUTTON_STATUS_BACK,
/* 0x13 */ BUTTON_STATUS_THROW,
/* 0x14 */ BUTTON_STATUS_PLACE,
/* 0x15 */ BUTTON_STATUS_GRAB,
/* 0x16 */ BUTTON_STATUS_GET_OFF,
/* 0x17 */ BUTTON_STATUS_GET_ON,
/* 0x18 */ BUTTON_STATUS_PADDLE,
/* 0x19 */ BUTTON_STATUS_JUMP,
/* 0x1A */ BUTTON_STATUS_READ,
/* 0x1B */ BUTTON_STATUS_LOOK,
/* 0x1C */ BUTTON_STATUS_SPEAK,
/* 0x1D */ BUTTON_STATUS_LIFT,
/* 0x1E */ BUTTON_STATUS_SWING,
/* 0x1F */ BUTTON_STATUS_UNK_31,
/* 0x20 */ BUTTON_STATUS_UNK_32,
/* 0x21 */ BUTTON_STATUS_UNK_33,
/* 0x22 */ BUTTON_STATUS_CONFIRM,
/* 0x23 */ BUTTON_STATUS_NEXT,
/* 0x24 */ BUTTON_STATUS_INFO,
/* 0x25 */ BUTTON_STATUS_UNK_37,
/* 0x26 */ BUTTON_STATUS_UNK_38,
/* 0x27 */ BUTTON_STATUS_UNK_39,
/* 0x28 */ BUTTON_STATUS_WHOOP,
/* 0x29 */ BUTTON_STATUS_ZOOM,
/* 0x2A */ BUTTON_STATUS_QUIT,
/* 0x2B */ BUTTON_STATUS_PICK,
/* 0x2C */ BUTTON_STATUS_BLOW,
/* 0x2D */ BUTTON_STATUS_DODGE,
/* 0x2E */ BUTTON_STATUS_CUT,
/* 0x2F */ BUTTON_STATUS_HINT,
/* 0x30 */ BUTTON_STATUS_FINISH,
/* 0x31 */ BUTTON_STATUS_SET_FREE,
/* 0x32 */ BUTTON_STATUS_DISMOUNT,
/* 0x33 */ BUTTON_STATUS_DROP_DOWN,
/* 0x34 */ BUTTON_STATUS_UNK_52,
/* 0x35 */ BUTTON_STATUS_TAKE,
/* 0x36 */ BUTTON_STATUS_HURRY,
/* 0x37 */ BUTTON_STATUS_PULL_DOWN,
/* 0x38 */ BUTTON_STATUS_PET,
/* 0x39 */ BUTTON_STATUS_UNK_57,
/* 0x3A */ BUTTON_STATUS_SHIELD_ATTACK,
/* 0x3B */ BUTTON_STATUS_LISTEN,
/* 0x3C */ BUTTON_STATUS_DRINK,
/* 0x3D */ BUTTON_STATUS_UNK_61,
/* 0x3E */ BUTTON_STATUS_COVER,
/* 0x3F */ BUTTON_STATUS_PUSH,
/* 0x40 */ BUTTON_STATUS_RESIST,
/* 0x41 */ BUTTON_STATUS_DIVE,
/* 0x42 */ BUTTON_STATUS_PUT_TOGETHER,
/* 0x43 */ BUTTON_STATUS_SKIP,
/* 0x44 */ BUTTON_STATUS_SLAP,
/* 0x45 */ BUTTON_STATUS_SNIFF,
/* 0x46 */ BUTTON_STATUS_BITE,
/* 0x47 */ BUTTON_STATUS_ROLL,
/* 0x48 */ BUTTON_STATUS_FASTEN,
/* 0x49 */ BUTTON_STATUS_GET_DOWN,
/* 0x4A */ BUTTON_STATUS_HAWKEYE_OFF,
/* 0x4B */ BUTTON_STATUS_UNK_75,
/* 0x4C */ BUTTON_STATUS_SWIM,
/* 0x4D */ BUTTON_STATUS_CANT_SKIP,
/* 0x4E */ BUTTON_STATUS_SENSE,
/* 0x4F */ BUTTON_STATUS_UNK_79,
/* 0x50 */ BUTTON_STATUS_UNK_80,
/* 0x51 */ BUTTON_STATUS_LAND,
/* 0x52 */ BUTTON_STATUS_HOOK,
/* 0x53 */ BUTTON_STATUS_CHANGE_LOCKS,
/* 0x54 */ BUTTON_STATUS_EQUIP,
/* 0x55 */ BUTTON_STATUS_PULL,
/* 0x56 */ BUTTON_STATUS_REEL,
/* 0x57 */ BUTTON_STATUS_EXTRACT,
/* 0x58 */ BUTTON_STATUS_SPIN,
