clang-format

This commit is contained in:
jdflyer
2021-01-21 22:06:54 -07:00
parent 37543ca29f
commit b5bbe8d00d
20 changed files with 115 additions and 126 deletions
+1 -1
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@@ -6,8 +6,8 @@
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "f/f_pc/f_pc_manager.h"
#include "f/f_pc/f_pc_searcher.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
u32 daAlink_c::getE3Zhint(void) {
return 0;
+1 -1
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@@ -5,8 +5,8 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// padLockButton__25@unnamed@d_attention_cpp@Fl
+1 -1
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@@ -6,8 +6,8 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// limitf__22@unnamed@d_camera_cpp@Ffff
+1 -1
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@@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "os/OS.h"
extern "C" {
+1 -1
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@@ -3,8 +3,8 @@
#include "SComponent/c_xyz.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// dKyw_setDrawPacketList__FP9J3DPacketi
+1 -1
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@@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__14dMeterButton_cFv
+1 -1
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@@ -3,8 +3,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
// isEnableDispMap__11dMeterMap_cFv
+1 -1
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@@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// _create__9dMeter2_cFv
+1 -1
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@@ -2,8 +2,8 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
extern "C" {
// __ct__13dMeter2Draw_cFP10JKRExpHeap
+34 -36
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@@ -1,60 +1,59 @@
#include "global.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "JSystem/JAudio2/JAUClusterSound/JAUClusterSound.h"
#include "Z2AudioLib/Z2AudioLib.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
#include "m_Do/m_Do_Reset/m_Do_Reset.h"
#include "m_Do/m_Do_main/m_Do_main.h"
void mDoAud_zelAudio_c::reset(void){
void mDoAud_zelAudio_c::reset(void) {
lbl_80450BBA = false;
}
asm void mDoAud_Create(void){
asm void mDoAud_Create(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
#include "m_Do/m_Do_audio/asm/mDoAud_Create.s"
}
void mDoAud_Execute(void) {
if (lbl_80450BB8 == false) {
if((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 && (int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0){
if ((int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x10 == 0 &&
(int)m_Do_Reset_NS_mDoRst_NS_mResetData->field_0x11 == 0) {
mDoAud_Create();
}
}else{
} else {
lbl_803DBF4C.gframeProcess();
}
}
void mDoAud_setSceneName(const char *spot,long room,long layer){
void mDoAud_setSceneName(const char* spot, long room, long layer) {
lbl_80451368->sceneMgr.setSceneName((char*)spot, room, layer);
}
bool mDoAud_load1stDynamicWave(){
bool mDoAud_load1stDynamicWave() {
lbl_80451368->sceneMgr.load1stDynamicWave();
return true;
}
void mDoAud_setFadeOutStart(u8 param_1){
void mDoAud_setFadeOutStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeOutStart((int)param_1);
}
void mDoAud_setFadeInStart(u8 param_1){
void mDoAud_setFadeInStart(u8 param_1) {
lbl_80451368->sceneMgr.setFadeInStart((int)param_1);
}
void mDoAud_resetProcess(){
void mDoAud_resetProcess() {
if (lbl_80450BB9 == false) {
lbl_80451368->resetProcess(0x1e,false);
lbl_80451368->resetProcess(0x1e, false);
lbl_80450BB9 = true;
}
}
bool mDoAud_resetRecover(void){
if (lbl_80450BB9){
bool mDoAud_resetRecover(void) {
if (lbl_80450BB9) {
bool hasReset = lbl_80451368->hasReset();
if (hasReset == false){
if (hasReset == false) {
return false;
}
lbl_80451368->resetRecover();
@@ -63,35 +62,34 @@ bool mDoAud_resetRecover(void){
return true;
}
extern "C"{
asm void __sinit_m_Do_audio_cpp(void){
nofralloc
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
}
extern "C" {
asm void __sinit_m_Do_audio_cpp(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/__sinit_m_Do_audio_cpp.s"
}
}
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c(){
asm mDoAud_zelAudio_c::~mDoAud_zelAudio_c() {
nofralloc
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/mDoAud_zelAudio_c_NS_dtor.s"
}
asm Z2AudioMgr::~Z2AudioMgr(void){
asm Z2AudioMgr::~Z2AudioMgr(void) {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/Z2AudioMgr_NS_dtor.s"
}
asm JAISoundHandle::~JAISoundHandle(){
asm JAISoundHandle::~JAISoundHandle() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/JAISoundHandle_NS_dtor.s"
}
asm Z2MultiSeObj::~Z2MultiSeObj() {
nofralloc
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
#include "m_Do/m_Do_audio/asm/Z2MultiSeObj_NS_dtor.s"
}
asm JAISeCategoryMgr::~JAISeCategoryMgr(){
asm JAISeCategoryMgr::~JAISeCategoryMgr() {
nofralloc
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
}
#include "m_Do/m_Do_audio/asm/JAISeCategoryMgr_NS_dtor.s"
}
+2 -2
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@@ -1,15 +1,15 @@
#include "global.h"
#include "m_Do/m_Do_main/m_Do_main.h"
#include "SComponent/c_API_controller_pad.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "dvd/dvd.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_dvd_thread/m_Do_dvd_thread.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "m_Do/m_Do_machine/m_Do_machine.h"
#include "m_Do/m_Do_reset/m_Do_reset.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
void version_check(void) {
if ((!strcmp((char*)lbl_803739A0, (char*)lbl_803739A0)) &&