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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -694,7 +694,7 @@ bool Z2SeMgr::seStartLevel(JAISoundID i_soundID, Vec const* i_pos, u32 param_2,
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Z2GetAudience()->calcOffMicSound(i_volume);
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}
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(*handle)->setUserData((u32)i_pos);
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(*handle)->setUserData((uintptr_t)i_pos);
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if (ret) {
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(*handle)->setLifeTime(1, false);
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