/* 0x59 */ BUTTON_STATUS_UNK_89,
/* 0x5A */ BUTTON_STATUS_SPIN_ATTACK,
/* 0x5B */ BUTTON_STATUS_REEL_FAST,
/* 0x5C */ BUTTON_STATUS_RAISE,
/* 0x5D */ BUTTON_STATUS_RELEASE,
/* 0x5E */ BUTTON_STATUS_UNK_94,
/* 0x5F */ BUTTON_STATUS_MAP,
/* 0x60 */ BUTTON_STATUS_ITEMS,
/* 0x61 */ BUTTON_STATUS_INSERT,
/* 0x62 */ BUTTON_STATUS_DRAW,
/* 0x63 */ BUTTON_STATUS_STRIKE,
/* 0x64 */ BUTTON_STATUS_BLANK,
/* 0x65 */ BUTTON_STATUS_UNK_101,
/* 0x66 */ BUTTON_STATUS_POINT_WII_REMOTE,
/* 0x67 */ BUTTON_STATUS_FLIP,
/* 0x68 */ BUTTON_STATUS_CHANGE_VIEW,
/* 0x69 */ BUTTON_STATUS_UNK_105,
/* 0x6A */ BUTTON_STATUS_UNK_106,
/* 0x6B */ BUTTON_STATUS_CHANCE,
/* 0x6C */ BUTTON_STATUS_SCOOP,
/* 0x6D */ BUTTON_STATUS_SURVEY,
/* 0x6E */ BUTTON_STATUS_CANCEL,
/* 0x6F */ BUTTON_STATUS_SEIZE,
/* 0x70 */ BUTTON_STATUS_COLLECTION,
/* 0x71 */ BUTTON_STATUS_AREA_MAP,
/* 0x72 */ BUTTON_STATUS_ACTION,
/* 0x73 */ BUTTON_STATUS_SET_HOOK,
/* 0x74 */ BUTTON_STATUS_TILT,
/* 0x75 */ BUTTON_STATUS_THRUST,
/* 0x76 */ BUTTON_STATUS_ROTATE,
/* 0x77 */ BUTTON_STATUS_HELM_SPLITTER,
/* 0x78 */ BUTTON_STATUS_MOVE,
/* 0x79 */ BUTTON_STATUS_UNK_121,
/* 0x7A */ BUTTON_STATUS_HOLD_ON,
/* 0x7B */ BUTTON_STATUS_UNK_123,
/* 0x7C */ BUTTON_STATUS_HELP,
/* 0x7D */ BUTTON_STATUS_ZOOM_IN,
/* 0x7E */ BUTTON_STATUS_ZOOM_OUT,
/* 0x7F */ BUTTON_STATUS_MOVE_CLOSER_TV,
/* 0x80 */ BUTTON_STATUS_UNK_128,
/* 0x81 */ BUTTON_STATUS_UNK_129,
/* 0x82 */ BUTTON_STATUS_UNK_130,
/* 0x83 */ BUTTON_STATUS_UNK_131,
/* 0x84 */ BUTTON_STATUS_UNK_132,
/* 0x85 */ BUTTON_STATUS_UNK_133,
/* 0x86 */ BUTTON_STATUS_UNK_134,
/* 0x87 */ BUTTON_STATUS_UNK_135,
/* 0x88 */ BUTTON_STATUS_UNK_136,
/* 0x89 */ BUTTON_STATUS_UNK_137,
/* 0x8A */ BUTTON_STATUS_UNK_138,
/* 0x8B */ BUTTON_STATUS_UNK_139,
/* 0x8C */ BUTTON_STATUS_UNK_140,
/* 0x8D */ BUTTON_STATUS_UNK_141,
/* 0x8E */ BUTTON_STATUS_UNK_142,
/* 0x8F */ BUTTON_STATUS_UNK_143,
/* 0x90 */ BUTTON_STATUS_UNK_144,
/* 0x91 */ BUTTON_STATUS_UNK_145,
/* 0x92 */ BUTTON_STATUS_UNK_146,
/* 0x93 */ BUTTON_STATUS_UNK_147,
/* 0x94 */ BUTTON_STATUS_UNK_148,
/* 0x95 */ BUTTON_STATUS_UNK_149,
/* 0x96 */ BUTTON_STATUS_UNK_150,
/* 0x97 */ BUTTON_STATUS_UNK_151,
/* 0x98 */ BUTTON_STATUS_UNK_152,
/* 0x99 */ BUTTON_STATUS_UNK_153,
};
enum dComIfG_ButtonStatusFlag {
/* 0x0 */ BUTTON_STATUS_FLAG_NONE,
