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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -293,7 +293,7 @@ void daE_YM_c::setFireEffect() {
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if (emitter != NULL) {
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if (speed.abs() > 1.0f) {
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emitter->setParticleCallBackPtr((JPAParticleCallBack*)&JPTracePCB4);
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emitter->setUserWork((u32)field_0x6d0);
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emitter->setUserWork((uintptr_t)field_0x6d0);
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} else {
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emitter->setParticleCallBackPtr(NULL);
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}
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