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some J3D/misc cleanup (#2628)
* some j3d cleanup * begin using uintptr_t * j3dgraphbase cleanup * j3dgraphanimator cleanup
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@@ -161,7 +161,7 @@ void daPoFire_c::setFire() {
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JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKeys[i]);
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if (emitter != NULL) {
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emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
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emitter->setUserWork((u32)&unk5A0);
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emitter->setUserWork((uintptr_t)&unk5A0);
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}
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}
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unk5AC = temp_r2;
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