/* 0x2 */ BUTTON_STATUS_FLAG_EMPHASIS = 2,
/* 0x4 */ BUTTON_STATUS_FLAG_CONTINUATION = 4,
};
class JKRAramArchive;
class dSmplMdl_draw_c;
class dTimer_c;
+6 -2
View File
@@ -84,7 +84,7 @@ public:
fopAc_ac_c* getActor();
void setActor(fopAc_ac_c*);
f32 getPrm_Morf();
int getDemoIDData(int*, int*, int*, u16*, u8*);
int getDemoIDData(int* o_arg0, int* o_arg1, int* o_arg2, u16* o_resID, u8*);
virtual ~dDemo_actor_c();
virtual void JSGSetData(u32, void const*, u32);
@@ -381,13 +381,17 @@ public:
static s16 getBranchNum() { return m_branchNum; }
static jmessage_tControl* getMesgControl() { return m_mesgControl; }
static void setBranchNum(u16 num) {
m_branchNum = num;
}
static dDemo_camera_c* getCamera() {
JUT_ASSERT(0, m_object != NULL);
return m_object->getActiveCamera();
}
static s16 m_branchId;
static s16 m_branchNum;
static u16 m_branchNum;
static dDemo_system_c* m_system;
static JStudio::TControl* m_control;
static JStudio_JStage::TCreateObject* m_stage;
+1 -1
View File
@@ -26,7 +26,7 @@ public:
int getHitmarkPosAndAngle(cXyz const*, csXyz const*, cXyz*, csXyz*, int) const;
void setArrowPosAndAngle(cXyz const*, cXyz const*, int, cXyz*, csXyz*);
bool checkPassNum(int bit) { return field_0xc & (1 << bit); }
BOOL checkPassNum(int bit) { return field_0xc & (1 << bit); }
void onPassNum(int num) { field_0xc |= (1 << num); }
void offPassNum(int num) { field_0xc &= ~(1 << num); }
bool checkShieldType(int i) { return getType(i) == 3; }
-138
View File
@@ -10,144 +10,6 @@ class J2DAnmTransformKey;
class JKRExpHeap;
class JKRHeap;
enum dMeter2Draw_actionFlag {
/* 0x0 */ ACTION_FLG_DEFAULT,
/* 0x2 */ ACTION_FLG_EMPHASIS = 2,
/* 0x4 */ ACTION_FLG_CONTINUATION = 4,
};
enum dMeter2Draw_actionID {
/* 0x00 */ ACTION_STR_NONE,
/* 0x01 */ ACTION_STR_LET_GO,
/* 0x02 */ ACTION_STR_PEEK,
/* 0x03 */ ACTION_STR_ATTACK,
/* 0x04 */ ACTION_STR_PUT_AWAY,
/* 0x05 */ ACTION_STR_HOWL,
/* 0x06 */ ACTION_STR_OPEN,
/* 0x07 */ ACTION_STR_ENTER,
/* 0x08 */ ACTION_STR_CHECK,
/* 0x09 */ ACTION_STR_DASH,
/* 0x0A */ ACTION_STR_CROUCH,
/* 0x0B */ ACTION_STR_DEFEND,
/* 0x0C */ ACTION_STR_PICK_UP,
/* 0x0D */ ACTION_STR_DIG,
/* 0x0E */ ACTION_STR_EAT,
/* 0x0F */ ACTION_STR_SELECT,
/* 0x10 */ ACTION_STR_LOCK,
/* 0x11 */ ACTION_STR_SWITCH,
/* 0x12 */ ACTION_STR_BACK,
/* 0x13 */ ACTION_STR_THROW,
/* 0x14 */ ACTION_STR_PLACE,
