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https://github.com/zeldaret/tp
synced 2026-09-06 10:55:34 -04:00
Miscellaneous improvements (#2603)
This commit is contained in:
+25
-24
@@ -838,11 +838,13 @@ static void e_po_dead(e_po_class* i_this) {
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camera_class* camera = static_cast<camera_class*>(dComIfGp_getCamera(0));
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dBgS_LinChk lin_chk;
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cXyz scale(1.0f, 1.0f, 1.0f);
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csXyz local_1a4; // Angle for particles
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dBgS_GndChk gnd_chk;
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i_this->field_0x754 = 10;
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daPy_py_c* player_actor = daPy_getPlayerActorClass();
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player_actor->setWolfEnemyHangBiteAngle(fopAcM_searchPlayerAngleY(a_this) + 0x8000);
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int i;
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switch (i_this->mType) {
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case 30:
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if (!a_this->eventInfo.checkCommandDemoAccrpt()) {
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@@ -970,7 +972,7 @@ static void e_po_dead(e_po_class* i_this) {
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case 4:
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J3DModel* model_p = i_this->mpMorf3->getModel();
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for (int i = 0; i < 4; i++) {
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for (i = 0; i < 4; i++) {
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i_this->mParticleKey[i] =
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dComIfGp_particle_set(i_this->mParticleKey[i], dead_eff_Dt1[i],
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&a_this->current.pos, &a_this->shape_angle, &scale);
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@@ -979,27 +981,27 @@ static void e_po_dead(e_po_class* i_this) {
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emitter->setGlobalRTMatrix(model_p->getAnmMtx(0x10));
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}
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i_this->mParticleKey2[i] =
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dComIfGp_particle_set(i_this->mParticleKey2[i], dead_eff_Dt1[i],
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i_this->mParticleKey2[i + 4] =
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dComIfGp_particle_set(i_this->mParticleKey2[i + 4], dead_eff_Dt1[i],
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&a_this->current.pos, &a_this->shape_angle, &scale);
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emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey2[i]);
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emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey2[i + 4]);
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if (emitter != NULL) {
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emitter->setGlobalRTMatrix(model_p->getAnmMtx(0x15));
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}
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}
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for (int i = 0; i < 2; i++) {
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i_this->mParticleKey3[i] =
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dComIfGp_particle_set(i_this->mParticleKey3[i], dead_eff_Dt2[i],
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for (i = 0; i < 2; i++) {
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i_this->mParticleKey3[i + 8] =
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dComIfGp_particle_set(i_this->mParticleKey3[i + 8], dead_eff_Dt2[i],
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&a_this->current.pos, &a_this->shape_angle, &scale);
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JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey3[i]);
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JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey3[i + 8]);
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if (emitter != NULL) {
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emitter->setGlobalRTMatrix(model_p->getAnmMtx(0xA));
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}
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i_this->mParticleKey4[i] =
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dComIfGp_particle_set(i_this->mParticleKey4[i], dead_eff_Dt3[i],
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i_this->mParticleKey4[i + 10] =
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dComIfGp_particle_set(i_this->mParticleKey4[i + 10], dead_eff_Dt3[i],
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&a_this->current.pos, &a_this->shape_angle, &scale);
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emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey4[i]);
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emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey4[i + 10]);
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if (emitter != NULL) {
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emitter->setGlobalRTMatrix(model_p->getAnmMtx(0x7));
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}
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@@ -1040,13 +1042,12 @@ static void e_po_dead(e_po_class* i_this) {
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break;
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case 5:
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csXyz local_1a4; // Angle for particles
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cLib_addCalc0(&i_this->field_0x800, 0.8f, 10.0f);
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if (i_this->field_0x74A[1] != 0) {
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if (i_this->field_0x74A[1] == 1) {
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if (!i_this->field_0x788.x && !i_this->field_0x788.z) {
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PSMTXCopy(i_this->mpMorf3->getModel()->getAnmMtx(0x15), *calc_mtx);
