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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -228,7 +228,7 @@ static int useHeapInit(fopAc_ac_c* actor) {
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return 0;
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}
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npc_tr->field_0x5b8->setUserArea((u32)actor);
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npc_tr->field_0x5b8->setUserArea((uintptr_t)actor);
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for (u16 i = 0; i < npc_tr->field_0x5b8->getModelData()->getJointNum(); i++) {
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npc_tr->field_0x5b8->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
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