/* 0x15 */ ACTION_STR_GRAB,
/* 0x16 */ ACTION_STR_GET_OFF,
/* 0x17 */ ACTION_STR_GET_ON,
/* 0x18 */ ACTION_STR_PADDLE,
/* 0x19 */ ACTION_STR_JUMP,
/* 0x1A */ ACTION_STR_READ,
/* 0x1B */ ACTION_STR_LOOK,
/* 0x1C */ ACTION_STR_SPEAK,
/* 0x1D */ ACTION_STR_LIFT,
/* 0x1E */ ACTION_STR_SWING,
/* 0x1F */ ACTION_STR_PICK_UP2,
/* 0x20 */ ACTION_STR_GET_ON2,
/* 0x21 */ ACTION_STR_GET_OFF2,
/* 0x22 */ ACTION_STR_CONFIRM,
/* 0x23 */ ACTION_STR_NEXT,
/* 0x24 */ ACTION_STR_INFO,
/* 0x25 */ ACTION_STR_NONE2,
/* 0x26 */ ACTION_STR_NONE3,
/* 0x27 */ ACTION_STR_NONE4,
/* 0x28 */ ACTION_STR_WHOOP,
/* 0x29 */ ACTION_STR_ZOOM,
/* 0x2A */ ACTION_STR_QUIT,
/* 0x2B */ ACTION_STR_PICK,
/* 0x2C */ ACTION_STR_BLOW,
/* 0x2D */ ACTION_STR_DODGE,
/* 0x2E */ ACTION_STR_CUT,
/* 0x2F */ ACTION_STR_HINT,
/* 0x30 */ ACTION_STR_FINISH,
/* 0x31 */ ACTION_STR_SET_FREE,
/* 0x32 */ ACTION_STR_DISMOUNT,
/* 0x33 */ ACTION_STR_DROP_DOWN,
/* 0x34 */ ACTION_STR_PICK_UP3,
/* 0x35 */ ACTION_STR_TAKE,
/* 0x36 */ ACTION_STR_HURRY,
/* 0x37 */ ACTION_STR_PULL_DOWN,
/* 0x38 */ ACTION_STR_PET,
/* 0x39 */ ACTION_STR_PICK_UP4,
/* 0x3A */ ACTION_STR_SHIELD_ATTACK,
/* 0x3B */ ACTION_STR_LISTEN,
/* 0x3C */ ACTION_STR_DRINK,
/* 0x3D */ ACTION_STR_ZOOM2,
/* 0x3E */ ACTION_STR_COVER,
/* 0x3F */ ACTION_STR_PUSH,
/* 0x40 */ ACTION_STR_RESIST,
/* 0x41 */ ACTION_STR_DIVE,
/* 0x42 */ ACTION_STR_PUT_TOGETHER,
/* 0x43 */ ACTION_STR_SKIP,
/* 0x44 */ ACTION_STR_SLAP,
/* 0x45 */ ACTION_STR_SNIFF,
/* 0x46 */ ACTION_STR_BITE,
/* 0x47 */ ACTION_STR_ROLL,
/* 0x48 */ ACTION_STR_FASTEN,
/* 0x49 */ ACTION_STR_GET_DOWN,
/* 0x4A */ ACTION_STR_HAWKEYE_OFF,
/* 0x4B */ ACTION_STR_DASH2,
/* 0x4C */ ACTION_STR_SWIM,
/* 0x4D */ ACTION_STR_CANT_SKIP,
/* 0x4E */ ACTION_STR_SENSE,
/* 0x4F */ ACTION_STR_NONE5,
/* 0x50 */ ACTION_STR_THROW2,
/* 0x51 */ ACTION_STR_LAND,
/* 0x52 */ ACTION_STR_HOOK,
/* 0x53 */ ACTION_STR_CHANGE_LOCKS,
/* 0x54 */ ACTION_STR_EQUIP,
/* 0x55 */ ACTION_STR_PULL,
/* 0x56 */ ACTION_STR_REEL,
/* 0x57 */ ACTION_STR_EXTRACT,
/* 0x58 */ ACTION_STR_SPIN,
/* 0x59 */ ACTION_STR_SWITCH2,
/* 0x5A */ ACTION_STR_SPIN_ATTACK,
/* 0x5B */ ACTION_STR_REEL_FAST,
/* 0x5C */ ACTION_STR_RAISE,
/* 0x5D */ ACTION_STR_RELEASE,
/* 0x5E */ ACTION_STR_CHECK2,
/* 0x5F */ ACTION_STR_MAP,
/* 0x60 */ ACTION_STR_ITEMS,
/* 0x61 */ ACTION_STR_INSERT,