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J3DModel* model = i_this->mpMorf3->getModel();
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PSMTXCopy(model->getAnmMtx(0x15), *calc_mtx);
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local_100.set(50.0f, 0.0f, 0.0f);
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MtxPosition(&local_100, &i_this->field_0x788);
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if (i_this->mAcch.GetGroundH() != -1e9f) {
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@@ -1054,10 +1055,9 @@ static void e_po_dead(e_po_class* i_this) {
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}
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}
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local_1a4 = i_this->field_0x764;
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local_1a4.z = 0;
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local_1a4.x = 0;
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local_1a4.x = local_1a4.z = 0;
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local_100.set(i_this->field_0x788);
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for (int i = 0; i < 7; i++) {
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for (i = 0; i < 7; i++) {
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dComIfGp_particle_set(particleNmaeDt[i], &local_100, &local_1a4, &scale);
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}
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i_this->field_0x74A[2] = 50;
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@@ -1074,9 +1074,7 @@ static void e_po_dead(e_po_class* i_this) {
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Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_FIRE_FLY, &i_this->field_0x788, 0, 0, 1.0f, 1.0f,
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-1.0f, -1.0f, 0);
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} else {
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local_1a4.z = 0;
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local_1a4.y = 0;
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local_1a4.x = 0;
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local_1a4.x = local_1a4.y = local_1a4.z = 0;
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if (i_this->field_0x758 == 0) {
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Z2GetAudioMgr()->seStart(Z2SE_OBJ_KNTR_BREAK, &i_this->field_0x788, 0, 0, 1.0f,
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1.0f, -1.0f, -1.0f, 0);
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@@ -1090,7 +1088,7 @@ static void e_po_dead(e_po_class* i_this) {
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i_this->field_0x788.y - (i_this->field_0x788.y + i_this->field_0x7C4);
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i_this->field_0x814.z = i_this->field_0x788.z - i_this->field_0x788.z;
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i_this->field_0x814 *= 0.8f;
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for (int i = 0; i < 2; i++) {
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for (i = 0; i < 2; i++) {
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i_this->mParticleKey5[i] =
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dComIfGp_particle_set(i_this->mParticleKey5[i], dead_eff_Dt4[i],
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&i_this->field_0x788, &local_1a4, &scale);
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@@ -1109,7 +1107,8 @@ static void e_po_dead(e_po_class* i_this) {
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var_r0 = TRUE;
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}
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if (var_r0) {
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u32 param = i_this->mArg0 | 0xFFFFF000;
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u32 param = 0xFFFFF000;
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param |= i_this->mArg0;
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i_this->field_0x5B8 = fopAcM_create(PROC_Obj_poFire, param, &i_this->field_0x788,
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fopAcM_GetRoomNo(a_this), NULL, NULL, -1);
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i_this->mType = 7;
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@@ -1128,10 +1127,12 @@ static void e_po_dead(e_po_class* i_this) {
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camera_player->mCamera.SetTrimSize(0);
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dComIfGp_event_reset();
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dComIfGs_addPohSpiritNum();
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if (g_dComIfG_gameInfo.info.getPlayer().getCollect().getPohNum() == 0x14) {
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#if !PLATFORM_SHIELD
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if (dComIfGs_getPohSpiritNum() == 0x14) {
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/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
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dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[457]);
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}
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#endif
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daPy_getPlayerActorClass()->cancelOriginalDemo();
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} else if (mArg0Check(i_this, 0) != 0) {
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if (!fopAcM_isSwitch(a_this, 0x22)) {
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@@ -1225,7 +1226,7 @@ static void e_po_dead(e_po_class* i_this) {
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i_this->mType += 1;
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case 51:
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if (dComIfGp_event_runCheck() != FALSE) {
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if (dComIfGp_event_runCheck()) {
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if (a_this->eventInfo.checkCommandDemoAccrpt()) {
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if (dComIfGp_getEventManager().endCheck(i_this->field_0x762) != 0) {
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dComIfGp_event_reset();
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