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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -581,7 +581,7 @@ int daNpcWrestler_c::CreateHeap() {
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for (u16 i = 0; i < mdlData_p->getJointNum(); i++) {
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mdlData_p->getJointNodePointer(i)->setCallBack(ctrlJointCallBack);
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}
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model->setUserArea((u32)this);
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model->setUserArea((uintptr_t)this);
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mpMatAnm = new daNpcF_MatAnm_c();
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if (mpMatAnm == NULL) {
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