/* 0x62 */ ACTION_STR_DRAW,
/* 0x63 */ ACTION_STR_STRIKE,
/* 0x64 */ ACTION_STR_BLANK,
/* 0x65 */ ACTION_STR_JUMP2,
/* 0x66 */ ACTION_STR_POINT_WII_REMOTE,
/* 0x67 */ ACTION_STR_FLIP,
/* 0x68 */ ACTION_STR_CHANGE_VIEW,
/* 0x69 */ ACTION_STR_ZOOM3,
/* 0x6A */ ACTION_STR_BACK2,
/* 0x6B */ ACTION_STR_CHANCE,
/* 0x6C */ ACTION_STR_SCOOP,
/* 0x6D */ ACTION_STR_SURVEY,
/* 0x6E */ ACTION_STR_CANCEL,
/* 0x6F */ ACTION_STR_SEIZE,
/* 0x70 */ ACTION_STR_COLLECTION,
/* 0x71 */ ACTION_STR_AREA_MAP,
/* 0x72 */ ACTION_STR_ACTION,
/* 0x73 */ ACTION_STR_SET_HOOK,
/* 0x74 */ ACTION_STR_TILT,
/* 0x75 */ ACTION_STR_THRUST,
/* 0x76 */ ACTION_STR_ROTATE,
/* 0x77 */ ACTION_STR_HELM_SPLITTER,
/* 0x78 */ ACTION_STR_MOVE,
/* 0x79 */ ACTION_STR_ROLL2,
/* 0x7A */ ACTION_STR_HOLD_ON,
/* 0x7B */ ACTION_STR_BITE2,
/* 0x7C */ ACTION_STR_HELP,
/* 0x7D */ ACTION_STR_ZOOM_IN,
/* 0x7E */ ACTION_STR_ZOOM_OUT,
/* 0x7F */ ACTION_STR_MOVE_CLOSER_TV,
/* 0x80 */ ACTION_STR_CHECK3,
};
class dKantera_icon_c;
class dMeter2Draw_c : public dDlst_base_c {
+14 -2
View File
@@ -33,6 +33,18 @@ enum dMeter2Info_warpStatus {
/* 0x3 */ WARP_STATUS_DECIDED_e = 3,
};
enum dMeter2Info_UseButton {
METER2_USEBUTTON_A = 0x1,
METER2_USEBUTTON_B = 0x2,
METER2_USEBUTTON_X = 0x4,
METER2_USEBUTTON_Y = 0x8,
METER2_USEBUTTON_C = 0x10,
METER2_USEBUTTON_R = 0x40,
METER2_USEBUTTON_Z = 0x800,
};
class dMeter2Info_c {
public:
class WarpInfo_c {
@@ -169,7 +181,7 @@ public:
void resetDirectUseItem() { mDirectUseItem = 0; }
u16 getFloatingFlowID() { return mFloatingFlowID; }
bool isFloatingMessageWakuVisible() { return mFloatingMessageWakuVisible; }
void onBlinkButton(int i_flag) { mBlinkButton |= i_flag; }
void onBlinkButton(int i_flag) { mBlinkButton |= (u16)i_flag; }
bool isBlinkButton(int i_flag) { return (mBlinkButton & (u16)i_flag) != 0 ? true : false; }
void resetBlinkButton() { mBlinkButton = 0; }
s16 getFloatingMessageTimer() { return mFloatingMessageTimer; }
@@ -193,7 +205,7 @@ public:
void set2DHeight(f32 i_height) { m2DHeight = i_height; }
void set2DPosH(f32 i_posH) { m2DPosH = i_posH; }
void set2DPosV(f32 i_posV) { m2DPosV = i_posV; }
void onUseButton(int i_button) { mUseButton |= i_button; }
void onUseButton(int i_button) { mUseButton |= (u16)i_button; }
f32 get2DWidth() { return m2DWidth; }
f32 get2DHeight() { return m2DHeight; }
u8 getTableMapRegionNo() { return mTableMapRegionNo; }
+3 -3
View File
@@ -356,7 +356,7 @@ inline void dMsgObject_demoMessageGroup() {
}
inline bool dMsgObject_isTalkNowCheck() {
return dMsgObject_getMsgObjectClass()->getStatus() != 1 ? true : false;
return dMsgObject_getMsgObjectClass()->getStatus() == 1 ? false : true;
}
inline bool dMsgObject_isKillMessageFlag() {
@@ -449,7 +449,7 @@ inline void dMsgObject_endFlowGroup() {
}
inline void dMsgObject_setSmellType(u8 type) {
dMsgObject_c::setSmellType(type);
dMsgObject_getMsgObjectClass()->setSmellType(type);
}
inline u8 dMsgObject_getSelectCursorPos() {
@@ -485,7 +485,7 @@ inline void dMsgObject_setEquipBombInfo() {
}
inline bool dMsgObject_isHowlHearingMode() {
return dMsgObject_c::isHowlHearingMode();
return dMsgObject_getMsgObjectClass()->isHowlHearingMode();
}
inline void dMsgObject_onMsgSend() {
+28 -1
View File
@@ -1266,6 +1266,33 @@ struct FuncTable {
dStage_Func function;
};
enum dStage_SaveTbl {
dStage_SaveTbl_ORDON,
dStage_SaveTbl_PRISON,
dStage_SaveTbl_FARON,
dStage_SaveTbl_ELDIN,
dStage_SaveTbl_LANAYRU,
dStage_SaveTbl_FIELD = 6,
dStage_SaveTbl_GROVE,
dStage_SaveTbl_SNOWPEAK,
dStage_SaveTbl_CASTLE_TOWN,
dStage_SaveTbl_DESERT,
dStage_SaveTbl_FISHING_POND,
dStage_SaveTbl_LV1 = 16,
dStage_SaveTbl_LV2,
dStage_SaveTbl_LV3,
dStage_SaveTbl_LV4,
dStage_SaveTbl_LV5,
dStage_SaveTbl_LV6,
dStage_SaveTbl_LV7,
dStage_SaveTbl_LV8,
dStage_SaveTbl_LV9,
dStage_SaveTbl_CAVE1,
dStage_SaveTbl_CAVE2,
dStage_SaveTbl_GROTTO,
};
const char* dStage_getName2(s16, s8);
dStage_objectNameInf* dStage_searchName(const char*);
static int dStage_stageKeepTresureInit(dStage_dt_c*, void*, int, void*);
@@ -1417,7 +1444,7 @@ inline u32 dStage_stagInfo_ChkKeyDisp(stage_stag_info_class* pstag) {
return pstag->field_0x09 & 1;
}
inline u8 dStage_stagInfo_GetWolfDashType(stage_stag_info_class* pstag) {
inline int dStage_stagInfo_GetWolfDashType(stage_stag_info_class* pstag) {
return (pstag->field_0x09 >> 6) & 3;
}
+9 -8
View File
@@ -164,6 +164,7 @@ enum dEvt_Condition_e {
dEvtCnd_CANDEMO_e = 0x0002,
dEvtCnd_CANDOOR_e = 0x0004,
dEvtCnd_CANGETITEM_e = 0x0008,
dEvtCnd_10_e = 0x0010,
dEvtCnd_CANTALKITEM_e = 0x0020,
dEvtCnd_40_e = 0x0040,
dEvtCnd_DUMMY = 0x8000,
@@ -337,10 +338,10 @@ public:
cXyz& getDownPos() { return mDownPos; }
cXyz& getHeadLockPos() { return mHeadLockPos; }
void onCutDownHitFlg() { mFlags |= fopEn_flag_CutDownHit; }
void onWolfBiteDamage() { mFlags |= fopEn_flag_WolfBiteDamage; }
void onWolfDownStartFlg() { mFlags |= (fopEn_flag_WolfDownPull | fopEn_flag_WolfDownStart); }
void onWolfDownPullEndFlg() { mFlags |= fopEn_flag_WolfDownPullEnd; }
void onCutDownHitFlg() { mFlags |= (u16)fopEn_flag_CutDownHit; }
void onWolfBiteDamage() { mFlags |= (u16)fopEn_flag_WolfBiteDamage; }
void onWolfDownStartFlg() { mFlags |= (u16)(fopEn_flag_WolfDownPull | fopEn_flag_WolfDownStart); }
void onWolfDownPullEndFlg() { mFlags |= (u16)fopEn_flag_WolfDownPullEnd; }
void onWolfNoLock() { mFlags |= (u16)fopEn_flag_WolfNoLock; }
void onDownFlg() { mFlags |= (u16)fopEn_flag_Down; }
void onHeadLockFlg() { mFlags |= (u16)fopEn_flag_HeadLock; }
@@ -365,10 +366,10 @@ public:
void setMidnaBindMode(u8 i_bindMode) { mMidnaBindMode = i_bindMode; }
void setMidnaBindID(u8 i_idx, u32 i_bindID) { mMidnaBindID[i_idx] = i_bindID; }
void setThrowModeCatch() { mThrowMode |= fopEn_throwMode_Catch; }
void setThrowModeDash() { mThrowMode |= fopEn_throwMode_Dash; }
void setThrowModeThrowRight() { mThrowMode |= fopEn_throwMode_ThrowRight; }
void setThrowModeThrowLeft() { mThrowMode |= fopEn_throwMode_ThrowLeft; }
void setThrowModeCatch() { mThrowMode |= (u8)fopEn_throwMode_Catch; }
void setThrowModeDash() { mThrowMode |= (u8)fopEn_throwMode_Dash; }
void setThrowModeThrowRight() { mThrowMode |= (u8)fopEn_throwMode_ThrowRight; }
void setThrowModeThrowLeft() { mThrowMode |= (u8)fopEn_throwMode_ThrowLeft; }
void setDownPos(const cXyz* i_pos) { mDownPos = *i_pos; }
void setHeadLockPos(const cXyz* i_pos) { mHeadLockPos = *i_pos; }
+2
View File
@@ -297,6 +297,8 @@ struct mDoExt_MtxCalcAnmBlendTbl
mDoExt_MtxCalcAnmBlendTbl(int num, mDoExt_AnmRatioPack* anmRatio) {
mNum = num;
mAnmRatio = anmRatio;
f32 var_f31 = 0.0f;
for (int i = 0; i < mNum; i++) {
if (!mAnmRatio[i].getAnmTransform()) {
mAnmRatio[i].setRatio(0.0f);
+1 -1
View File
@@ -91,7 +91,7 @@ inline void cMtx_multVec(const Mtx mtx, const Vec* src, Vec* dst) {
mDoMtx_multVec(mtx, src, dst);
}
inline void cMtx_multVecSR(Mtx mtx, const Vec* src, Vec* dst) {
inline void cMtx_multVecSR(const Mtx mtx, const Vec* src, Vec* dst) {
mDoMtx_multVecSR(mtx, src, dst);
}